Editing LS Rules
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#When everyone has done something, return to step 1 (note a single combat is always a single scene). | #When everyone has done something, return to step 1 (note a single combat is always a single scene). | ||
Note: An action can be simple or complex, for each element of an action added, subtract one skill die from the dice pool.<br> | Note: An action can be simple or complex, for each element of an action added, subtract one skill die from the dice pool.<br> | ||
β | The numbers available do not change (except in the upper reaches). | + | The numbers available do not change (except in the upper reaches). |
Dodging: These numbers apply to every attack targeting the character, but the character doesn't need to dodge unless attacked. You just get to dodge whenever it happens. | Dodging: These numbers apply to every attack targeting the character, but the character doesn't need to dodge unless attacked. You just get to dodge whenever it happens. | ||
*ex. Jayne shoots Badger with his pistol (Agility d8 (5) + gun d6 (4)) = 10. The next round he decides to moved into some cover 25 feet away and shoot again. This adds a level of complexity to his action, so his shot is with d8 + d4. He already picked the #4 for his skill last round, so he can't use it. He chooses (agility d8 (6) and Gun d4 (3) = 9) for that shot. | *ex. Jayne shoots Badger with his pistol (Agility d8 (5) + gun d6 (4)) = 10. The next round he decides to moved into some cover 25 feet away and shoot again. This adds a level of complexity to his action, so his shot is with d8 + d4. He already picked the #4 for his skill last round, so he can't use it. He chooses (agility d8 (6) and Gun d4 (3) = 9) for that shot. |