Editing Kingdoms: King - The Lord and Liege
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 9: | Line 9: | ||
Try to keep the King simple when you assign stats to him - they'll be plenty of decisions and complications for King players, and plenty of opportunities to show tactical finesse. What you don't need is a game that is a foregone conclusion from the outset because of an overpowered or underpowered King. | Try to keep the King simple when you assign stats to him - they'll be plenty of decisions and complications for King players, and plenty of opportunities to show tactical finesse. What you don't need is a game that is a foregone conclusion from the outset because of an overpowered or underpowered King. | ||
− | The traits, boons and drawbacks below which may cause game balance issues are marked with an asterisk. | + | The traits, boons and drawbacks below which may cause game balance issues are marked with an asterisk. As an Adjudicator, you always have the option to strip out any descriptors that you feel are going to upset the game. |
As always, bear in mind that this list is not and never be exhaustive! If you need a new descriptor, then just add it on! Bear in mind that descriptors with drastic effects should normally be placed in '''Traits''' rather than '''Boons''', as ''Boons'' are very easy to come by in-game. | As always, bear in mind that this list is not and never be exhaustive! If you need a new descriptor, then just add it on! Bear in mind that descriptors with drastic effects should normally be placed in '''Traits''' rather than '''Boons''', as ''Boons'' are very easy to come by in-game. | ||
Line 23: | Line 23: | ||
===Defensively Fortified Kingdom=== | ===Defensively Fortified Kingdom=== | ||
Add +3 to ''War Defence'' versus ''Pillage'' campaigns only. | Add +3 to ''War Defence'' versus ''Pillage'' campaigns only. | ||
− | ===Effective Management | + | ===Effective Management=== |
− | In ''Springtime'' the King has +2 to his ''Dreaming'' rating. | + | In ''Springtime'' the King has +2 to his ''Dreaming'' rating. |
===Empowered Dreaming*=== | ===Empowered Dreaming*=== | ||
The King has +1 to his Dreaming rating. | The King has +1 to his Dreaming rating. | ||
Line 41: | Line 41: | ||
===Secure Palace=== | ===Secure Palace=== | ||
Add +3 to ''War Defence'' versus ''Checkmate'' campaigns only. | Add +3 to ''War Defence'' versus ''Checkmate'' campaigns only. | ||
− | |||
− | |||
− | |||
===Vast Wealth*=== | ===Vast Wealth*=== | ||
The King starts the game with +5 Glamour. | The King starts the game with +5 Glamour. | ||
===Victory March=== | ===Victory March=== | ||
− | Reduce the Glamour Cost of this | + | Reduce the Glamour Cost of this King declaring a ''Checkmate'' objective to 3 Glamour. |
=Drawbacks for the King= | =Drawbacks for the King= | ||
− | |||
− | |||
===Bloodthirsty Kingdom=== | ===Bloodthirsty Kingdom=== | ||
In any Summer where this Kingdom does not launch any ''Summer Campaigns'', the King loses all his remaining Glamour. | In any Summer where this Kingdom does not launch any ''Summer Campaigns'', the King loses all his remaining Glamour. | ||
− | + | ===Diminished Dreaming=== | |
− | |||
− | ===Diminished Dreaming | ||
The King has -1 to his starting Dreaming rating. This is a good drawback to apply to King's with very versatile and mutable powers - in effect, the King's imagination is engaged in controlling his powers rather than in his Dreaming. | The King has -1 to his starting Dreaming rating. This is a good drawback to apply to King's with very versatile and mutable powers - in effect, the King's imagination is engaged in controlling his powers rather than in his Dreaming. | ||
− | ===Diminished Harvest | + | ===Diminished Harvest=== |
The King has -1 to his starting Harvest rating. This is a good drawback to apply to King's with increased power levels - in effect, the King has to use up some of his yearly Glamour just to maintain his power. | The King has -1 to his starting Harvest rating. This is a good drawback to apply to King's with increased power levels - in effect, the King has to use up some of his yearly Glamour just to maintain his power. | ||
===Internal Dissent=== | ===Internal Dissent=== | ||
Line 67: | Line 60: | ||
The King starts the game with 0 Glamour. This drawback is a good one to apply if there is some reason why the King starts without power - perhaps he is rules a kingdom that is on the verge of collapse, or perhaps the backstory had him "buy" his kingdom or his queen. | The King starts the game with 0 Glamour. This drawback is a good one to apply if there is some reason why the King starts without power - perhaps he is rules a kingdom that is on the verge of collapse, or perhaps the backstory had him "buy" his kingdom or his queen. | ||
===Pacifistic=== | ===Pacifistic=== | ||
− | No ''Summer Campaigns'' or ''Winter Intrigues'' may be launched by this kingdom until the enemy has made at least one attack | + | No ''Summer Campaigns'' or ''Winter Intrigues'' may be launched by this kingdom until the enemy has made at least one attack. |
− | |||
===Physically Weak=== | ===Physically Weak=== | ||
During ''Summer'', temporarily reduce ''Dreaming'' by -4. | During ''Summer'', temporarily reduce ''Dreaming'' by -4. | ||
Line 81: | Line 73: | ||
===Aggressive=== | ===Aggressive=== | ||
The King gains +2 to Dreaming for the purposes of attacks, and -4 to Dreaming for the purposes of defence. | The King gains +2 to Dreaming for the purposes of attacks, and -4 to Dreaming for the purposes of defence. | ||
− | |||
− | |||
===Behemoth of War=== | ===Behemoth of War=== | ||
The King is truly massive - for example, a dragon the size of a castle, or an elemental spider whose stride spans the horizon. This trait adds +3 to the Dreaming of the King in Summer, but applies a -5 penalty to the King in Winter. | The King is truly massive - for example, a dragon the size of a castle, or an elemental spider whose stride spans the horizon. This trait adds +3 to the Dreaming of the King in Summer, but applies a -5 penalty to the King in Winter. | ||
Line 93: | Line 83: | ||
===Mercurial=== | ===Mercurial=== | ||
At the start of ''Springtime'' roll a D6. On a roll of 1, the King's ''Dreaming'' is reduced to 0 for the whole year. On a roll of 6 his ''Dreaming'' is doubled for the whole year. On a roll of 2-5, this ''Trait'' has no effect. | At the start of ''Springtime'' roll a D6. On a roll of 1, the King's ''Dreaming'' is reduced to 0 for the whole year. On a roll of 6 his ''Dreaming'' is doubled for the whole year. On a roll of 2-5, this ''Trait'' has no effect. | ||
+ | |||
===Political Leader=== | ===Political Leader=== | ||
The King rules through political canniness but is weak in battle. This trait adds +3 to the Dreaming of the King in Winter, but applies a -5 penalty to the King in Summer. | The King rules through political canniness but is weak in battle. This trait adds +3 to the Dreaming of the King in Winter, but applies a -5 penalty to the King in Summer. |