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==Stat Block== {| {{table}} | align="center" style="background:#f0f0f0;"|'''STR''' | align="center" style="background:#f0f0f0;"|'''DEX''' | align="center" style="background:#f0f0f0;"|'''CON''' | align="center" style="background:#f0f0f0;"|'''INT''' | align="center" style="background:#f0f0f0;"|'''WIS''' | align="center" style="background:#f0f0f0;"|'''CHA''' |- |13|| 16||12 ||10 ||16 || 8 |- | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''+3''' | align="center" style="background:#f0f0f0;"|'''+1''' | align="center" style="background:#f0f0f0;"|'''+0''' | align="center" style="background:#f0f0f0;"|'''+3''' | align="center" style="background:#f0f0f0;"|'''-1''' |} *Level: 2 *Race: Human *Class: Monk **Subclass: *Deity: Ishanna *Background: Guild Artisan *Proficiency bonus: +2 *Total Hit Points: 15 *Hit Dice: 2d8 *Passive Perception: 15 *Armor Class: 16 *Personality: I always put my all into my work - I can never try to do less. *Ideal: However they came, talents like mine have to be pushed to their highest levels. *Bond: My father is my greatest care. *Flaw: I all too often assume that what comes easily to me should be easy for all. ==Proficiencies and Skills== <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> *'''Acrobatics''' (Dex) +5 *Animal Handling (Wis) + *Arcana (Int) + *'''Athletics''' (Str) +3 *Deception (Cha) + *History (Int) + *'''Insight''' (Wis) +5 *Intimidation (Cha) + *Investigation (Int) + *Medicine (Wis) + *Nature (Int) + *'''Perception''' (Wis) +5 *Performance (Cha) + *'''Persuasion''' (Cha) +1 *Religion (Int) + *Sleight of Hand (Dex) + *'''Stealth''' (Dex) +5 *Survival (Wis) +0 </div> *Saving Throws: Str +3, Dex +5 *Languages: Common, Dwarvish, Simarish. *Tools: Smith, Calligraphy. *Training: --- *Weapons and Armor: Simple weapons, short swords. ==Spells and Features and Feats== *'''Feat''': Athlete (+1 Strength or Dex - Chose Dex. Standing from prone only costs 5' of movement, Climbing does not halve speed, and may make a long jump or high jump with only 5' of movement. *Unarmored Defense - When not wearing armor or using shield, AC is 10 + Dex Bonus + Wis Bonus *Martial Arts **You may use Dexterity instead of Strength for the Attack and Damage rolls for Unarmed strikes and Monk Weapons. **You can roll a d4 in place of the normal damage for Unarmed Strikes or Monk Weapons. **When you use the Attack action with an Unarmed Strike or a Monk weapon on your turn, you can make an Unarmed Strike attack as a Bonus Action. *Feature: Guild Membership *Ki: 2 (Short or Long Rest) **Flurry of Blows: Immediately after you take the Attack action on your turn, you can spend 1 Ki point to make 2 Unarmed Strikes as a bonus action. **Patient Defense: You can spend 1 Ki point to take the Dodge Action as a bonus action on your turn. (Attacks against you have disadvantage and your Dex Saves have Advantage.) **Step of the Wind: You can spend 1 Ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn. *Unarmored Movement. +10' Move while unarmored. (40') ==Weapons and Armor== *light hammer +5 Attack, 1d4+3 Damage, Light, Thrown (20/60) If thrown, Damage 1d4+1 *darts (10) +5 Attack, 1d4+3 Damage, Finesse, Thrown (20/60) *Unarmed +5 Attack, 1d4+3 Damage ==Retainers, Familiars, and Mounts== ==Possessions, Mundane== Set of Artisan's Tools (Smith's tools), Letter of Introduction, set of traveler's clothes, 15 gp in belt pouch, Explorer's Pack. ==Possessions, Treasure== Gold: 60 Silver: 11 ==Possessions, Party Loot== ==Possessions, Magical== --------------------- [[https://wiki.rpg.net/index.php/What_Thunder_Brings Main Page]]
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