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- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]
*Combat
 
**Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.
 
He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect.
 
He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....
 
  
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
+
* Name: '''Knuckle Sarnie''' Shortstump
 +
* Title: '''Veteran'''
 +
* Class: ''' Halfling'''
 +
* Level: ''' 1 '''
 +
* Experience Points:  0 (+10%)
 +
* Total Hit Points:  '''6'''
 +
* Armor Class: '''3'''
 +
* Encumbrance: 661 (light encumbrance)
 +
* Movement Rate 30'/Round
  
    '''Knuckle Sarnie'''
+
* Background: "Huuuur"
        Class:             Halfling
 
        Level:                6 (Myrmidon)
 
        Experience Points: 41363 (+10%)  (61000 for 7th level)
 
        Total Hit Points:    30
 
        Armor Class:          -3(1)
 
        Movement:              6"/Round
 
  
    '''Attributes:'''
+
*Special AbilitiesHalflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.
        Strength      '''18''' +3 melee, open doors, damage with thrown weapons
 
        Intelligence  ''' 3'''
 
        Wisdom        '''11'''   
 
        Dexterity      '''13'''  +1 missiles, -1 armor class, +1 individual initiative
 
        Constitution  '''11''' 
 
        Charisma      '''10''' 
 
  
</div>
+
==Abilities and Saving Throws==
  
 +
*Strength '''18'''  +3 to hit & damage in melee, open doors, damage with thrown weapons
  
 +
*Intelligence '''3'''  Trouble speaking, cannot read or write
  
==Valuables==
+
*Wisdom '''11'''      
     Person:
 
      3000 gp - wt 3000
 
  
 +
*Dexterity '''13'''  +1 to hit with missiles, -1 armor class, +1 individual initiative
  
    Goblinfell:
+
*Constitution '''11'''    
        110 ep - wt   110
 
        gems (100, 100) - wt 20
 
        gems (10, 10, 10)
 
 
   
 
    Guild:
 
        gems  (50, 50,  500) 
 
        gems  (50, 50, 50, ) 
 
      10,000 cp floor of the inn.
 
  
==Equipment==
+
*Charisma '''10'''  
 
 
 
 
 
 
    Weapons:
 
      '''[[Mace +1]]'''     1d6 - wt 30
 
      '''[[Hand Axe +1]]''' 1d6 - wt 30
 
      Hand axe              1d6 - wt 30
 
      knuckle dusters      1d3 - clubhouse
 
      Headbutt              1d6
 
      Bow                      1d6
 
  
  
 +
{| border="1" cellpadding="2"
 +
!width="200"|Saving Throws
 +
!width="50"|
 +
|-
 +
|'''Poison or Death Ray''' || '''10'''
 +
|-
 +
|'''Magic Wand'''|| '''11'''
 +
|-
 +
|'''Turn to Stone or Paralysis''' || '''12''' 
 +
|-
 +
|'''Dragon Breath''' || '''13'''
 +
|-
 +
|'''Spells or Magic Staff''' || '''14'''
 +
|-
 +
|}
  
  
 +
{| border="1" cellpadding="2"
 +
|-
 +
|'''Armor Class of Foe''' || '''9''' || '''8''' || '''7''' || '''6''' || '''5''' || '''4''' || '''3''' || '''2''' || '''1''' || '''0''' || '''-1''' || '''-2''' || '''-3'''
 +
|-
 +
|'''To Hit Roll Needed'''|| '''10''' || '''11''' || '''12''' || '''13''' || '''14''' || '''15''' || '''16''' || '''17''' || '''18''' || '''19''' || '''20''' || '''20''' || '''20'''
 +
|-
 +
|}
  
 +
==Valuables==
 +
    Coins:
 +
      1 gp - wt 1
 +
==Equipment==
 +
    Weapons:
 +
      mace, 1d6  - wt 30
 +
      Hand axe 1d6 -wt 30
 +
      sling, 1d4 - wt 10
 +
      knuckle dusters 1d3 - wt 10
 +
      Headbutt 1d6
  
 
     Armour:
 
     Armour:
       '''[[Plate mail +3]]'''  - wt 250
+
       mail and shield. - wt 500
      '''[[Shield +1]]'''      - wt  50
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
     Other:
 
     Other:
      Camel
 
      two wheeled cart
 
 
       backpack        - wt 80
 
       backpack        - wt 80
 
       3 weeks rations  
 
       3 weeks rations  
       2 torch
+
       torches
      0 oil
 
 
       tinderbox
 
       tinderbox
 
       2 wine skins  
 
       2 wine skins  
 
       rope 50'  
 
       rope 50'  
 
       iron spikes (12)  
 
       iron spikes (12)  
       small sacks (2)
+
       small sacks
      Holy water x 4
 
  
  
  
Total Encumbrance:  10 + 390 + 80 + 10 + 600 = 1100
 
  
 
- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]

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