Editing Land of Xel:Air Magic

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''Damage-'' See Effect
 
''Damage-'' See Effect
 
''Effect-''  Caster creates a 30’ wide tornado type whirl wind. Every one in the area including the caster, gets battered by debris taking 1d4 damage per caster level plus must make a reflex adjustment roll against the casters difficulty roll. Victims add +2 to resist per 100lbs over 300lb they possess in body weight. Flying victims add +20 to the difficulty.
 
''Effect-''  Caster creates a 30’ wide tornado type whirl wind. Every one in the area including the caster, gets battered by debris taking 1d4 damage per caster level plus must make a reflex adjustment roll against the casters difficulty roll. Victims add +2 to resist per 100lbs over 300lb they possess in body weight. Flying victims add +20 to the difficulty.
  Victims roll > Casters skill = <br>Victim allowed to make 1 partial action.
+
  Victims roll > Casters skill = Victim allowed to make 1 partial action.
  Victims roll = Casters skill = <br>Victim stunned remainder of round but remains standing.
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  Victims roll = Casters skill = Victim stunned remainder of round but remains standing.
  Victims roll +1 < Casters skill = <br>Victim knocked to the ground and stunned for 1 round.
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  Victims roll +1 < Casters skill =  
  Victims roll +5 < Casters skill = <br>Victim picked up and thrown 2D10 feet and <br>takes 1D6 per 10’ thrown. The victim is <br>also dazed for 2 rounds and then stunned for 1round.
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Victim knocked to the ground and stunned for 1 round.
  Victims roll +10 < Casters skill = <br>Victim picked up whirled around for 1D4 rounds<br> or until duration expires and then thrown 4D10 feet, <br>taking 1D6 per 10’ thrown. The victim is then dazed for <br>5 rounds and then stunned for 2 round  
+
  Victims roll +5 < Casters skill =  
  Victims roll +20 < Casters skill = <br>Victim picked up whirled around until the duration expires<br> and then thrown 4D10 feet, taking 1D6 per <br>10’ thrown. The victim is then dazed for 5 rounds and <br>then stunned for 2 round
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Victim picked up and thrown 2D10 feet and takes 1D6 per 10’ thrown  
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The victim is also dazed for 2 rounds and then stunned for 1round.
 +
  Victims roll +10 < Casters skill =  
 +
Victim picked up whirled around for 1D4 rounds or until duration expires and then thrown 4D10 feet, taking 1D6 per 10’ thrown.  
 +
The victim is then dazed for 5 rounds and then stunned for 2 round  
 +
  Victims roll +20 < Casters skill =  
 +
Victim picked up whirled around until the duration expires and then thrown 4D10 feet, taking 1D6 per 10’ thrown.  
 +
The victim is then dazed for 5 rounds and then stunned for 2 round

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