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Krystal
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A character in the [[Rahasia]] campaign played by ClassyCasey. == Name == *Class: Warlock *Race: High Elf *Alignment:Neutral *Background: The Haunted One *Proficiency Bonus:+2 *Passive Perception: 14 == Personality and History == *Personality: I don’t run from evil. Evil runs from me. I expect danger around every corner. *Ideal: I’ll stop the spirits that haunt me or die trying. *Bond: There’s evil in me, I can feel it. It must never be set free. *Flaw:I talk to spirits that no one else can see. She has a very dark past that she hasn't really discussed with her new adventuring friends but they can see she's seen pure evil. She's aligned True neutral and has a pact with the fiend. Her new found power frightens her a little. She tries her best to control it in her spare time, practicing it as she once practiced her wizard spells before. Krystal's mother was killed by bandits right in front of her eyes when she was still young and she was powerless to stop them. It was at that point that she made a pact with the fiend for the power to destroy the bandits, promising she would have her revenge and that she'd never let another person she cared about die. That is the day she left her home village. She's been out many years now and still has not found who she seeks but along the way met good people who she now travels with. == Attributes == *STR 8 (-1) *DEX 12 (+1) *CON 13 (+1) *INT 13 (+1) *WIS 14 (+2) *CHA 15 (+2) == Saves == (* = proficiency) *STR - 1 *DEX +1 *CON +1 *INT +1 *WIS +4 *CHA +4 Advantage on Saving Throws(against being charmed, and magic can’t put you to sleep) == Skills == *Acrobatics+1 *Animal Handling+2 *Arcana*+3 *Athletics-1 *Deception*+4 *History+1 *Insight+2 *Intimidation+2 *Investigation+1 *Medicine+2 *Nature+1 *Perception*+4 *Performance+2 *Persuasion+2 *Religion*+3 *Sleight of Hand+1 *Stealth+1 *Survival*+4 == Tools and Languages == *Draconic *Common *Elvish *Infernal == Traits and Abilities == *Darkvision *Keen Senses *Fey Ancestry *Trance *Eyes of the Rune Keeper(Can read any writing) *Mask of Many Faces(Can cast Disguise without using a spell slot) == Combat == *HP: 15 *Hit Dice: *AC: 12 *Initiative: +1 *Movement: 30 *Attack: * Spells * Crossbow +3 1d8 == Equipment and Treasure == *a light crossbow and 20 bolts *arcane focus Staff *a scholar’s pack *Leather armor *Spear *two daggers *chest *crowbar *hammer *3 wooden stakes *holy symbol *flask of holy water *set of manacles *steel mirror *flask of oil *tinderbox *3 torches. *Trinket: A piece of crystal that faintly glows in the moonlight (given to me by my mother) == Spellcasting == *Spell attack: +4 *Spell DC: 12 *2 pact slots per short rest *Ray of Frost +3 1d8 *Chill Touch +4 1d8 *Mage Hand *Burning Hands DC 12Dex *Charm Person DC 12Wis *Disguise Self *Hellish Rebuke DC 12Dex reaction
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