Editing Landsoftheblacksea:Main Page/house rules

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* A Natural 1 always misses; a natural 20 always hits (exception is creature only hit by magical or silver or whatever and you are not using that). Both also trigger a roll for a critical or fumble.
 
* A Natural 1 always misses; a natural 20 always hits (exception is creature only hit by magical or silver or whatever and you are not using that). Both also trigger a roll for a critical or fumble.
 
* If there are "to hit" bonuses or penalties that would have modified the to hit roll (e.g., Violet's +1 STR and +1 Champion bonuses), they become bonuses or penalties to the % roll for the critical or fumble.
 
* If there are "to hit" bonuses or penalties that would have modified the to hit roll (e.g., Violet's +1 STR and +1 Champion bonuses), they become bonuses or penalties to the % roll for the critical or fumble.
** So Violet rolls a natural 20, so her +2 to hit becomes (+2/20 =) +10% to the critical table - that's good. If she rolled a 1, that would be a -10% to the fumble table (also good, makes fumble have less impact).
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** So Violet rolls a natural 20, so her +2 to hit becomes (+2/20 =) +10% to the critical table - that's good. If she rolled a 1, that would be a -20% to the fumble table (also good, makes fumble have less impact).
 
** Likewise, if someone was -1 to hit with a weapon and rolls a 20, they will get a -5% to the critical table (bad); if they roll a 1, they will get a +5% to the fumble table (bad). Numbers never go below 01 or above 100 regardless of these modifiers.
 
** Likewise, if someone was -1 to hit with a weapon and rolls a 20, they will get a -5% to the critical table (bad); if they roll a 1, they will get a +5% to the fumble table (bad). Numbers never go below 01 or above 100 regardless of these modifiers.
 
* For damage multipliers (2X, 3X is the upper limit) - should be interpreted as 3X number of damage dice; any damage modifiers (STR bonus, Violet's Champion bonus) should be added to this number.
 
* For damage multipliers (2X, 3X is the upper limit) - should be interpreted as 3X number of damage dice; any damage modifiers (STR bonus, Violet's Champion bonus) should be added to this number.

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