Editing Kingdoms: Creating the Court

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Each Court has two Knights - one Seelie and one Unseelie.
 
Each Court has two Knights - one Seelie and one Unseelie.
  
A Knight is, essentially, a master of aggressive warfare. Knights are essential to success in the season of Summer, and will be the Pieces you use most often to lead your Summer Campaigns. Knights are often fine warriors in their own right, are often skilled war-commanders and are almost always fiercely loyal to their monarchs.
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A Knight is, essentially, a master of warfare. Knights are essential to success in the season of Summer, and will be the Pieces you use most often to lead your Summer Campaigns. Knights are often fine warriors in their own right, are often skilled war-commanders and are almost always fiercely loyal to their monarchs.
  
 
Cynics might observe that aside from cosmetic and moral differences, Seelie and Unseelie Knights fulfil much the same function. The most important differentiator, of course, is that one Knight will follow the orders of his Queen, and the other will follow the orders of his King.
 
Cynics might observe that aside from cosmetic and moral differences, Seelie and Unseelie Knights fulfil much the same function. The most important differentiator, of course, is that one Knight will follow the orders of his Queen, and the other will follow the orders of his King.
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Pawns are approached a little differently from the other pieces, in that they don't represent characters that you play directly, but armies who you can lead in battle.
 
Pawns are approached a little differently from the other pieces, in that they don't represent characters that you play directly, but armies who you can lead in battle.
  
Because of the way Pawns come into being (from the King's dreamform) they don't have much in the way of independent personalities. A Pawn is not an army of individuals, but rather a single entity formed from the concept of an army. Pawns don't go to war unless led by a back-row piece. In fact, when they're not commanded Pawns don't really live independent lives at all.
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Because of the way Pawns come into being (from the King's dreamform) they don't have much in the way of independent personalities. A Pawn is not an army of individuals, but rather a single entity formed from the concept of an army. Pawns don't go to war unless led by a back-row piece. In fact, whe they're not commanded Pawns don't really live independent lives at all.
  
 
Once a King is victorious all this will change - the Pawns (and indeed the peasants of the kingdom) will benefit from the growing strength of the new High King's vision and will become people proper. For now though, they're just future echoes of what they will one day become.
 
Once a King is victorious all this will change - the Pawns (and indeed the peasants of the kingdom) will benefit from the growing strength of the new High King's vision and will become people proper. For now though, they're just future echoes of what they will one day become.
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Aim for variety - each Pawn is just a Pawn, but it still deserves its own unique identity, and a name that evokes strong imagery.
 
Aim for variety - each Pawn is just a Pawn, but it still deserves its own unique identity, and a name that evokes strong imagery.
 
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=Consolidating the Court - Adding the Stats=
 
=Consolidating the Court - Adding the Stats=
  
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===Warcraft===
 
===Warcraft===
  
'''Warcraft''' is a trait unique to Knights, and is found on each Knight's character sheet. Knights with a higher ''Warcraft'' score are more effective at aggressive fighting and at battle leadership.
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'''Warcraft''' is a trait unique to Knights, and is found on each Knight's character sheet. Knights with a higher ''Warcraft'' score are more effective at fighting and at battle leadership.
  
 
''Warcraft'' is not spent - the number is purely there to remind you how talented your Knight is. By default, the Knight has '''Warcraft 5''', though certain game rules can effect this.
 
''Warcraft'' is not spent - the number is purely there to remind you how talented your Knight is. By default, the Knight has '''Warcraft 5''', though certain game rules can effect this.
 
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===Intrigue===
 
===Intrigue===
  

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