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''"Jibriliz. I can't believe I'm still in Jibriliz."''
  
=Stats=
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Khemed the Janessar (Chatoic Good Ranger 1) hp 12; Init +6 (+4 Improved Initiative); AC 15 (+3 Armor); Attack +2 (+1 Base, +1 Str) melee, or +3 (+1 Base, +2 Dex) ranged; SV Fort +4 (+2 Base, +2 Con), Ref (+0 Base, +2 Dex), Will (+0 Base, +1 Wis); AL CG; Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1)
===Description===
 
Name: Khemed the Janessar
 
  
*Class: Ranger 1
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Languages Spoken: Alzhedo, Common
*Race: Human (Calimshite)
 
*Favored Deity: Ilmater
 
*Alignment: Chaotic Good
 
*XP: 0
 
  
"Jibriliz. I can't believe I'm still in Jibriliz."
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Skills: Climb +5 (+4 Rank, +1 Str), Jump +5 (+4 Rank, +1 Str), Knowledge (nature) +4 (+4 Rank), Spot +5 (+4 Rank, +1 Wis), and Wilderness Lore +5 (+4 Rank, +1 Wis)
  
Height: 5' 9"
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Feats and Class Abilities: Improved Initiative, Track, Dodge, Favored Enemy (ogre), When using light armor Khemed gains Ambidexterity and Two-Weapon Fighting
Weight: 175 lbs
 
  
(Rolled as per Players Handbook)
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Equipment:
 
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Scimitar (15 gp), Dagger (2 gp), 3 Throwing Axes (24 gp), Shortbow (30 gp), 20 Arrows (1 gp), Studded Leather Armor (25 gp), Backpack (2 gp), Flint and Steel (1 gp), Grappling Hook (1 gp), Belt Pouch (1 gp), 50 ft. Silk Rope (10 gp), Shovel (2 gp), Torch (1 cp), Waterskin (1 gp), Whetstone (2 cp), Traveler's Outfit (1 gp), Potion of Cure Light Wounds (50 gp), Palace Guard Clothing (0 gp), 2 gp, 97 cp
Description: Khemed is a dusky skinned human male with black hair worn shoulder length and a short beard and mustache. He has several scars, most on his arms and torso, but a few small nicks are visible by his cheek and nose. He dresses either in the garb of the palace guard or in dusty studded leather armor with no undershirt, belt, bloused trousers and sandals. He has a scabbard for his scimitar at his belt, a smaller sheath for his dagger at his right hip, and may carry three throwing axes on a looped leather strap that dangles from his belt.
 
 
 
===Attributes===
 
Str 13 (+1), Dex 15 (+2), Con 14 (+2), Int 11 (+0), Wis 12 (+1), Cha 12 (+1)
 
 
 
===Saving Throws===
 
Fort +4 (+2 Base, +2 Con)
 
Ref +2 (+0 Base, +2 Dex)
 
Will +1 (+0 Base, +1 Wis);
 
 
 
===Combat===
 
Total Hit Points: 12
 
Current Hit Points: 12
 
Initiative: +6 (+2 Dex, +4 Improved Initiative)
 
Speed: 30 ft. (when not fully loaded)
 
AC: 15 (10 +3 armor +2 Dex)
 
Touch AC: 12
 
Flatfooted AC: 13
 
BAB: +1
 
 
 
Attacks
 
Scimitar +2, 1d6+1 (18-20/x2)
 
Dagger +2 (+2 Thrown), 1d4+1 (19-20/x2), Range Increment 10 ft.
 
Shortbow +3, 1d6 (x3), Range Increment 60 ft.
 
 
 
=Feats=
 
 
 
Dodge
 
 
 
Improved Initiative
 
 
 
Track
 
 
 
=Abilities=
 
 
 
Favored Enemy (Giants)
 
 
 
Two-Weapon Fighting
 
 
 
=Skills=
 
 
 
Climb +5 (+4 Rank, +1 Str) Jump +5 (+4 Rank, +1 Str) Knowledge (nature) +4 (+4 Rank) Spot +5 (+4 Rank, +1 Wis) Wilderness Lore +5 (+4 Rank, +1 Wis)
 
 
 
===Languages Spoken===
 
Alzhedo, Common
 
 
 
=Equipment=
 
 
 
Scimitar (15 gp)
 
Dagger (2 gp)
 
3 Throwing Axes (24 gp)
 
Shortbow (30 gp)
 
20 Arrows (1 gp)
 
Studded Leather Armor (25 gp)
 
Backpack (2 gp)
 
Flint and Steel (1 gp)
 
Grappling Hook (1 gp)
 
Belt Pouch (1 gp)
 
50 ft. Silk Rope (10 gp)
 
Shovel (2 gp)
 
Torch (1 cp)
 
Waterskin (1 gp)
 
Whetstone (2 cp)
 
Traveler's Outfit (1 gp)
 
Potion of Cure Light Wounds (50 gp)
 
Palace Guard Clothing (0 gp)
 
2 gp, 97 cp
 

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