Editing Kingdom vs. Reich: Nicole Galloway

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==Character Sheet==
 
==Character Sheet==
Confiscator/Gladiator 4
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Confiscator/Gladiator 3
 
*Streetwise
 
*Streetwise
 
*Acrobatics
 
*Acrobatics
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CHA 13
 
CHA 13
  
*HP 31
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*HP 26
 
*AC 13
 
*AC 13
*BHB +5 melee/+4 ranged
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*BHB +4 melee/+3 ranged
*Save 12 - +2 vs. explosions or security systems, +1 on CON saves
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*Save 13 - +2 vs. explosions or security systems, +1 on CON saves
  
*+2 when attempting action checks related to stealth, sleight of hand, acrobatics, or security systems
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+1 when attempting action checks related to stealth, sleight of hand, acrobatics, or security systems or when she needs to hit the streets to find answers.
*2d6, take the better, when she needs to hit the streets to find answers.
 
*2d6, take the better, whenever performing action checks regarding feats of physical prowess, including gymnastics, athletics, parkour, and acrobatics.
 
  
*Backstab +2 to hit and +4 damage
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*Backstab +2 to hit and +3 damage
 
*Against All Odds: +1 AC bonus for every 2 opponents within melee range, to a maximum of +3 AC.
 
*Against All Odds: +1 AC bonus for every 2 opponents within melee range, to a maximum of +3 AC.
 
*Bare Knuckles: Strike with 1d6 instead of 1d3 damage when attacking unarmed and +1 bonus to STR checks to initiate a grapple.
 
*Bare Knuckles: Strike with 1d6 instead of 1d3 damage when attacking unarmed and +1 bonus to STR checks to initiate a grapple.
 
*Honor and Glory: Gladiators value honor highly, and from this commitment to the bonds of martial honor they gain great courage. A gladiator must never flee from a fair fight, may only surrender when no other option is present, and may not kill a helpless mortal opponent without just cause. So long as the gladiator holds to these principles, they gain a +2 when saving against surprise and fear effects of any kind, and their bravery in charging into combat grants them +1 initiative.
 
*Honor and Glory: Gladiators value honor highly, and from this commitment to the bonds of martial honor they gain great courage. A gladiator must never flee from a fair fight, may only surrender when no other option is present, and may not kill a helpless mortal opponent without just cause. So long as the gladiator holds to these principles, they gain a +2 when saving against surprise and fear effects of any kind, and their bravery in charging into combat grants them +1 initiative.
*Snicker-Snack: Two attacks per round against the same target.
 
  
  
*$5550
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*$4550
 
*Semi-Automatic Pistol  
 
*Semi-Automatic Pistol  
 
*Spare Ammo upgrade
 
*Spare Ammo upgrade
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==Relationships==
 
==Relationships==
 
*1) Casey
 
*1) Casey
*2) ???
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*2) Lucy
 
*3) ???
 
*3) ???
 
*4) Malik
 
*4) Malik
  
 +
Jet & Jacob work well with Nicole.
 
[[category:KvR Characters|N]]
 
[[category:KvR Characters|N]]

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