Editing Kingdoms: Winter - Intrigue
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The '''Attack Strength''' of a ''Winter Intrigue'' is equal to the '''Intrigue''', '''Sorcery''' or '''Dreaming''' attribute of its Agent. | The '''Attack Strength''' of a ''Winter Intrigue'' is equal to the '''Intrigue''', '''Sorcery''' or '''Dreaming''' attribute of its Agent. | ||
− | If the Agent does not have one of those attributes, then the ''Intrigue'' instead has '''Attack Strength | + | If the Agent does not have one of those attributes, then the ''Intrigue'' instead has '''Attack Strength 1.''' |
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=="In the Field..."== | =="In the Field..."== | ||
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If ''Attack Strength'' is at least 10 points lower than the matched ''Internal Security'', then the ''Intrigue'' fails spectacularly. As well as failing his mission, the ''Agent'' is captured! | If ''Attack Strength'' is at least 10 points lower than the matched ''Internal Security'', then the ''Intrigue'' fails spectacularly. As well as failing his mission, the ''Agent'' is captured! | ||
− | Note that (at the start of the game, at least) | + | Note that (at the start of the game, at least) you have to have quite bad timing to get captured on a mission, as by default a skilled Agent (such as a Bishop) will have an Attack Strength of 5, and for him to run into an ''Internal Security'' of 15 would require all three out of Bishop, Rook and King/Queen to have stayed at home that winter. Of course, if you lose an Agent then your future defence against enemy intrigues is significantly weaknened as well! |
− | Note also, that unlike ''War Defences'' for ''Summer Campaigns'', a single defending piece contributes to ''Internal Security'' against each and every ''Winter Intrigue'' that Winter. | + | Note also, that unlike ''War Defences'' for ''Summer Campaigns'', a single defending piece contributes to ''Internal Security'' against each and every ''Winter Intrigue'' that Winter. That means that on the attack you have to be very confident to commit more than one Agent to the field each Winter. |
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