Editing Kings Cross: Liberty Belle

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| Contact || Councilwoman Rose Hall 11- (limited by identity: Holly, useful skills and resources, has contacts of her own, good relationship) || style="text-align:center;" |2
 
| Contact || Councilwoman Rose Hall 11- (limited by identity: Holly, useful skills and resources, has contacts of her own, good relationship) || style="text-align:center;" |2
 
|-
 
|-
| Contact|| Skip Williams, investigative reporter 11- (limited by identity: Liberty Belle, useful skills and resources, has contacts of his own, neutral relationship)|| style="text-align:center;" |1
+
| Contact|| Skip Williams, investigative reporter 8- (useful skills and resources, has contacts of his own, neutral relationship)|| style="text-align:center;" |1
|-
 
| Contact|| Det. Betty Munroe, KCPD 8- (limited by identity: Liberty Belle, very useful skills and resources, has contacts of her own, good relationship)|| style="text-align:center;" |2
 
 
|-
 
|-
 
| Positive Reputation || skilled intern 11- (medium sized group: political insiders) || style="text-align:center;" |1
 
| Positive Reputation || skilled intern 11- (medium sized group: political insiders) || style="text-align:center;" |1
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| Eidetic Memory || perfect recall of anything deliberately memorized || style="text-align:center;" |5
 
| Eidetic Memory || perfect recall of anything deliberately memorized || style="text-align:center;" |5
 
|-
 
|-
| Striking Appearance ||beautiful +1 Interaction skill, +1D6 PRE Attacks (only humans) || style="text-align:center;" |2
+
| Striking Appearance ||beautiful +2 Interaction skill, +2D6 PRE Attacks || style="text-align:center;" |2
 
|-
 
|-
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |16
+
| colspan="2" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |14
 
|-
 
|-
 
|}
 
|}
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! style="text-align:center;" | Cost
 
! style="text-align:center;" | Cost
 
|-
 
|-
| colspan="2" | Life Support || || ||style="text-align:center;" | 22
+
| colspan="2" | Mental Effects || Multipower (max AP: 75) || style="text-align:center;" | || style="text-align:center;" |75
 
|-
 
|-
| || immunity to all terrestrial diseases, poisons, and biological / chemical warfare agents
+
| || Mental Blast 7D6 || || style="text-align:center;" |7 || style="text-align:center;" |7
 
|-
 
|-
| || extended breathing: 1 endurance per minute
+
| || Mind Control 12D6 || Telepathic (+1/4) || style="text-align:center;" |7 || style="text-align:center;" |7
 
|-
 
|-
| || diminished eating: any protein
+
| || Mental Paralysis 3D6, 7 rMD || Entangle: ACV (OMCV vs DMCV, +1/4); Takes no damage from attacks (+3/4); Works against EGO not STR (+1/4), +4rMD (6CP) || style="text-align:center;" |7 || style="text-align:center;" |7
 
|-
 
|-
| || diminished sleep: 8 hours per week
+
| || Presence Drain 6D6|| ACV OMCV vs DMCV (+1/4) || style="text-align:center;" |7 || style="text-align:center;" |7
 
|-
 
|-
| || safe environments: low & high pressure, intense cold & heat
+
| || Telepathy 15D6 || || style="text-align:center;" |7 || style="text-align:center;" |7
 
|-
 
|-
| || longevity: ages at half normal rate
+
| colspan="4" style="text-align:right;" | '''Subtotal:''' || (110)
 
|-
 
|-
| colspan="2" | Regeneration || 1 body per 20 minutes, can heal limbs || style="text-align:center;" | || style="text-align:center;" |15
+
| colspan="2" | Kevlar body suit || +3r PD, +3 rED; IIF (-1/4) || style="text-align:center;" | || style="text-align:center;" |7
 
|-
 
|-
| colspan="2" | Damage Reduction || 20%, Resistant, vs. both Physical and Energy damage || style="text-align:center;" | || style="text-align:center;" |30
+
| colspan="2" | Flight 10m || Megascale (+1) || style="text-align:center;" |2 || style="text-align:center;" |20
 
|-
 
|-
| colspan="2" | Heightened Awareness || +5 PER with all sense groups || style="text-align:center;" | || style="text-align:center;" |15
+
| colspan="2" | Instant Change || Transform, cosmetic 1D6; Standard Effect; Group of clothes (+1/4); Clothes to Costume and back; Free Action Trigger (+3/4); Limited to clothes worn (-1/2); OIF ring (-1/2) || style="text-align:center;" |1 || style="text-align:center;" |3
 
|-
 
|-
| colspan="2" | Ultraviolet Vision || allows sight as long as there is a source of UV light || style="text-align:center;" | || style="text-align:center;" |5
+
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |140
|-
 
| colspan="2" | Ultrasonic Hearing || perceive very high and very low frequency sounds; also targeting with hearing || style="text-align:center;" | || style="text-align:center;" |13
 
|-
 
| colspan="2" | Tracking || identify/track with smell || style="text-align:center;" | || style="text-align:center;" |5
 
|-
 
| colspan="4" style="text-align:right;" | '''TOTAL:''' || style="text-align:center;" |105
 
 
|-
 
|-
 
|}
 
|}
 
 
==Complications==
 
==Complications==
 
{| class="wikitable"
 
{| class="wikitable"

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