Editing Kharag gro-Shurkul - Half Orc Inquisitor

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'''Kharag gro-Shurkul'''<br/>
 
'''Kharag gro-Shurkul'''<br/>
Half-Orc Inquisitor (Witch Hunter) 1<br/>
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Half-Orc Inquisitor 1<br/>
 
LN Medium Humanoid (human, orc)<br/>
 
LN Medium Humanoid (human, orc)<br/>
 
'''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +7<br/>
 
'''Init '''+1; '''Senses '''darkvision 60 ft.; Perception +7<br/>
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'''Ranged '''Shortbow +1 (1d6/x3)<br/>
 
'''Ranged '''Shortbow +1 (1d6/x3)<br/>
 
'''Special Attacks '''judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)<br/>
 
'''Special Attacks '''judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)<br/>
'''Inquisitor (Witch Hunter) Spells Known '''(CL 1):<br/>
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'''Inquisitor Spells Known '''(CL 1):<br/>
 
1 (2/day) ''Magic Weapon, Cure Light Wounds''<br/>
 
1 (2/day) ''Magic Weapon, Cure Light Wounds''<br/>
 
0 (at will) ''Stabilize, Detect Magic, Light, Brand (DC 13)''<br/>
 
0 (at will) ''Stabilize, Detect Magic, Light, Brand (DC 13)''<br/>
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'''Feats '''Disruptive, Ferocious Resolve<br/>
 
'''Feats '''Disruptive, Ferocious Resolve<br/>
 
'''Traits '''Armor Expert, Iron Liver<br/>
 
'''Traits '''Armor Expert, Iron Liver<br/>
'''Skills '''Acrobatics -2 (-6 jump), Climb +0, Diplomacy +5, Escape Artist -2, Fly -2, Intimidate +8, Perception +7, Ride -2, Sense Motive +8, Spellcraft +4, Stealth +2, Survival +7, Swim +0<br/>
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'''Skills '''Acrobatics -2 (-6 jump), Climb +0, Diplomacy +5, Escape Artist -2, Fly -2, Intimidate +8, Perception +7, Ride -2, Sense Motive +8, Spellcraft +4, Stealth +2, Survival +7 (+8 to track), Swim +0''' Modifiers '''monster lore<br/>
 
'''Languages '''Common, Orc<br/>
 
'''Languages '''Common, Orc<br/>
'''SQ '''domains (spellkiller inquisition), judgement (1/day), spell sage +3, spellkiller (dc 13)<br/>
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'''SQ '''domains (spellkiller inquisition), judgement (1/day), spellkiller (dc 13)<br/>
 
'''Other Gear '''Armored coat, Heavy wooden shield, Arrows (20), Dagger, Morningstar, Shortbow, Backpack (17 @ 30 lbs), Bedroll, Belt pouch (3 @ 0.6 lbs), Fishhook (2), Flint and steel, Great Ones, Manacles, Mug/tankard, Pathfinder's kit, Rope, Sewing needle, Signal whistle, String or twine, Thread (50 ft.), Trail rations (7), Waterskin, 30 GP<br/>
 
'''Other Gear '''Armored coat, Heavy wooden shield, Arrows (20), Dagger, Morningstar, Shortbow, Backpack (17 @ 30 lbs), Bedroll, Belt pouch (3 @ 0.6 lbs), Fishhook (2), Flint and steel, Great Ones, Manacles, Mug/tankard, Pathfinder's kit, Rope, Sewing needle, Signal whistle, String or twine, Thread (50 ft.), Trail rations (7), Waterskin, 30 GP<br/>
 
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'''Disruptive''' +4 DC to cast defensively for those you threaten.<br/>
 
'''Disruptive''' +4 DC to cast defensively for those you threaten.<br/>
 
'''Ferocity (Ex)''' Fight without penalty even while disabled or dying.<br/>
 
'''Ferocity (Ex)''' Fight without penalty even while disabled or dying.<br/>
'''Inquisitor (Witch Hunter) Domain (Spellkiller Inquisition)''' Deities: Any (with GM approval).
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'''Inquisitor Domain (Spellkiller Inquisition)''' Deities: Any (with GM approval).
  
Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites). When you defeat an enemy (whether by reducing it to 0 or fewer hit points, taking the enemy ca<br/>
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Granted Powers: You gain the Disruptive feat as a bonus feat (even if you do not meet the prerequisites).<br/>
 
'''Iron Liver''' +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.<br/>
 
'''Iron Liver''' +2 to Fort saves vs. poison and drugs, or +4 vs. alcohol.<br/>
 
'''Judgement (1/day) (Su)''' Variable bonuses increase as the combat continues.<br/>
 
'''Judgement (1/day) (Su)''' Variable bonuses increase as the combat continues.<br/>
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'''Judgement of Sacred Resistance 2 (Fire) (Su)''' Energy Resistances<br/>
 
'''Judgement of Sacred Resistance 2 (Fire) (Su)''' Energy Resistances<br/>
 
'''Judgement of Sacred Smiting (Magic) (Su)''' DR bypass<br/>
 
'''Judgement of Sacred Smiting (Magic) (Su)''' DR bypass<br/>
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'''Monster Lore +3 (Ex)''' +3 to Knowledge checks when identifying the weaknessess of creatures.<br/>
 
'''Orc Ferocity (1/day)''' If brought below 0 Hp, can act as though disabled for 1 rd.<br/>
 
'''Orc Ferocity (1/day)''' If brought below 0 Hp, can act as though disabled for 1 rd.<br/>
'''Spell Sage +3 (Ex)''' At 1st level, a witch hunter adds her Wisdom modifier on Spellcraft checks in addition to her Intelligence modifier when attempting to identify a spell as it is being cast, to identify the properties of a magic item using detect magic, or to d<br/>
 
 
'''Spellkiller (+2 Sacred) (DC 13)''' After defeating enemy, gain +2 sacred bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.<br/>
 
'''Spellkiller (+2 Sacred) (DC 13)''' After defeating enemy, gain +2 sacred bonus to AC for 1 minutes. End the effect when hitting an arcane spellcaster to stagger your opponent.<br/>
  
 
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
 
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
 
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
 
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
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[[Pathfinder_A_World_In_Ruins:Home_Page]]
 
[[Pathfinder_A_World_In_Ruins:Home_Page]]

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