Editing Kingdom vs. Reich: Nicole Galloway
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[[File:Nicole_Galloway.jpg|thumb|right|'''Nicole Galloway''', Confiscator / Gladiator | [[File:Nicole_Galloway.jpg|thumb|right|'''Nicole Galloway''', Confiscator / Gladiator | ||
<br />'''Age:''' 20 | <br />'''Age:''' 20 | ||
− | <br />'''STR:''' 13 '''DEX:''' | + | <br />'''STR:''' 13 '''DEX:''' 12 '''CON:''' 15 '''INT:''' 15 '''WIS:''' 8 '''CHA:''' 13]] |
Nicole Galloway is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]]. | Nicole Galloway is a character in [[Kingdom_vs._Reich:Main_Page|Kingdom vs. Reich]]. | ||
==Background== | ==Background== | ||
− | Ma and Pop Galloway were both veterans, a nurse and her patient who was a victim of a landmine. They both fought on in their own way as Nazi Germany rose to disrupt the world powers | + | Ma and Pop Galloway were both WWI veterans, a nurse and her patient who was a victim of a landmine. They both fought on in their own way as Nazi Germany rose to disrupt the world powers in WWII, this time as solider's of The Army of Light. Nicole was their only child and marked for knighthood. Are you freaking kidding me? |
All she knew was that she wanted to live a normal life. She wanted to make friends, go to school and learn to make her own way in the world. Instead, she was tied to this legacy and role that she had to fill. | All she knew was that she wanted to live a normal life. She wanted to make friends, go to school and learn to make her own way in the world. Instead, she was tied to this legacy and role that she had to fill. | ||
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==Character Sheet== | ==Character Sheet== | ||
− | Confiscator/Gladiator | + | Confiscator/Gladiator |
− | + | Streetwise | |
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STR 13 | STR 13 | ||
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CHA 13 | CHA 13 | ||
− | *HP | + | *HP 13 |
*AC 13 | *AC 13 | ||
− | *BHB + | + | *BHB +1 |
− | *Save | + | *Save 15 - +2 vs. explosions or security systems, +1 on CON saves |
− | + | +1 when attempting action checks related to stealth, sleight of hand, acrobatics, or security systems or when she needs to hit the streets to find answers. | |
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− | *Backstab +2 to hit and + | + | *Backstab +2 to hit and +1 damage |
*Against All Odds: +1 AC bonus for every 2 opponents within melee range, to a maximum of +3 AC. | *Against All Odds: +1 AC bonus for every 2 opponents within melee range, to a maximum of +3 AC. | ||
*Bare Knuckles: Strike with 1d6 instead of 1d3 damage when attacking unarmed and +1 bonus to STR checks to initiate a grapple. | *Bare Knuckles: Strike with 1d6 instead of 1d3 damage when attacking unarmed and +1 bonus to STR checks to initiate a grapple. | ||
*Honor and Glory: Gladiators value honor highly, and from this commitment to the bonds of martial honor they gain great courage. A gladiator must never flee from a fair fight, may only surrender when no other option is present, and may not kill a helpless mortal opponent without just cause. So long as the gladiator holds to these principles, they gain a +2 when saving against surprise and fear effects of any kind, and their bravery in charging into combat grants them +1 initiative. | *Honor and Glory: Gladiators value honor highly, and from this commitment to the bonds of martial honor they gain great courage. A gladiator must never flee from a fair fight, may only surrender when no other option is present, and may not kill a helpless mortal opponent without just cause. So long as the gladiator holds to these principles, they gain a +2 when saving against surprise and fear effects of any kind, and their bravery in charging into combat grants them +1 initiative. | ||
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− | *$ | + | *$550 |
*Semi-Automatic Pistol | *Semi-Automatic Pistol | ||
*Spare Ammo upgrade | *Spare Ammo upgrade | ||
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*Stiletto | *Stiletto | ||
*Light Armor | *Light Armor | ||
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[[category:KvR Characters|N]] | [[category:KvR Characters|N]] |