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| Shotgun 4/8-15/30 2D10 D 9 1.5 Firearm 1200 12% | | Shotgun 4/8-15/30 2D10 D 9 1.5 Firearm 1200 12% |
| = '''Crew Weapons''' = | | = '''Crew Weapons''' = |
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− | = '''Weapon Abilities''' =
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− | == '''Balanced''' ==
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− | ''Requisite:'' Melee, Projectile, or Thrown Weapon
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− |
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− | ''Effect:'' -2 Difficulty, +5 Range (Projectiles and Thrown Weapons Only)
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− |
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− | ''Cost:'' x 2
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− |
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− | == '''Barbed''' ==
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− | ''Requisite:'' Bladed weapon
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− | ''Effect:'' Does an additional 1/4 damage done by critical hit next round
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− |
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− | ''Cost:'' x 2
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− | == '''Brutal''' ==
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− | ''Requisite:'' Blunt weapon
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− |
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− | ''Effect:'' Does an additional 1/4 damage done by critical hit next round
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− |
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− | ''Cost:'' x 2
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− | == '''Heavy''' ==
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− | ''Requisite:'' Melee Weapon
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− |
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− | ''Effect:'' +2 Damage +1 Difficulty
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− |
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− | ''Cost:'' x 1 ½
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− | == '''Light''' ==
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− | ''Requisite:'' Melee Weapon
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− |
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− | ''Effect:'' -1 Damage, -2 Difficulty
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− |
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− | ''Cost:'' x 1½
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− | == '''Runed''' ==
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− | ''Requisite:'' Class 5
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− |
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− | ''Effect:'' Allows weapon to become enchanted, prerequisite of becoming class 6. Once weapon becomes magical the magical ability descriptor replaces the runed ability descriptor.
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− |
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− | ''Cost:'' ¼ of total cost
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− |
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− | == '''Very Heavy''' ==
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− | ''Requisite:'' Melee Weapon
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− |
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− | ''Effect:'' +4 Damage +2 Difficulty
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− |
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− | ''Cost:'' x 2
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− | == '''Very Light''' ==
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− | ''Requisite:'' Melee Weapon
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− |
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− | ''Effect:'' -2 Damage -4 Difficulty
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− |
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− | ''Cost:'' x 2
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− | == '''Weighted''' ==
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− | ''Requisite:'' Blunt or Thrown Weapon
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− |
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− | ''Effect:'' +2 Damage +1 Difficulty, -5 Range
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− |
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− | ''Cost:'' x 1 ¼
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