Editing Kings Cross: Inertia
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− | Character for the game [[Kings_Cross|King's Cross]] | + | Character for the game [[Kings_Cross|King's Cross]] |
=Inertia= | =Inertia= | ||
− | |||
==Vital Statistics== | ==Vital Statistics== | ||
− | :''' | + | :'''Name:''' Roger Barrett |
+ | :'''Identity:''' Secret | ||
:'''Marital Status:''' Single | :'''Marital Status:''' Single | ||
:'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity) | :'''Relatives:''' Aaron Barrett, father (aka Terminal Velocity) | ||
:: Nancy Barrett, mother | :: Nancy Barrett, mother | ||
+ | :'''Affiliations:''' | ||
:'''Occupation:''' Public Defender for King's Cross | :'''Occupation:''' Public Defender for King's Cross | ||
− | :''' | + | :'''Allies:''' |
:'''Enemies:''' Killzone 2.0 | :'''Enemies:''' Killzone 2.0 | ||
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|| +2 vs Range Modifier with All Attacks ||6 | || +2 vs Range Modifier with All Attacks ||6 | ||
|- | |- | ||
− | || Power: | + | || Power: Velocity Control 13- ||3 |
|- | |- | ||
|| Acting 13- ||3 | || Acting 13- ||3 | ||
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! style="text-align:center;" | Cost | ! style="text-align:center;" | Cost | ||
|- | |- | ||
− | | colspan="2" | '' | + | | colspan="2" | ''Velocity Alteration'' || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69 |
|- | |- | ||
|u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5 | |u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5 | ||
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|u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | |u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | ||
|- | |- | ||
− | |u|| ''Kinetic Magnification'' || +52 STR | + | |u|| ''Kinetic Magnification'' || +52 STR, Reduced Endurance (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6 |
|- | |- | ||
|u|| ''Object Acceleration'' || Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | |u|| ''Object Acceleration'' || Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | ||
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|u|| ''Momentum Shift'' || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4 | |u|| ''Momentum Shift'' || Teleportation 1m, No Relative Velocity, Position Shift, Reduced Endurance (1/2 END; +1/4), Ranged (+1/2), Usable As Attack (not versus Kinetic Energy powers, Clinging, or Teleport with No Relative Velocity) (x32 maximum weight per inanimate target; +2 1/2); Only To Change Speed/Direction Of Momentum (-1/4), Must Pass Through Intervening Space (-1/4) || style="text-align:center;" |3 || style="text-align:center;" |4 | ||
|- | |- | ||
− | |u|| ''Escape Velocity'' || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) | + | |u|| ''Escape Velocity'' || Flight 5m, x64 Noncombat, Reduced Endurance (1/2 END; +1/4), Noncombat acceleration/deceleration (+1); Straight line of movement only (-1/2) || style="text-align:center;" |3 || style="text-align:center;" |4 |
|- | |- | ||
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (100) | | colspan="4" style="text-align:right;" | '''Subtotal:''' || (100) | ||
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| colspan="2" | ''Farsight Goggles'' || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1 | | colspan="2" | ''Farsight Goggles'' || +4 versus Range Modifier for Normal Sight (2 Active Points); OIF (Goggles; -1/2) || style="text-align:center;" | || style="text-align:center;" |1 | ||
|- | |- | ||
− | | colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" | | + | | colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |79 |
|- | |- | ||
|} | |} | ||
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! style="text-align:center;" | END | ! style="text-align:center;" | END | ||
|- | |- | ||
− | | | + | | Code Against Killing|| Psy: Common, Strong || style="text-align:center;" |15 |
|- | |- | ||
− | | | + | | DNPC (Mark Spiro) || Normal, Frequently || style="text-align:center;" |15 |
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− | | | + | | Famous || Soc: Frequently, Minor in Civilian ID|| style="text-align:center;" |10 |
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− | | | + | | Secret Identity|| Soc: Frequently, Major || style="text-align:center;" |15 |
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− | | | + | | Vulnerable to Lightning/Electricity || Common; 2x STUN || style="text-align:center;" |20 |
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| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75 | | colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75 | ||
|- | |- | ||
|} | |} |