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Kingpin, The PL11
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The Kingpin: PL 11; Init +2 (Dex); Defense 20 (18 flat footed); Spd 30 ft; Atk +13 melee (+5S unarmed), +10 ranged; SV Dmg +7, Fort +5, Ref +2, Will +5; Str 20, Dex 14, Con 20, Int 20, Wis 16, Cha 16 Skills: (synergies counted) Bluff 8, Diplomacy 12, Gather Information 12, Intimidate 10, Profession (Crime Boss) 13, Science (Psychology) 15, Sense Motive 8, Taunt 5 Feats: Assessment, Chokehold, Connected, Headquarters, Improved Grapple, Improved Pin, Infamy, Iron Will, Leadership, Minions, Power Attack, Toughness Powers: Super Intelligence +5 [Stunt: Eidetic Memory; Extra: Expert Crime Boss, Innate, Protection; Cost 5pp]
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