Editing Kingdom vs. Reich: Nicole Galloway
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==Character Sheet== | ==Character Sheet== | ||
− | Confiscator/Gladiator | + | Confiscator/Gladiator 3 |
*Streetwise | *Streetwise | ||
*Acrobatics | *Acrobatics | ||
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CHA 13 | CHA 13 | ||
− | *HP | + | *HP 26 |
*AC 13 | *AC 13 | ||
− | *BHB + | + | *BHB +4 melee/+3 ranged |
− | *Save | + | *Save 13 - +2 vs. explosions or security systems, +1 on CON saves |
− | *+ | + | *+1 when attempting action checks related to stealth, sleight of hand, acrobatics, or security systems |
*2d6, take the better, when she needs to hit the streets to find answers. | *2d6, take the better, when she needs to hit the streets to find answers. | ||
*2d6, take the better, whenever performing action checks regarding feats of physical prowess, including gymnastics, athletics, parkour, and acrobatics. | *2d6, take the better, whenever performing action checks regarding feats of physical prowess, including gymnastics, athletics, parkour, and acrobatics. | ||
− | *Backstab +2 to hit and + | + | *Backstab +2 to hit and +3 damage |
*Against All Odds: +1 AC bonus for every 2 opponents within melee range, to a maximum of +3 AC. | *Against All Odds: +1 AC bonus for every 2 opponents within melee range, to a maximum of +3 AC. | ||
*Bare Knuckles: Strike with 1d6 instead of 1d3 damage when attacking unarmed and +1 bonus to STR checks to initiate a grapple. | *Bare Knuckles: Strike with 1d6 instead of 1d3 damage when attacking unarmed and +1 bonus to STR checks to initiate a grapple. | ||
*Honor and Glory: Gladiators value honor highly, and from this commitment to the bonds of martial honor they gain great courage. A gladiator must never flee from a fair fight, may only surrender when no other option is present, and may not kill a helpless mortal opponent without just cause. So long as the gladiator holds to these principles, they gain a +2 when saving against surprise and fear effects of any kind, and their bravery in charging into combat grants them +1 initiative. | *Honor and Glory: Gladiators value honor highly, and from this commitment to the bonds of martial honor they gain great courage. A gladiator must never flee from a fair fight, may only surrender when no other option is present, and may not kill a helpless mortal opponent without just cause. So long as the gladiator holds to these principles, they gain a +2 when saving against surprise and fear effects of any kind, and their bravery in charging into combat grants them +1 initiative. | ||
− | |||
− | *$ | + | *$4550 |
*Semi-Automatic Pistol | *Semi-Automatic Pistol | ||
*Spare Ammo upgrade | *Spare Ammo upgrade | ||
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==Relationships== | ==Relationships== | ||
*1) Casey | *1) Casey | ||
− | *2) | + | *2) Lucy |
*3) ??? | *3) ??? | ||
*4) Malik | *4) Malik | ||
+ | Jet & Jacob work well with Nicole. | ||
[[category:KvR Characters|N]] | [[category:KvR Characters|N]] |