Editing Kingdoms: Events
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These are the simplest ''Events'' to include. They are easy to make fair, and don't overwhelm or derail the game. On the other hand, unless you have a flair for description they can be amongst the dullest events too. Consider these to be "filler" between your more interesting events. Examples might include: | These are the simplest ''Events'' to include. They are easy to make fair, and don't overwhelm or derail the game. On the other hand, unless you have a flair for description they can be amongst the dullest events too. Consider these to be "filler" between your more interesting events. Examples might include: | ||
− | * +1/-1 Dreaming for this | + | * +1/-1 Dreaming for this Season. ''Example Description:'' An ancient fae god has arrived to watch the Game of Succession, and his arrival catalyses the imaginations of the Kings. |
− | * +1/-1 to Renew costs for this | + | * +1/-1 to Renew costs for this Season. ''Example Description:'' The growing war inspires feelings of patriotism in the newspapers, and the people flock to volunteer. |
− | * +1/-1 to Ritual costs for this | + | * +1/-1 to Ritual costs for this Season. ''Example Description:'' The stars and moons over the kingdoms fall into alignment, and augurs predict that magic will be stronger this season. |
− | * +1/-1 to Build Improvement costs for this | + | * +1/-1 to Escape attempts for this Season. ''Example Description:'' A dense fog blankets both kingdoms, and stealth is easier. |
− | + | * +1/-1 to Build Improvement costs for this Season (minimum 1 pt per Improvement). ''Example Description:'' A hive of giant worker ants passes through on their journey through the realms, and offers to help both sides build. | |
==World-changing Events== | ==World-changing Events== |