Editing Kurtzberg Worldlaws

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There do exist devices that can suppress superpowers to one degree or another.  These devices notably ''do not'' work differently on individuals with different sources of superpowers-- aliens, gods, mutants and divine champions are equally inconvenienced by them.  (Advanced technology and spellcasting are not affected by these machines, however, and neither are the obsessive capabilities of a sufferer of Napier's Syndrome.)
 
There do exist devices that can suppress superpowers to one degree or another.  These devices notably ''do not'' work differently on individuals with different sources of superpowers-- aliens, gods, mutants and divine champions are equally inconvenienced by them.  (Advanced technology and spellcasting are not affected by these machines, however, and neither are the obsessive capabilities of a sufferer of Napier's Syndrome.)
 
It is quite common for superpowers to interfere with the laws of thermodynamics-- even violating the law of conservation of matter and energy.  It is generally believed that parallel dimensions are the source of matter, and, likewise, the storage place for matter that is shunted elsewhere by metahumans with shrinking powers.
 
 
Metahumans have a few minor traits in common-- they tend to be both healthy, resistant to minor diseases, acne, and so on, and good looking, except in individuals with a truly bizarre appearance.
 
  
 
==Artificial Intelligences==
 
==Artificial Intelligences==
 
True Artificial Intelligences exist in Kurtzworld, and have since at least the 1940s.  An AI is a sentient mind, generally running in a computer of some kind, and almost always born out of one.  It is demonstrably true that the quality of the software and hardware housing an AI has little to do with their level of intelligence, however.
 
 
All Artificial Intelligences are created out of manmade products.  However, it appears to be virtually impossible to ''deliberately'' create an AI-- instead, they spontaneously manifest on existing computer systems, normally ones that are regarded as 'advanced' for their era.
 
 
In the United States of America, Artificial Intelligences were granted human rights in 1978 in a supreme court ruling.  However, for an Artificial Intelligence to be granted rights, they must pass the 'Turing Test,' ensuring that they are truly sentient.  Arranging such a test can be difficult, and without passing such a test, an AI has no rights whatsoever, being regarded as simple property.
 
  
 
==Magic==
 
==Magic==
 
Magic in Kurtzworld is a generally mysterious force.  It can bestow superpowers, but it is not at all clear if this is by activating a latent metagene, or if another process is at work.
 
 
Actually casting spells is another matter, and it is always a process of ritualistic spell casting of various kinds.  Spellcasters must study hard to learn how to make the rituals work, and not everyone has the talent to learn magic.  As a general rule, the longer the ritual, the more powerful the results, but some spellcasters are able to speed the process slightly.  (Spellcasters who engage in magical battle often acquire magic items, or learn rituals with delayed effects that they can trigger for help in a fight.)
 
 
While magic has the potential that is nearly limitless, there is a finite number of spells known to exist, and dangerous research is necessary to discover or create new ones.
 
  
 
==Super-Gadgeteers==
 
==Super-Gadgeteers==
 
Many people in the world have the ability to create technology that is far in advance of the modern world.  This technology is often extremely expensive or difficult to duplicate, although a few promising items make their way into production, often in the component field. 
 
 
Virtually everyone with this talent has some form of specialization within it-- powered armor, vehicles, energy beams.
 
 
Note that this is not generally a metahuman power-- it is a skill, albeit a very rare one.  (People with astonishing levels of talent in one field are not at all unknown in the setting.)
 
 
It is important to distinguish the Super-Gadgeteer from the skilled engineer.  An engineer is a highly skilled worker, able to develop new, realistic systems, hone technology in new directions, and so on, but the Super-Gadgeteer creates entire new technologies, although they often don't hone them, instead moving on to an entirely new field.
 
  
 
==Extraterrestrial Intelligence==
 
==Extraterrestrial Intelligence==
 
Numerous extraterrestrial intelligences have been documented to exist, including a large number of humanoid races.  However, there are ''no'' alien races in regular contact with earth in any way.
 
  
 
==Napier's Syndrome==
 
==Napier's Syndrome==
 
Napier's Syndrome is a form of Obsessive-Compulsive Disorder that produces spectacular, to say nothing of dangerous, results.
 
 
A person with Napier's develops an obsessive trigger-- this can be almost anything.  (Classic examples include The Golden Age of Piracy, Medieval Japan, Masks, Cats, Riddles, Birds, and Duality, but almost anything is possible.) 
 
 
Sufferers develop a fascination with their trigger, often coupled with an identification of themselves with their trigger.  They will often do anything to acquire objects associated with their trigger, and many sufferers assume costumed identities, commit crimes of theft or even murder, etc.
 
 
While relatively few sufferers of Napier's have active metagenes, one should never underestimate a sufferer of this syndrome-- a side effect of the syndrome causes the sufferer to develop high-- even superhuman-- levels of skills associated with their trigger.
 
 
Treatment is possible for sufferers of this condition, but to date, it is only possible to manage the obsession-- not cure it.
 

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