Editing Kings Cross: Inertia
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|| +2 vs Range Modifier with All Attacks ||6 | || +2 vs Range Modifier with All Attacks ||6 | ||
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− | || Power: | + | || Power: Velocity Control 13- ||3 |
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|| Acting 13- ||3 | || Acting 13- ||3 | ||
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! style="text-align:center;" | Cost | ! style="text-align:center;" | Cost | ||
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− | | colspan="2" | '' | + | | colspan="2" | ''Velocity Alteration'' || Multipower, 69-point reserve || style="text-align:center;" | || style="text-align:center;" |69 |
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|u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5 | |u|| ''Ball Toss'' || Energy Blast 11d6, Reduced Endurance (1/2 END, +1/4); OIF - Objects of Opportunity (-1/2) || style="text-align:center;" |2 || style="text-align:center;" |5 | ||
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|u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | |u|| ''Penny Toss'' || 4d6-1 Ranged Killing Attack, Armor Piercing (+1/4); OIF - Objects of Opportunity (-1/2), Beam (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | ||
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− | |u|| ''Kinetic Magnification'' || +52 STR | + | |u|| ''Kinetic Magnification'' || +52 STR, Reduced Endurance (1/2 END, +1/4) || style="text-align:center;" |2+1 || style="text-align:center;" |6 |
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|u|| ''Object Acceleration'' || Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | |u|| ''Object Acceleration'' || Telekinesis (45 STR); Instant (-1/2), Affects Whole Object (-1/4) || style="text-align:center;" |7 || style="text-align:center;" |4 | ||
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| Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15 | | Wants to be the hero his father could have been (Psych Lim) || Common, Strong || style="text-align:center;" |15 | ||
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− | | Never throw a case (Psych Lim) || | + | | Never throw a case (Psych Lim) || Rules || style="text-align:center;" |15 |
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| Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10 | | Reluctance to Kill (Psych Lim) || Common, Moderate || style="text-align:center;" |10 | ||
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− | | Hunted: Killzone 2.0 (daughter of the original Killzone | + | | Hunted: Killzone 2.0 (daughter of the original Killzone || As Powerful, Harshly Punish || style="text-align:center;" |10 |
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| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75 | | colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |75 | ||
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|} | |} |