Editing Lanbril
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|'''Skills''' || Climb, Jump, Evaluate, Conceal, Devise, Sleight, Listen, Search, Hide, Sneak, || Fast Talk, Feign Death, Foil restraints, Shadowing, Voice Mimicry | |'''Skills''' || Climb, Jump, Evaluate, Conceal, Devise, Sleight, Listen, Search, Hide, Sneak, || Fast Talk, Feign Death, Foil restraints, Shadowing, Voice Mimicry | ||
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|'''Spirit Magic''' || Mobility, Befuddle, Glamour, Mind Speach, Glue || Conceal Item, Face of Lanbril, Forget | |'''Spirit Magic''' || Mobility, Befuddle, Glamour, Mind Speach, Glue || Conceal Item, Face of Lanbril, Forget | ||
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− | |'''Divine Magic'''|| Any || | + | |'''Divine Magic'''|| Any || Divination Block |
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− | ==Lanbril Special | + | ==Lanbril Special Skills== |
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===Feign Death=== | ===Feign Death=== | ||
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This esoteric skill allose the practitioner to conceal himself amid a scene of carnage. Feigning death involves lying absolutely still and maitaining a posture so death-like as to be ignored by enemies. A successful use fo the skill will fool an untrained enemy looking carefully for bodies. A critical roll will even fool a trained healer though not a Detect Life spell or checking pulses etc. A failure will not fool anyone who cared. | This esoteric skill allose the practitioner to conceal himself amid a scene of carnage. Feigning death involves lying absolutely still and maitaining a posture so death-like as to be ignored by enemies. A successful use fo the skill will fool an untrained enemy looking carefully for bodies. A critical roll will even fool a trained healer though not a Detect Life spell or checking pulses etc. A failure will not fool anyone who cared. | ||
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===Foil Restraints=== | ===Foil Restraints=== | ||
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This is th ability to position onsedelf so that restraining ropes, chains etc. are applied ineffectively. The initial roll must succeed when the bonds are applied. If this initial roll succeeds. the character can try to free himself from the bonds at any future time by again making his Foil Restraints foll successfully. He may try once every five minutes. If the initial roll fails he cannot trry to escape. If he critically succeeded in his initial Foil Restraints roll, he need not roll again to escape, but may release himself at any time. | This is th ability to position onsedelf so that restraining ropes, chains etc. are applied ineffectively. The initial roll must succeed when the bonds are applied. If this initial roll succeeds. the character can try to free himself from the bonds at any future time by again making his Foil Restraints foll successfully. He may try once every five minutes. If the initial roll fails he cannot trry to escape. If he critically succeeded in his initial Foil Restraints roll, he need not roll again to escape, but may release himself at any time. | ||
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+ | ===Voice Mimicry=== | ||
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+ | ''Oratory 05%'' | ||
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+ | This ability duplicates the tone of somebody else's voice. Penalties should be assessed against the chances for success if the voice to be mimicked is wildly different from the character doing the mimicking. | ||
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===Shadowing=== | ===Shadowing=== | ||
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This is the art of secretly following someone around a town or city. It is normally impossible in a rural setting (Hide should be used instead). Success must be rolled every five minutes while the thief shadows the subject. If the shadower fails the skill roll, the subject is allowed a Search roll to notice who is following. If the roll is missed, the subject still knows he is being followed. | This is the art of secretly following someone around a town or city. It is normally impossible in a rural setting (Hide should be used instead). Success must be rolled every five minutes while the thief shadows the subject. If the shadower fails the skill roll, the subject is allowed a Search roll to notice who is following. If the roll is missed, the subject still knows he is being followed. | ||
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==Lanbril Spirit Magic== | ==Lanbril Spirit Magic== | ||
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==Lanbril Divine Magic== | ==Lanbril Divine Magic== | ||
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===Divination Block=== | ===Divination Block=== | ||
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Divination Block will block the history of the activities of up to 12 individuals associated with one definable material object for and activity period of up to 12 hours. Alternatively, it may be used to keep the history of one object from being revealed by Divination spells of the Lhankor Mhy Knowledge spell cast by the priests of any god for a period of time in the objects history up to 12 hours in length. The existence of a Divination Block will be revealed to an inquiring priest only on a critical success roll for the Divination. If the spell is stacked, an extra point of spell doubles the period of time covered by the spell. A third point will triple the time etc. | Divination Block will block the history of the activities of up to 12 individuals associated with one definable material object for and activity period of up to 12 hours. Alternatively, it may be used to keep the history of one object from being revealed by Divination spells of the Lhankor Mhy Knowledge spell cast by the priests of any god for a period of time in the objects history up to 12 hours in length. The existence of a Divination Block will be revealed to an inquiring priest only on a critical success roll for the Divination. If the spell is stacked, an extra point of spell doubles the period of time covered by the spell. A third point will triple the time etc. | ||
[[Soldier Port]] | [[Soldier Port]] | ||
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==Lanbril Special Devices== | ==Lanbril Special Devices== | ||
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