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'''Unseelie Intrigues:'''
 
'''Unseelie Intrigues:'''
* '''Espionage''' - When you declare this Objective you are seeking military information. If you achieve this Objective, then next Summer, as the first Summer Campaign against you is revealed, you get to take a look at the full Campaign list before you decide on how to allocate your defences. As an additional effect, if you achieve this Objective, then you maintain secrecy of action - that is, the espionage attempt is not revealed to the enemy until it takes effect as above.
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* '''Espionage''' - When you declare this Objective you are seeking military information. If you achieve this Objective, then next Summer, as the first Summer Campaign against you is revealed, the Adjudicator will tell you how many Summer Campaigns in total you will have to face that Summer. As an additional effect, if you achieve this Objective, then yo maintain secrecy of action - that is, the espionage attempt is not revealed to the enemy until it takes effect as above.
 
* '''Kidnap''' - When you declare this Objective you name a single enemy back row piece, ''though this cannot be the King''. If you achieve this Objective, you capture that piece.
 
* '''Kidnap''' - When you declare this Objective you name a single enemy back row piece, ''though this cannot be the King''. If you achieve this Objective, you capture that piece.
  
 
'''Seelie Intrigues:
 
'''Seelie Intrigues:
 
* '''Propaganda''' - When you declare this Objective you are targeting the enemy's armies. If you achieve this Objective, then the Battle Rating of all enemy pawns is reduced by one until the start of winter next year.
 
* '''Propaganda''' - When you declare this Objective you are targeting the enemy's armies. If you achieve this Objective, then the Battle Rating of all enemy pawns is reduced by one until the start of winter next year.
* '''Manipulation''' - When you declare this Objective you must select one season and name one enemy back row piece, though this cannot be the King. If you achieve this Objective, then the following year that piece is prevented from acting in any way (i.e. cannot attack, defend or take any other action) in the selected Season.  
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* '''Manipulation''' - When you declare this Objective you must name one season and name one enemy back row piece, though this cannot be the King. If you achieve this Objective, then the following year that piece is prevented from acting in any way (i.e. cannot attack, defend or take any other action) inthe named Seaspn.  
 
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The '''Attack Strength''' of a ''Winter Intrigue'' is equal to the '''Intrigue''', '''Sorcery''' or '''Dreaming''' attribute of its Agent.
 
The '''Attack Strength''' of a ''Winter Intrigue'' is equal to the '''Intrigue''', '''Sorcery''' or '''Dreaming''' attribute of its Agent.
  
If the Agent does not have one of those attributes, then the ''Intrigue'' instead has '''Attack Strength 0.'''
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If the Agent does not have one of those attributes, then the ''Intrigue'' instead has '''Attack Strength 1.'''
 
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=="In the Field..."==
 
=="In the Field..."==
  
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Any pieces that are not used as Agents this winter instead contribute to '''Internal Security'''. Vitally, there are two forms of ''Internal Security'' - '''Seelie''' and '''Unseelie'''.
 
Any pieces that are not used as Agents this winter instead contribute to '''Internal Security'''. Vitally, there are two forms of ''Internal Security'' - '''Seelie''' and '''Unseelie'''.
  
Take note of all your non-Agent ''Seelie Pieces'', and total their '''Sorcery, Dreaming''' and '''Protection'''. This is your '''Seelie Internal Security''' rating.
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Take note of all your non-Agent ''Seelie Pieces'', and total their '''Intrigue, Sorcery, Dreaming''' and '''Protection'''. This is your '''Seelie Internal Security''' rating.
  
Take note of all your non-Agent ''Unseelie Pieces'', and total their '''Sorcery, Dreaming''' and '''Protection'''. This is your '''Unseelie Internal Security''' rating.
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Take note of all your non-Agent ''Unseelie Pieces'', and total their '''Intrigue, Sorcery, Dreaming''' and '''Protection'''. This is your '''Unseelie Internal Security''' rating.
 
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=Priority and Revealing Intrigues=
 
=Priority and Revealing Intrigues=
 
==Court Priority==
 
==Court Priority==
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If ''Attack Strength'' is at least 10 points lower than the matched ''Internal Security'', then the ''Intrigue'' fails spectacularly. As well as failing his mission, the ''Agent'' is captured!
 
If ''Attack Strength'' is at least 10 points lower than the matched ''Internal Security'', then the ''Intrigue'' fails spectacularly. As well as failing his mission, the ''Agent'' is captured!
  
Note that (at the start of the game, at least) itis very hard for an agent to succeed or to get captured, as by default a skilled Agent (such as a Bishop) will have an Attack Strength of 5, and run up against an ''Internal Security'' of 10. On the other hand, keep an eye on the state of play, as the capture of an enemy Rook or Queen tends to open up a myriad of intrigue possibilities!
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Note that (at the start of the game, at least) you have to have quite bad timing to get captured on a mission, as by default a skilled Agent (such as a Bishop) will have an Attack Strength of 5, and for him to run into an ''Internal Security'' of 15 would require all three out of Bishop, Rook and King/Queen to have stayed at home that winter. Of course, if you lose an Agent then your future defence against enemy intrigues is significantly weaknened as well!
  
Note also, that unlike ''War Defences'' for ''Summer Campaigns'', a single defending piece contributes to ''Internal Security'' against each and every ''Winter Intrigue'' that Winter.  
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Note also, that unlike ''War Defences'' for ''Summer Campaigns'', a single defending piece contributes to ''Internal Security'' against each and every ''Winter Intrigue'' that Winter. That means tat on the attack you have to be very confident to commit more than one Agent to the field each Winter.
 
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=Roleplaying the Winter=
 
=Roleplaying the Winter=
  

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