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== Sheet ==
 
== Sheet ==
*Barbarian [Level 3]
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*Barbarian [Level 1]
*XP: 300/x
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*XP: 0/x
 
*Alignment: Chaotic Neutral
 
*Alignment: Chaotic Neutral
 
*PC
 
*PC
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== Attributes ==
 
== Attributes ==
*STR 17 (+3)
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*STR 17
*DEX 12 (+1)
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*DEX 12
*CON 18 (+4)
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*CON 18
*INT 8 (-1)
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*INT 8
*WIS 8 (-1)
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*WIS 8
*CHA 12 (+1)
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*CHA 12
  
 
Attribute Bumps:  
 
Attribute Bumps:  
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Proficiency Bonus: +2
 
Proficiency Bonus: +2
  
== Skills, Feats, and Class Abilities==
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== Skills and Feats==
 
*Background: Outlander
 
*Background: Outlander
  
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* Giant
 
* Giant
  
'''Feats'''
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'''Feats'''  
 
* Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.
 
* Charger: can make a Shove or Attack as bonus action following a Dash. If Shove = success, target can be pushed 10’. If Attack = success, +5 to Damage dealt.
 
'''Class Abilities'''
 
* Rage: 2/Long Rest, Rage Bonus to Damage (currently +2). Also gain advantage to Strength based tests and saves.
 
* Unarmored Defense: While Unarmored your AC = 10 + Dex mod + Con mod. You may use a shield and retain this bonus.
 
* Reckless Attacker: Before the Attack is made it can be announced as a Reckless Attack. Make the Attack with Advantage but all attacks received have Advantage against you until next round.
 
*  Danger Sense: You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.
 
* Totem Warrior: The Wolf
 
  
 
== Combat ==
 
== Combat ==
 
*AC 15, (17 w/ shield)
 
*AC 15, (17 w/ shield)
*HP 38
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*HP 16
*Hit Dice 3d12
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*Hit Dice 1d12
 
*Movement Rate 30
 
*Movement Rate 30
 
*Initiative Modifier +1
 
*Initiative Modifier +1
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'''Weapons'''
 
'''Weapons'''
Maul of the Ulv, Handaxes (2), Javelins (4)
 
  
 
'''Armor'''
 
'''Armor'''
Wooden shield
 
  
 
'''Magic Items'''
 
'''Magic Items'''
Maul of the Ulv (+2 Maul)
 
  
 
'''Other Equipment'''
 
'''Other Equipment'''
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*
 
*
 
*
 
*
 +
  
 
== Mount ==
 
== Mount ==
 
*
 
*
 
*
 
*

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