Editing Krystal SR
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::'''Smite''' Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise. | ::'''Smite''' Novice | Power Points: 2 | Range: 6 | Duration: 5 For duration, weapon damage is increased by 2, 4 for a raise. | ||
:::Trappings: Her Hammer takes on a kind of 'anti-glow', looking like black energy surrounds the head. | :::Trappings: Her Hammer takes on a kind of 'anti-glow', looking like black energy surrounds the head. | ||
− | : ''' | + | : '''Might Blow''' Novice - If your action card is a Joker, double the damage of your first successful Fighting attack this round. |
: '''Trademark Weapon (Apprentice Hammer)''' - Krystal knows the hammer so well she gets +1 Fighting (Attack) and +1 Parry when using it. | : '''Trademark Weapon (Apprentice Hammer)''' - Krystal knows the hammer so well she gets +1 Fighting (Attack) and +1 Parry when using it. | ||
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==Equipment== | ==Equipment== | ||
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===Armor=== | ===Armor=== | ||
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===Weaponry=== | ===Weaponry=== | ||
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===Gear=== | ===Gear=== | ||
====Carried==== | ====Carried==== | ||
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====Stowed==== | ====Stowed==== | ||
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==Bio== | ==Bio== | ||
Krystal was already apprenticed as a smith when she got hit with some random Dust that was where it shouldn't be. She was rather quickly pushed (if not quite in that definitive a motion) out of the circle of normal people, and took up with the Black Sheep looking for a place to belong. She's not entirely sure what she brings to the ship, other than someone to help move cargo and look tough, but she stays. | Krystal was already apprenticed as a smith when she got hit with some random Dust that was where it shouldn't be. She was rather quickly pushed (if not quite in that definitive a motion) out of the circle of normal people, and took up with the Black Sheep looking for a place to belong. She's not entirely sure what she brings to the ship, other than someone to help move cargo and look tough, but she stays. |