Editing Kingdoms: Springtime - Growth
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In Springtime, the King must always act first in his kingdom. After all, it is the movement of glamour and the wakening of the King's dreams which triggers springtime in his realm. | In Springtime, the King must always act first in his kingdom. After all, it is the movement of glamour and the wakening of the King's dreams which triggers springtime in his realm. | ||
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==Glamour and Dreaming== | ==Glamour and Dreaming== | ||
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By spending '''3 Glamour''', a King can grant a '''Boon''' to the '''Queen''' or to '''himself'''. | By spending '''3 Glamour''', a King can grant a '''Boon''' to the '''Queen''' or to '''himself'''. | ||
− | These Boons is | + | These Boons are chosen from the same list as in character generation, except that now it is the King Player that decides what Boon to give, and not the Adjudicator. Also, a ''Boon'' bought in this way isn't balanced by a ''Drawback'' - the only cost is the ''Glamour'' it takes. |
As you can imagine, over the course of the 12 years it is possible to greatly increase the effectiveness of your pieces, though they'll never seem to be enough Glamour to go around! | As you can imagine, over the course of the 12 years it is possible to greatly increase the effectiveness of your pieces, though they'll never seem to be enough Glamour to go around! | ||
The King Player should think about what each boon represents in narrative terms. Is the boon a gift of weapons or magic items? Is it a reflection of growing experience? A boon can be anything you like, so long as the description fits the bonus. | The King Player should think about what each boon represents in narrative terms. Is the boon a gift of weapons or magic items? Is it a reflection of growing experience? A boon can be anything you like, so long as the description fits the bonus. | ||
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==Building Improvements== | ==Building Improvements== | ||
− | By spending '''1 | + | By spending '''1 Glamour''', a King can build an '''Improvement'''. |
Rather than affecting one piece, '''Improvements''' enhance the kingdom itself. Because Improvements are quite complex, we explore them on their own page: [[Kingdoms: Improvements|here]]. | Rather than affecting one piece, '''Improvements''' enhance the kingdom itself. Because Improvements are quite complex, we explore them on their own page: [[Kingdoms: Improvements|here]]. | ||
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==Bid For Mercenaries== | ==Bid For Mercenaries== | ||
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Once the King's Springtime actions have been completed, the Queen can choose to either ''Research a Magic Ritual'', or ''Perform a Magic Ritual''. | Once the King's Springtime actions have been completed, the Queen can choose to either ''Research a Magic Ritual'', or ''Perform a Magic Ritual''. | ||
− | The cost of casting Ritual is paid for from the King's Glamour, but it is the Queen's choice whether to cast or not, and what spell she wishes to cast | + | The cost of casting Ritual is paid for from the King's Glamour, but it is the Queen's choice whether to cast or not, and what spell she wishes to cast. |
==Crafting Magic Rituals== | ==Crafting Magic Rituals== | ||
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The following effect examples give an idea of the sort of scale of power a spell should achieve. | The following effect examples give an idea of the sort of scale of power a spell should achieve. | ||
− | Ultimately its up to the | + | Ultimately its up to the GM to decide how well spells work: |
* Damage one enemy army, immediately rendering it ''Broken''. | * Damage one enemy army, immediately rendering it ''Broken''. | ||
− | + | * Permanently create an Improvement for the Kingdom. | |
− | + | * Destroy an Improvement in the enemy Kingdom. | |
− | + | * Renew an Army you control. | |
− | * Permanently create | + | * Create three Armies (with no Boons but 1 Drawback) that will last till the end of this year. |
− | + | * Create three Improvements that will last till the end of this year. | |
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− | * Destroy | ||
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− | * Renew | ||
− | * Create three | ||
Once the spell is researched, it is added to the Queen's character sheet, and she can cast it in later Springtimes. | Once the spell is researched, it is added to the Queen's character sheet, and she can cast it in later Springtimes. | ||
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==Performing Magic Rituals== | ==Performing Magic Rituals== | ||
− | Performing a Magic Ritual always costs ''' | + | Performing a Magic Ritual always costs '''3 Glamour''' which is paid for from the King's Glamour pool. |
The Ritual does not require a dice roll to take effect and cannot normally be opposed or prevented. | The Ritual does not require a dice roll to take effect and cannot normally be opposed or prevented. | ||
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Performing a new Ritual takes the whole of Springtime for the Queen, and she cannot do anything else that season. | Performing a new Ritual takes the whole of Springtime for the Queen, and she cannot do anything else that season. | ||
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=All Pieces in Springtime= | =All Pieces in Springtime= | ||
=Escaping Captivity= | =Escaping Captivity= | ||
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''Attempting Escape'' takes the whole of Springtime for that piece, and he or she cannot attempt any other actions that season. | ''Attempting Escape'' takes the whole of Springtime for that piece, and he or she cannot attempt any other actions that season. | ||
− | The player of the would be escapee rolls a six-sided dice, and adds the character's '''primary | + | The player of the would be escapee rolls a six-sided dice, and adds the character's '''primary trait'''. If the total is ten or more, then the escape is successful! At the end of Springtime, the piece is no longer considered to be ''Captured'', and can be used again as normal! |
− | If the roll is | + | If the roll is nine or less, then the escape fails. The piece remains ''Captured'', though he can still try to escape again next year... |
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[[Category:Kingdoms|Springtime]] | [[Category:Kingdoms|Springtime]] |