Editing
Kunoichi
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
'''Kunoichi''' ''She has always had trouble fitting into society. In her native Japan she is has an outcast because of her half Japanese heritage, her father was an American pilot. Her mothers side of the family took her in when her father left for America, never to come back. She was taught Ninjitsu by an uncle and at the age of sixteen was welcomed into the clan.'' ''Her clan taught her many things, one of them was that because she was not full Japanese they would not teach her all that the clan had to offer. She was a natural at the rare Kuji-kiri style, that of mental mastery over her environment. Once the clan had taught her the basics she left for America to ply her trade.'' ''She is a "behind the scenes" sort of villain. She prefers to stay behind the scene, working though lackeys. She is a meticulous planner and any need for her to fight directly would be seen, in her eyes, as a failure of her planning. She is a very skilled, stealthy operative with many natural weapons at her disposal. She likes to make her money in extortion and never reveals, or comes back for more money, after it has been paid. She has no problem fleeing from a tough situation.'' '''Kunoichi''' PL 12 (180PP); Init +9; 60ft (Run), 30ft (Leaping); Defense 26/16 (6 Base, 5 Dex, 1 Dodge, 4 Powers); BAB +6; +8 Melee (6S Punch), +11 Ranged (5S/L Various thrown objects), +11 Mental (8S/L Mental Blast); SV Dmg +11, Fort +3, Ref +11, Will +7; Str 14, Dex 20, Con 16, Int 14, Wis 20, Cha 16 (Total 70PP) '''Skills''': Balance 2/+11, Acrobatics 2/+11, Move Silently 2/+11, Hide 2/+11, Spot 4/+9, Listen 3/+8, Search 3/+5, Sleight of Hand 2/+11 (Total 20PP) '''Feats''': Dodge, Evasion, Throwing Mastery, Lightning Reflexes, Iron Will, (Total 10PP) '''Powers''': *'''Super Dexterity +4 '''(Source: Mutation) (Cost 4 / Total 16PP) *'''Taijutsu (Strike) +4''' (Source: Training) (Cost 2 / Total 8PP) *'''Kuji-kiri Style (Mental Blast) +8''' (Source: Training; Extras: Illusion, Mind Control; Stunt: Duel Damage) (Cost 5 / Total 40+2PP) *'''Running +6''' (Source: Training; Stunt: Leaping) (Cost 2 / Total 12+2PP)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information