Editing Kings Cross: Inertia

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Character for the game [[Kings_Cross|King's Cross]]  
+
Character for the game [[Kings_Cross|King's Cross]]
  
 
=Inertia=
 
=Inertia=
[[File:KingsCrossInertia.jpg|right]]
 
  
 
==Vital Statistics==
 
==Vital Statistics==
:'''Secret Identity:''' Roger Barrett
+
:'''Name:''' Roger Barrett
 +
:'''Identity:''' Secret
 
:'''Marital Status:''' Single
 
:'''Marital Status:''' Single
 
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity)
 
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity)
 
:: Nancy Barrett, mother
 
:: Nancy Barrett, mother
 +
:'''Affiliations:'''
 
:'''Occupation:''' Public Defender for King's Cross
 
:'''Occupation:''' Public Defender for King's Cross
:'''Friends and Allies:''' Simon (court clerk)
+
:'''Allies:'''
 
:'''Enemies:''' Killzone 2.0
 
:'''Enemies:''' Killzone 2.0
  
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|| +2 vs Range Modifier with All Attacks ||6  
 
|| +2 vs Range Modifier with All Attacks ||6  
 
|-
 
|-
|| Power: Kinetic Alteration 13- ||3  
+
|| Power: Velocity Control 13- ||3  
 
|-
 
|-
 
|| Acting 13- ||3  
 
|| Acting 13- ||3  
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! style="text-align:center;" | Cost
 
! style="text-align:center;" | Cost
 
|-
 
|-
| colspan="2" | ''Kinetic Alteration'' || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
+
| colspan="2" | Velocity Alteration || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69
 
|-
 
|-
|u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5
+
|u|| Ball Toss || Energy Blast 11d6, Reduced END (1/2 END, +1/4), OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5
 
|-
 
|-
|u|| ''Rock Toss'' || 9d6 Energy Blast, Armor Piercing (+1/4), Reduced Endurance (1/2 END, +1/4); OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
+
|u|| Rock Toss || 9d6 Energy Blast, Armor Piercing (+1/4), Reduced END (1/2 END, +1/4), OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
|u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
+
|u|| Penny Toss || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4), OIF - Objects  of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
 
|-
 
|-
|u|| ''Kinetic Magnification'' || +52 STR (total 65 STR), Reduced Endurance (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6
+
|u|| Kinetic Magnification || +52 STR, Reduced END (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6
 
|-
 
|-
|u|| ''Object Acceleration'' || Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
+
|u|| Object Acceleration || Telekinesis (45 STR), Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4
 
|-
 
|-
|u|| ''Momentum Shift'' || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
+
|u|| Momentum Shift || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
|u|| ''Escape Velocity'' || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) [298 MPH, Velocity-based DCV 11] || style="text-align:center;" |3 || style="text-align:center;" |4
+
|u|| Escape Velocity || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) || style="text-align:center;" |3 || style="text-align:center;" |4
 
|-
 
|-
 
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (100)
 
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (100)
 
|-
 
|-
| colspan="2" | ''Object Riding'' || Object Riding:  Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |24
+
| colspan="2" | Object Riding || Object Riding:  Flight 19m, Position Shift, Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4); OIF (Objects Of Opportunity) (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |24
 
|-
 
|-
| colspan="2" | ''Velocity Absorption'' || Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) || style="text-align:center;" |0 || style="text-align:center;" |42
+
| colspan="2" | Velocity Absorption || Resistant Protection (16 PD/12 ED), Hardened (+1/4); Nonpersistent (-1/4) || style="text-align:center;" |0 || style="text-align:center;" |42
 
|-
 
|-
| colspan="2" | ''Velocity Negation'' || Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) || style="text-align:center;" | || style="text-align:center;" |8
+
| colspan="2" | Velocity Negation || Knockback Resistance -8m (8 Active Points); Nonpersistent (-1/4) || style="text-align:center;" | || style="text-align:center;" |8
 
|-
 
|-
| colspan="2" | ''Kinetic Negation'' || Hardened (+1/4) (3 Active Points) applied to PD || style="text-align:center;" | || style="text-align:center;" |3
+
| colspan="2" | Kinetic Negation || Hardened (+1/4) (3 Active Points) applied to PD || style="text-align:center;" | || style="text-align:center;" |3
 
|-
 
|-
| colspan="2" | ''Energy Negation'' || Hardened (+1/4) (3 Active Points) applied to ED || style="text-align:center;" | || style="text-align:center;" |3
+
| colspan="2" | Energy Negation || Hardened (+1/4) (3 Active Points) applied to ED || style="text-align:center;" | || style="text-align:center;" |3
 
|-
 
|-
| colspan="2" | ''Farsight Goggles'' || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1
+
| colspan="2" | Farsight Goggles || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1
 
|-
 
|-
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |179
+
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |79
 
|-
 
|-
 
|}
 
|}
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! style="text-align:center;" | END
 
! style="text-align:center;" | END
 
|-
 
|-
| Secret Identity (Social Limitation)|| Frequently, Major || style="text-align:center;" |15
+
| Code Against Killing|| Psy: Common, Strong || style="text-align:center;" |15
 
|-
 
|-
| Negative Reputation: "Say, isn't that hero's powers just like...?" || Infrequently || style="text-align:center;" |5
+
| DNPC (Mark Spiro) || Normal, Frequently || style="text-align:center;" |15
 
|-
 
|-
| Dependent NPC: Terminal Velocity || Infrequently, As Powerful || style="text-align:center;" |0
+
| Famous || Soc: Frequently, Minor in Civilian ID|| style="text-align:center;" |10
 
|-
 
|-
| Dependent NPC: Simon (childhood friend and court clerk) || Infrequently, Normal, Useful Position/Skills|| style="text-align:center;" |5
+
| Secret Identity|| Soc: Frequently, Major || style="text-align:center;" |15
 
|-
 
|-
| Dependent NPC: Current Superpowered Client || Infrequently, As Powerful, Unaware of Super ID || style="text-align:center;" |5
+
| Vulnerable to Lightning/Electricity || Common; 2x STUN || style="text-align:center;" |20
|-
 
| Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15
 
|-
 
| Never throw a case (Psych Lim) || Common, Strong|| style="text-align:center;" |15
 
|-
 
| Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10
 
|-
 
| Hunted:  Killzone 2.0 (daughter of the original Killzone) || As Powerful, Harshly Punish || style="text-align:center;" |10
 
 
|-
 
|-
 
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75
 
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75
 
|-
 
|-
 
|}
 
|}

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