Editing Ko Hano

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  
 
Ko Hano is an short, slim elven man with skin tanned a tawny color, jet-black hair and sea-green eyes. He lets his hair fall down freely about his shoulders and he always has a sunny smile. He tends to wear a thick jacket, leather trousers, and moccasins, all in earth colors and well-worn by use. He carries a walking staff almost a head taller than he is and a simple belt pouch, and not much else. People are sometimes surprised that he can cross the breadth of the Dragon Empire without weapon or bedroll, but it never seems to bother Ko.
 
Ko Hano is an short, slim elven man with skin tanned a tawny color, jet-black hair and sea-green eyes. He lets his hair fall down freely about his shoulders and he always has a sunny smile. He tends to wear a thick jacket, leather trousers, and moccasins, all in earth colors and well-worn by use. He carries a walking staff almost a head taller than he is and a simple belt pouch, and not much else. People are sometimes surprised that he can cross the breadth of the Dragon Empire without weapon or bedroll, but it never seems to bother Ko.
 
 
  
 
=Ko Hano=
 
=Ko Hano=
Line 18: Line 16:
  
 
Str 10 [+0]
 
Str 10 [+0]
<br>Dex 17 [+3]
+
Dex 17 [+3]
<br>Con 15 [+2]
+
Con 15 [+2]
<br>Int 10 [+0]
+
Int 10 [+0]
<br>Wis 17 [+3]
+
Wis 17 [+3]
<br>Cha 12 [+1]
+
Cha 12 [+1]
  
 
'''HP''' 51/51
 
'''HP''' 51/51
<br>'''AC''' 19 in Light
+
'''AC''' 19 in Light
<br>'''PD''' 16
+
'''PD''' 16
<br>'''MD''' 16
+
'''MD''' 16
<br>'''Init''' +7
+
'''Init''' +7
<br>'''Rec''' 1d6+1 [8]
+
'''Rec''' 1d6+1 [8]
  
 
===Attacks===
 
===Attacks===
Line 35: Line 33:
  
 
'''Background'''
 
'''Background'''
<br>Child of Prophecy? [2]
+
Child of Prophecy? [2]
<br>Raised in Temples [3]
+
Raised in Temples [3]
<br>Touristy Elven 'Diplomat' [3]
+
Touristy Elven 'Diplomat' [3]
  
 
=Features=
 
=Features=
Line 60: Line 58:
 
<br>'''Effect:''' You leave your humanoid form behind and assume the form of a deadly predator such as a panther, tiger, lion, or another animal that you are naturally connected to. Stick to four-legged natural predators, not creatures with supernatural abilities or the ability to fly.
 
<br>'''Effect:''' You leave your humanoid form behind and assume the form of a deadly predator such as a panther, tiger, lion, or another animal that you are naturally connected to. Stick to four-legged natural predators, not creatures with supernatural abilities or the ability to fly.
 
<br>Shifter adepts can speak in growly voices and cast spells while in beast form.
 
<br>Shifter adepts can speak in growly voices and cast spells while in beast form.
<br>'''Magic items:''' Your magic items stick with you and you get the benefit of their default bonuses. Yes, this means the bonuses from your magic axe translate to your beast form. Shifter adepts can use their magic item powers while in beast form.
+
<br>Magic items: Your magic items stick with you and you get the benefit of their default bonuses. Yes, this means the bonuses from your magic axe translate to your beast form. Shifter adepts can use their magic item powers while in beast form.
<br>'''Beast form actions:''' Shifter adepts can shift freely between humanoid form and beast form during a battle. Shifting to humanoid form during your turn is a quick action. So is shifting back to beast form.
+
<br>Beast form actions: Shifter adepts can shift freely between humanoid form and beast form during a battle. Shifting to humanoid form during your turn is a quick action. So is shifting back to beast form.
<br>'''Beast aspects:''' While in beast form, you can take on aspects of different beasts to help you in battle (see below). You don’t have to use the aspects; they’re an option to improve your beast form attacks and powers, not a requirement. While in beast form, you attack in melee using a beast form attack.
+
<br>Beast aspects: While in beast form, you can take on aspects of different beasts to help you in battle (see below). You don’t have to use the aspects; they’re an option to improve your beast form attacks and powers, not a requirement. While in beast form, you attack in melee using a beast form attack.
 
<br>'''Adventurer Feat''' Your second beast form attack (the one you roll when the first attack misses) now deals miss damage equal to your level. You can have two beast aspects active at the same time. If you start using a third aspect, one of the two previous aspects of your choice ends.
 
<br>'''Adventurer Feat''' Your second beast form attack (the one you roll when the first attack misses) now deals miss damage equal to your level. You can have two beast aspects active at the same time. If you start using a third aspect, one of the two previous aspects of your choice ends.
  

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)