Editing Kyuad - Acquiring Stone Discussion

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** The '''Acquiring Stone''' could be just as defining for Kyuad.  A real threat now to the legates of the world.  A master of the arcane in the making.  I think it would be hard to overpower this item, since it's only useful against spells and spell-like abilities.
 
** The '''Acquiring Stone''' could be just as defining for Kyuad.  A real threat now to the legates of the world.  A master of the arcane in the making.  I think it would be hard to overpower this item, since it's only useful against spells and spell-like abilities.
  
=== Possible Solution ===
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'''Possible Solutions by Bill:'''
* I suggest that the following replaces the words in the item's description that currently read, "It also grants a type of insight into the spells others cast for the purpose of counterspelling."
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* It could give Kyuad a notification that a spell is about to be cast, and by whom, in time for him to ready a counterspell action.
** "It also gives a +5 bonus on dispel checks when used to counterspell, and it makes it so that every round the user can counterspell once as a free action."
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** ''Problems'': This requires Kevin to "tip his hand" as to his strategies during combat.  These strategies could changeIt's asking a lot for Kevin to have this knowledge before the enemy's turnIt involves sending lots more secret information across the room.
*** ''Balance Issues'': What limits this so that casters still have a chance against Kyuad? 
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* It could make it so Kyuad is constantly ready to counterspell, so that once per round, if a spell is cast and Kyuad has the ability to notice it and recognize the spell, then he can counterspell it without having had to spend a Standard action the previous round.  Even if it doesn't work (he doesn't know the spell and the dispel check fails) then he still gets to '''do''' something during the fight.
**** First off, it requires that Kyuad notice the spell being cast, and that he's close enough to counterspellIf he's in a focused fight in a dungeon, he'll probably noticeOn the battlefield of Firsthold, he wasn't close enough to those legates.  Anything cast from further than Medium range can't be countered with dispel magic (many evocations, for instance).
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** ''Problems'': The biggest problem with this is that it has the potential to allow Kyuad to counterspell every round. However, given that the success rate isn't really high, and we have lots of other options for stopping the casters, it essentially relegates the use of this ability to times when Kyuad is fighting a legate solo.
**** More than one caster means spells still "go off".  The easiest one for Kyuad to counter is the one that gets countered, but the rest go through just fine.
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*** (non-legate casters usually have low Fort saves, so Kyuad has a pretty good chance of killing them with magic even if they cast a spell)
**** Midnight is a low-magic setting.  This just isn't going to come up very often.  It hasn't even once so far.
 
**** Easy way around this: Quicken Spell.  I don't think it's in the rules anywhere, but a Quickened Spell really ''should'' be cast fast enough that it doesn't give someone a chance to counter it.  There are other metamagic feats and solutions that prevent Kyuad from knowing a spell is being cast too.
 
**** His chance of success is 100% '''ONLY IF''' the caster being countered is level 8 and didn't cast a spell Kyuad knows, ''and'' Kyuad uses ''greater'' dispel magic; '''OR''' if the caster being countered used a spell Kyuad knows. Kyuad doesn't know a ''lot'' of spells.
 
**** If Zal is there the caster's just going to be silenced anyway.
 
**** In D&D part of the balancing factor to things like this is that paladins (and rangers and the like) and multiclassed casters usually don't have a CL equal to character level.  In Midnight, everyone who can cast anything has a CL equal to character level.  This makes it harder to dispel everything than it would be in D&D.
 
***** Honestly, this seems like so many limitations that it's not worthy of Aradil giving it to our group.  The fact that it returns the SE for the counter and SE for the spell countered makes up for this.
 

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