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|'''Skills''' || Climb, Jump, Evaluate, Conceal, Devise, Sleight, Listen, Search, Hide, Sneak, || Fast Talk, Feign Death, Foil restraints, Shadowing, Voice Mimicry
 
|'''Skills''' || Climb, Jump, Evaluate, Conceal, Devise, Sleight, Listen, Search, Hide, Sneak, || Fast Talk, Feign Death, Foil restraints, Shadowing, Voice Mimicry
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|'''Alchemy Variable''' || Brew: Acid, Blade Venom, Poison,  || Craft: Dust of Death, Sleep Powder
 
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|'''Alchemy Fixed''' || -  || Craft: Thunder Lung Dust, Visibility Dust, Scent-Stop Dust, Stink Dust, Smoke Bombs, Flares
 
 
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|'''Spirit Magic''' || Mobility, Befuddle, Glamour, Mind Speach, Glue || Conceal Item, Face of Lanbril, Forget
 
|'''Spirit Magic''' || Mobility, Befuddle, Glamour, Mind Speach, Glue || Conceal Item, Face of Lanbril, Forget
 
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|'''Divine Magic'''|| Any || Concealment, Divination Block  
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|'''Divine Magic'''|| Any || Divination Block  
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==Lanbril Special Alchemy Skills==
 
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===Costs to Make and Buy===
 
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{|style="text-align:center;"
 
!style="text-align:left;"| Skill
 
!width=80| Make
 
!width=80| Cultists
 
!width=80| Others
 
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|style="text-align:left;"|Thunder Lung Dust || 20L || 40L || 200L
 
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|style="text-align:left;"|Visibility Dust || 30L || 60L || 300L
 
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|style="text-align:left;"|Scent-Stop Dust || 10L || 20L || 100L
 
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|style="text-align:left;"|Stink Dust || 10L || 20L || 100L
 
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|style="text-align:left;"|Smoke Bombs (Powder) || 20L || 40L || 200L
 
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|style="text-align:left;"|Smoke Bombs (Globe) || 100L || 150L || 600L
 
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|style="text-align:left;"|Flares || 15L || 30L || 200L
 
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{|style="text-align:center;"
 
!style="text-align:left;"| Skill
 
!width=100| Make / POT
 
!width=120| Cultists / POT
 
!width=100| Others / POT
 
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|style="text-align:left;"|Dust of Death || 8L || 16L || 80L
 
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|style="text-align:left;"|Sleep Powder/Venom || 20L || 40L || 100L
 
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===Thunder Lung Dust===
 
 
When a character inhales this substance, he must immediately make a CON x 1 roll or begin to sneeze, choke and undergo general upper respiratory distress, so that he can do nothing but clutch his sides and suffer.  The symptoms remain for as long as the character is inside teh cloud; he may move out of the cloud, or wait for it to disperse, which takes five minutes in the open on a calm day.  Each round that the character inhales some of the cloud, he must make his CON roll anew.
 
 
Once free of the cloud, he may try to foll CON x 3 or less to recover from the symptoms once per melee round. While a victim is busy choking and wheezing, their movement is reduced by half, and no magic or skill use is possible.
 
 
===Dust of Death===
 
 
This is a new way to disperse standard CON poisons. The dust is a speareate recipe from the ordinary poisons described in the rules and costs more. the cloud will last for five minutes ina  calm environment, and then will disperseat the rate of 1 POT per minute.
 
 
===Visibility Dust===
 
 
This anti-magical substance collects on the surface of skin, clothing, etc. and negates the spirit magic spell of invisibility. The dust cloud persisits for five minutes, during which any beings moving through it will become coated with the dust.  The surface dust will negate Invisibility until it is cleaned off.
 
 
===Scent-Stop Dust===
 
 
This product is sprinkled behind a fleeing party and will block any scent trail which might exist.  Dogs and other scenting creatures can follow the trail through this substance only on  a critical tracking roll.  A single ddose of the compound will cover 10 meters of trail.  This dust is often used where trackers can't simply circle and pick up the trail again. The effects of teh dust last for as long as does the scent, effectively blocking the track forever.
 
 
===Sleep Powder/Sleep Venom===
 
 
This acts as a systemic poison in the air or on a blade, respectively.  Failure to resist with CON vs POT of the chemical results in the victim falling unconscious for 25-CON full turns.  If the victim resists the poison, he is still incapacitated fro a single melee round if the poison ad at least a 10% chance of overcoming his CON.This incapacitation takes the form of momentary extreem drowsiness, and the character will not fall down, but nay not attack, and his parry is halved.
 
 
===Smoke Bombs===
 
 
These devices work either by burning compressed powders in ceramic jars, or by smashing globes of special liquids which volatilize into opaque vapours.  Smokes are opaque and are bright black or white.  A single smoke bomb produces enough smoke to completely block an are of 100 x 100 x 10 meters.  The smoke is non-toxic, and does not smell strongly.  It is non-lethal, though an intense dose may cause characters to cough.
 
 
===Flares===
 
 
Flares cause bright flames which last from a melee round up to five minutes or more.  Basically, flares consist of powders compressed into paper or ceramic containerizes.  They can be made to burn in any flame colour, and can even be designed to propel burning material into the air, like a Roman candle.  In the event that a burning flare hits something, it may cause damage as a small fire.
 
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==Lanbril Special Skills==
 
==Lanbril Special Skills==
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==Lanbril Divine Magic==
 
==Lanbril Divine Magic==
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===Divination Block===
 
===Divination Block===
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Divination Block will block the history of the activities of up to 12 individuals associated with one definable material object for and activity period of up to 12 hours.  Alternatively, it may be used to keep the history of one object from being revealed by Divination spells of the Lhankor Mhy Knowledge spell cast by the priests of any god for a period of time in the objects history up to 12 hours in length.  The existence of a Divination Block will be revealed to an inquiring priest only on a critical success roll for the Divination.  If the spell is stacked, an extra point of spell doubles the period of time covered by the spell. A third point will triple the time etc.
 
Divination Block will block the history of the activities of up to 12 individuals associated with one definable material object for and activity period of up to 12 hours.  Alternatively, it may be used to keep the history of one object from being revealed by Divination spells of the Lhankor Mhy Knowledge spell cast by the priests of any god for a period of time in the objects history up to 12 hours in length.  The existence of a Divination Block will be revealed to an inquiring priest only on a critical success roll for the Divination.  If the spell is stacked, an extra point of spell doubles the period of time covered by the spell. A third point will triple the time etc.
 
[[Soldier Port]]
 
[[Soldier Port]]
 
===Concealment===
 
 
2 points&nbsp;&nbsp;&nbsp;&nbsp;''Ranged, Temporal, Eeuseable, Non-stackable''
 
 
This is a combination of two spirit magic spells, Invisibility and Silence, and has the added bonus of making the Invisibility passive.  If the character protected by this spell attacks with missile, melee or magic, he becomes visible for the entire melee round in which he attacks and will disappear again for the start of the next round. In any round the character disengages from melee, he will disappear again at the end of the round of disengagement.
 
 
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==Lanbril Special Devices==
 
==Lanbril Special Devices==

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