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Lancer: Dustgrave Darling
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[[Lancer:_Dustgrave|Return to Lancer: Dustgrave main page]] [[File:Dustgrave-Darling.jpg|thumb|360px|right]] == Personal Profile == Colonial Doctor, LL2 <br> GRIT: 1 // H: 2, A: 2, S: 0, E: 0 [ SKILL TRIGGERS ] <br> CHARM (+2), GET SOMEWHERE QUICKLY (+2), PATCH (+4), READ A SITUATION (+2), STAY COOL (+2) [ TALENTS ] <br> '''Gunslinger''' <br> + ''Opening Arguument'': Gain +1 Accuracy on the first attack roll you make with an Auxiliary ranged weapon on your turn.<br> ++ ''From the Hip'': Gain the Return Fire Reaction. 1/round Trigger:A character hits you with a ranged attack. Effect: You may immediately attack them with a single Auxiliary ranged weapon if they are within Range<br> +++ ''I KILL WITH MY HEART'': You gain a Gunslinger Die, 1d6 starting at 6. Each time you hit with an Auxiliary ranged weapon, reduce the value of the Gunslinger Die by 1. When the Gunslinger Die reaches 1, you may reset it to 6 to give +2d6 bonus damage on hit and AP to your next attack with an Auxiliary ranged weapon. This attack also ignores cover. The value of your Gunslinger Die persists between scenes but resets to 6 when you rest or perform a Full Repair.. <br> '''Combined Arms''' <br> + ''SHIELD OF BLADES'': As long as you’re Engaged, you and any allies adjacent to you count as having soft cover.<br> '''Vanguard''' <br> + '' HANDSHAKE ETIQUETTE'': Gain +1 Accuracy when using CQB weapons to attack targets within Range 3.<br> [ LICENSES ] <br> IPS-N RALEIGH 2 <br> [[file:Stortbeaker2.jpg |thumb|500px|right]] [ CORE BONUSES ] <br> None <br> [ GEAR ] <br> ASSAULT HARDSUIT, LIGHT SIGNATURE ("Big-ass Revolvers") x2, CORRECTIVE, PATCH, EXTRA RATIONS <br> [ SPECIAL BONUSES ] <br> None <br> == Mech Profile == ''Dealer'' [ IPS-N STÖRTEBEKER ] <br> STRUCTURE:4 HP:15 ARMOR:1 <br> STRESS:4 HEAT:0/5 REPAIR:6<br> ATK BONUS:1 TECH ATK:0 LTD BONUS:0<br> SPD:6 EVA:12 EDEF:7 SENS:8 SAVE:11<br> [ WEAPONS ] <br> Flex Mount: HAND CANNON / HAND CANNON (Ranged 5, Threat 3, 1d6 kinetic dmg, LOADING, RELIABLE 1) <br> Flex Mount: THERMAL PISTOL / THERMAL PISTOL (Line 5, Threat 3, 2 energy dmg) <br> Heavy Mount: BOLT THROWER (Ranged 8,2d6 kinetic + 1d6 explosive dmg, LOADING, RELIABLE 2)<br> [ SYSTEMS ] <br> “ROLAND” CHAMBER(When you reload any weapon, your next attack with a Loading weapon gains this effect: On hit: This attack deals +1d6 explosive bonus damage, and targets must succeed on a Hull save or be knocked Prone.)<br> PERSONALIZATIONS (Serape provides +2 HP)<br> RAPID BURST JUMP JET SYSTEM (Boost movment counts as fly, must end on solid ground) <br>
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