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== '''Kitsuki Ekiken'''==
 
== '''Kitsuki Ekiken'''==
  
'''Name''': Kitsuki Ekiken
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{| style="color: #78ae8f  ; border: solid 5px #808080; float: right; margin: 0 0 7px 7px; width: 300px"
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|style="padding: 7px"|'''Name:''' Kitsuki Ekiken
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|style="padding: 7px"|'''Clan:''' Dragon
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|style="padding: 7px"|'''Family:''' Kitsuki
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|style="padding: 7px"|'''Gender:'''  Cis Male
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|}
  
'''Clan''': Dragon
 
 
'''Family''': Kitsuki
 
 
'''Gender''': Cis Male
 
 
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{|  
 
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|style="text-align: center;" |'''Void'''
 
|style="text-align: center;" |'''Void'''
 
 
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|style="text-align: center;" | 1
 
|style="text-align: center;" | 1
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* '''Status''':30
 
* '''Status''':30
  
                     ''Character of Naphthalim in Game: [[L5R_Topaz_Championship]]''
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                     ''Character of Naphthalim in Game: [[Link title]]''
 
 
 
== Personal Information ==
 
== Personal Information ==
'''Family Name''': "Omoi Saifu" and "Narikin"
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'''Family Name''':
 
 
'''Description''':
 
Eikiken is a tall thin man with long straight black hair and striking green eyes. He is always impeccably dressed, and keeps his things well attended to. It is difficult to catch him in polite company with so much as a smudge on his outfit.
 
  
*When stressed/angered - Ekiken grows quieter, his words, sharper and more insulting. 
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'''Description''':
  
 
'''Ninjo:'''
 
'''Ninjo:'''
Become a better and more renowned painter than Kitsuki Eiki.
 
  
 
'''Giri:'''
 
'''Giri:'''
Gain the balance in all things reflective of a Dragon Shugenja.
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Distinctions:
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Adversities:
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Passions:
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Anxieties:
  
 
== Skills ==
 
== Skills ==
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== Advantages and Disadvantages ==
 
== Advantages and Disadvantages ==
  
'''Distinctions''': Subtle Observer (p.110) - Can read lips + reroll up to 2 dice of choice for checks bolstered by being able to notice small details.
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'''Distinctions''':
 
 
'''Adversities''': Daikaku's Curse (p.119) - Bad w/ cash (reroll up to 2 dice containing successes or explosive successes when financial scrutiny would be helpful - gains 1 void point on a failure)
 
 
 
'''Passions''': Gossip (p.113) Can identify the source of juiciest rumors at the start of each scene. May remove 3 strife after performing a check to spread or receive rumors, or when portraying someone in a chosen light.
 
  
'''Anxieties''':  
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'''Adversities''':
  
Irrepressible Flirtation: (p.134) He finds it difficult to pass up a chance to flirt with someone he finds attractive, and cannot help but respond when someone finds him attractive.
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'''Passions''':
After performing a check to interact with/ignore someone he's interested in without exceeding propriety he receives 3 strife (+1 void if it's the first occurrence in the scene)
 
  
Perfectionism: (p. 135) He cannot accept imperfection in his own work and has been known to cast aside works over tiny flaws. He cannot help trying to improve flawed works even if it means informing someone of higher status of their own flaw.
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'''Anxieties''':
After performing a check where he has to interact with an imperfect/unfinished work he receives 3 strife (+1 void if it's the first time this scene)
 
  
 
== Techniques and School Abilities ==
 
== Techniques and School Abilities ==
'''School Ability''': Elemental Transmutation (p.66) May choose a different ring than the ring needed for an invocation. Can be used Rank # of times per game session.
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'''School Ability''': Elemental Transmutation (rank)x per game.
 
 
'''Invocation''': The Fires from within (p.205) TN 3 (Theology(fire)) Range: 1 - 3, # of targets equal to Fire Ring. Success smites each target with a stream of fire. Supernatural damage = Fire ring + bonus successes. (Opportunity - may treat maximum range as 1 higher)
 
 
 
'''Invocation''': Path to inner peace (p.209) TN 2 (Theology(water)) Range: 0 - 2, Self or another character. Can be used as support action. Removes fatigue equal to water ring + bonus successes. (Opportunity - Remove one of: Bleeding, Dazed, Disoriented, Lightly Wounded; or Target removes strife equal to bonus successes)
 
 
 
'''Ritual''': Commune with the spirits (p.212) TN 1 (Theology(element)) Choose one:
 
* Sense the Kami - detect all spirits and use of related magic by shugenja R - to ring + bonus.
 
* Spiritual Knowledge - Learn one fact the spirits know about the area.
 
* Elemental Gift - Receive a small amount of the element.
 
(Opportunity - Reduce TN of next check to interact with/appeal to Kami/supernatural of element by 1; Receive one additional boon.)
 
  
 
== Equipment and Weapons ==
 
== Equipment and Weapons ==
'''Koku''': 4    '''Bu''': 5    '''Zeni''': 4
 
 
 
'''Weapons''':
 
'''Weapons''':
*Knife - Dam.2, Deadly. 4, Range. 0 [Concealable, Mundane, Razor Edged]
 
*Bo - Dam. 6, Deadly. 2, Range. 1 - 2 [Mundane]
 
  
 
'''Armor''':
 
'''Armor''':
*Ceremonial Clothes - Resistances: P. 1 [Ceremonial, Resplendant]
 
  
 
'''Gear''':
 
'''Gear''':
Travelling pack, satchel
 
 
scroll, journal, calligraphy kit
 
 
set of glass vials
 
 
medicine kit,
 
 
rations (5 meals), chopsticks
 
 
Traveling painting kit, with canvas, stand, brush, and paints
 

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