Editing Krallion

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*'''Culture''': Barbarian
 
*'''Culture''': Barbarian
 
*'''Profession''': Shaman
 
*'''Profession''': Shaman
*'''Hero Points''': 3
+
*'''Hero Points''': 2
 
*'''Improvement Rolls''': 0
 
*'''Improvement Rolls''': 0
  
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*'''Dedicated POW''': 2
 
*'''Dedicated POW''': 2
 
*'''Magic Points''': (17) 15
 
*'''Magic Points''': (17) 15
*'''Strike Rank''': 14 (AP: -1)
+
*'''Strike Rank''': 14 (AP: -2)
 
*'''Sunsign''': Ulandus the tree
 
*'''Sunsign''': Ulandus the tree
  
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*'''Bladesharp''' (2)
 
*'''Bladesharp''' (2)
 
*'''Strength''' (1)
 
*'''Strength''' (1)
 
 
  
 
*'''[[Divine Magic Spells]]'''
 
*'''[[Divine Magic Spells]]'''
Follower of the three. [sun,wind and war]
+
*'''?'''
'''Sun''' is a male figure, for chiefs and old men. Also known as the '''Grand Old Father'''.
 
'''Wind''' is a male figure, for clansmen and herders. Also known as '''Mann the walker'''.
 
'''War''' is a female figure, for warriors and outcasts. Also known as '''Morr no-daughter'''.
 
 
 
*'''Fear'''
 
 
*'''Amplify'''
 
*'''Amplify'''
 
 
  
 
*'''[[Spirits]]'''
 
*'''[[Spirits]]'''
*'''Dark Wing''' Owl Spirit: [totem] Intensity 1 Int 6 Pow 11. The magician trades day vision for night vision, with resulting effects.
+
*
*'''Twitch''' Fox Spirit: [lodge] Intensity 2 Int 5 Pow 16 +20% to evade.
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*
*'''Gust''' Small air elemental: Intensity 1. Str 12 Int 1 Pow 3 Dex 20
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*
  
  
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*'''Lead''':
 
*'''Lead''':
 
*'''Copper''':
 
*'''Copper''':
*'''Silver''': 160
+
*'''Silver''':
 
*'''Gold''':
 
*'''Gold''':
  
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*'''Javelin''' (2)  [ENC 2- 1 each]
 
*'''Javelin''' (2)  [ENC 2- 1 each]
 
*'''Target Shield'''  [ENC 2]
 
*'''Target Shield'''  [ENC 2]
*'''Soft Leather Armor''' (Oversized Coat with Hood, Heavy Trews) [ENC 6]
+
*'''Soft Leather Armor''' [ENC 6]
 
*'''Hatchet'''  [ENC 1]
 
*'''Hatchet'''  [ENC 1]
 
*'''Knife'''  [ENC -]
 
*'''Knife'''  [ENC -]
 
*'''Waterskin'''  [ENC 1]
 
*'''Waterskin'''  [ENC 1]
*'''Hide and Wool Clothing''' (Hide Tunic with hood, Thinly spun woolen Trews) [ENC 3]
+
*'''Hide and Wool Clothing''' [ENC 3]
 
*'''Flint & Tinder'''  [ENC -]
 
*'''Flint & Tinder'''  [ENC -]
 
*'''[[Total]]'''= 17/[[30]]
 
*'''[[Total]]'''= 17/[[30]]
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*'''Free points'''
 
*'''Free points'''
  
*'''250 Free Points''' Manipulation: (10)Open Pact (Deity), +23 Spirit Walking, + 26 Spirit Binding, +25 Spear and Shield, +30 Thrown Spear, +19 Resilience, +22 Persistence, +15 Athletics, +30 Brawn, +10 Ride, +5 insight, +7 Evade, +6 Pact (Deity), +5 Mace and Shield, +5 Common Magic, +3 Lore (Theology), +3 Perception, +3 Craft (Hides), +3 Craft (Blacksmith),
+
*'''250 Free Points Manipulation''': (10)Open Pact (Deity), +23 Spirit Walking, + 26 Spirit Binding, +25 Spear and Shield, +30 Thrown Spear, +19 Resilience, +22 Persistence, +15 Athletics, +30 Brawn, +10 Ride, +5 insight, +7 Evade, +6 Pact (Deity), +5 Mace and Shield, +5 Common Magic, +3 Lore (Theology), +3 Perception, +3 Craft (Hides), +3 Craft (Blacksmith),
  
 
*'''Sunsign'''
 
*'''Sunsign'''
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*'''Harn''' (Special)
 
*'''Harn''' (Special)
  
*+10 Wear Armor
+
+10 Wear Armor
  
 
*'''Connections''' Osgar- Cousin +10 Spear and Shield. Aelfric- Helped guide both he and his master out of Hodiri lands after The Battle Of The Weeping Widows (No bonus).
 
*'''Connections''' Osgar- Cousin +10 Spear and Shield. Aelfric- Helped guide both he and his master out of Hodiri lands after The Battle Of The Weeping Widows (No bonus).

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