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Back to [[Mission to Alcazzar|the main page]]. =Character= ==Background== ==Description== Kunjag looks similar to a large muscular kangaroo with a muzzled head that has both canine and feline looking features with pointed ears, a broad nose, and forward facing eyes. With no obvious neck, his head sits atop a pear shaped body with narrow shoulders and relatively short limbs just below the head. His hips are the widest part of the body and where it is joined by two extremely powerful legs and a 2 meter long prehensile tail. The legs end in long leathery tough looking feet tipped with claws primarily used for traction. With the exception of the feet and hands, the majority of his body is covered in a short, slightly ticked, dark brown fur. He has a single stripe of black fur that covers the top of his head from just behind his eyes, covers the backs of his ears, tapers down to a point between his eyes and partway down the muzzle and down his back ending just before the join of his tail. =Stats= ==Abilities== {| ! scope="col" width="50" | ! scope="col" width="50" | ! scope="col" width="50" | ! scope="col" width="50" | |- | '''STR''' | 55 | '''STA''' | 72 |- | '''DEX''' | 60 | '''RS''' | 50 |- | '''INT''' | 45 | '''LOG''' | 45 |- | '''PER''' | 35 | '''LDR''' | 35 |- | '''IM''' | +5 |- |} ==Biodata== '''Age:''' 50<br> '''Race:''' Humma<br> '''Homeworld:''' Forge<br> '''Handedness:''' Right<br> '''Sex:''' M<br> '''Weight:''' 95kg<br> '''Height:''' 2.6m<br> ==Racial Abilities== *'''Prehensile Tail:''' Tail can be used to grip objects with a grasp stronger than a humans. It can be used to swing a melee weapon or can be used as an attack itself (MD 18 CM -1) with a melee range of 2 meters. The arms and tail can both hold objects but only one can be used at a time. The tail is capable of supporting the Humma's own weight for up to Sta/10 turns at a time. The tail cannot be used to throw something or to operate a device.<br> *'''Spring Charge:''' Can jump 25m/turn for up to 10 turns (30min rest required after). When used as a charge attack to engage in melee the opponent cannot counter attack in the same turn<br> *'''Poison Resistance:''' An extremely tough digestive system makes Humma immune to all ingested poisons and allows them to eat almost anything.<br> ==Combat== '''Current STA:''' 72<br> <u>'''Suit/Screen'''</u><br> *SkeinSuit: 50 (Inertia)<br> <u>'''Energy/Ammo Record'''</u><br> *20 SEU (Force Axe) <br> *20 SEU <br> *20 Round Clip (Autopistol) <br> *20 Round Clip <br> *20 Round Clip <br> *20 Round Clip <br> *20 Round Clip <br> ==Experience== Profession: Enforcer<br> XP: 0<br> ==Skills== {| border="1" cellpadding="2" !width="175"|Skill Name !width="25"|Level |- |Computer: A & O||<center>1</center> |- |Security Systems: A & O ||<center>1</center> |- |Vehicles: Aquatic ||<center>2</center> |- |Vehicles: Atmospheric ||<center>2</center> |- |Vehicles: Cars ||<center>2</center> |- |Vehicles: Cycles ||<center>2</center> |- |Vehicles: Transports ||<center>2</center> |- |Weapons: Beam Weapons ||<center>2</center> |- |Weapons: Grenades ||<center>2</center> |- |Weapons: Martial Arts ||<center>2</center> |- |Weapons: P.G.S. Weapons ||<center>2</center> |- |Weapons: Repair ||<center>1</center> |- |Concealment ||<center>1</center> |- |Stealth ||<center>1</center> |- |Weapons: Melee ||<center>2</center> |- |} <br> ==Gear== *Chronocom<br> *Coveralls<br> *First Aid Pak<br> *ID Card<br> *Explorer Boots (w Knife Sheeth)<br> *Explorer Vest<br> *Pistol Holster<br> *Ultraviolet Goggles<br> *Plasti-Poncho<br> ==Weapons== {| border="1" cellpadding="2" !width="175"|Weapon !width="50"|Rng/Mod !width="75"|Max Dmg !width="90"|Ammo !width="50"|SEU Use !width="50"|ROF !width="50"|Defense !width="50"|Mass !width="50"|Cost |- |5.56 cal. Autopistol||<center>C</center>||<center>44/12</center>||<center>20 round clip</center>||<center>-</center>||<center>3/1</center>||<center>Inertia</center>||<center>2</center>||<center>200</center> |- |Force Axe||<center>+2</center>||<center>48</center>||<center>20 SEU clip</center>||<center>2</center>||<center>-</center>||<center>Inertia</center>||<center>2</center>||<center>450</center> |- |Knife||<center>+1</center>||<center>10</center>||<center>-</center>||<center>-</center>||<center>-</center>||<center>Inertia</center>||<center>-</center>||<center>10</center> |}
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