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− | + | [[ Landsoftheblacksea:Main_Page#Player_Characters | '''Return to the Main Page''']] | |
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− | [[ Landsoftheblacksea:Main_Page#Player_Characters | ''' | ||
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A Half-elf Fighter-Mage-Cleric from the distant land of Jhon | A Half-elf Fighter-Mage-Cleric from the distant land of Jhon | ||
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== Basics == | == Basics == | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Needed for Next Level !! Hit Points | ! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Needed for Next Level !! Hit Points | ||
− | |- | + | |- |
− | | Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F- | + | | Fariya Mithra Camar || Darklin || F2 / M2 / C2 || LG || 10 (6 w/ Armor spell) || F-2423/M-2515/C-2515 || Next F-4000/M-5000/C-3000 || 12 (38 before split) |
− | |- | + | |- |
|} | |} | ||
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! Age !! Height !! Weight !! Eye Colour !! Hair Colour | ! Age !! Height !! Weight !! Eye Colour !! Hair Colour | ||
|- | |- | ||
− | | 20 || 5' | + | | 20 || 5'6" || 130 lbs || Green || Black |
|} | |} | ||
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First (4)+(Fighter) New proficiency every 3 levels. 3,6,9,12 | First (4)+(Fighter) New proficiency every 3 levels. 3,6,9,12 | ||
− | 3rd- | + | 3rd-Specialize in Two Weapon Style, 6th-Expertise in Scimitar, 9th-Quarterstaff, 12th-Ranseur |
== Nonweapon Proficiencies == | == Nonweapon Proficiencies == | ||
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First level (4)+ Intell Bonus (7)+ (Priest/Wizard Classes get New proficiency every 3 levels.) 3,6,9,12 | First level (4)+ Intell Bonus (7)+ (Priest/Wizard Classes get New proficiency every 3 levels.) 3,6,9,12 | ||
− | 3rd- | + | 3rd-Metalworking, 6th-Blacksmithing, 9th-Riding, Land-based, 12th-Hunting |
+ | |||
+ | ==Leather Workshop/Apothecary (Future Plans)== | ||
+ | Fighter's Handbook. If he Intends to make any sort of all leather armor (hide armor, leather armor, and armored leather caps). The workshop is a leatherworker's shop. Including apparatus for leather soaking, scraping, tanning, boiling, boiling in wax, shaping, hole punching, sewing, and all the other processes by which leather is transformed Into armor. Such a workshop costs 25 gp plus the cost of the shelter where it is set up: An additional 25 gp for a large tent, an additional 75 gp for a well-crafted hut/workshop, or more as part of a larger dwelling (at whatever price scheme the DM prefers). (Included In the price of the leatherworker's shop is the cost of the tools necessary to make padded armor and armor linings and padding.) | ||
+ | |||
+ | '''Apothecaries Guild Member:''' Requirements to Join: Herbalist/Alchemist Proficiency; Must be nominated by an existing member of sufficient rank; enrollment dues 50 gp (6-month probationary period, can be ejected for any reason w/out recourse during this time) + monthly dues of 5 gp/month; oath of loyalty to the guild - will expose anyone practicing the arts of herbalism and associated preparations, with practice within the code of conduct of the guild which forbids the preparation of substances that are soley used as poisons, etc. etc.); cannot refuse reasonable requests of higher-ranking members of guild (e.g., assistance in preparation of materials, requests to obtain materials, etc. etc.); rank w/in guild will track with duration of membership & skill/proficiency in arts, but can be affected by services provided to guild (e.g., donation of materials, books, equipment, service to higher-ranking guild members, etc. etc); Benefits: licensed to practice herbalism and associated arts within the City freely (e.g., can purchase and open a shoppe); discounts on purchase of raw materials from city vendors; access to Guild library; can attend monthly feasts and occasional formal dinners/dances at guildhall; mingling and networking with guild members from across the city. | ||
+ | |||
+ | '''Alcquemiste's Guild Member:''' Requirements to Join: proficiency/Class as Herbalist, Alchemist, Wizard; must be Nominated by an existing member of sufficient rank; enrollment dues: 100 gp (6-month probationary period, can be ejected for violations w/out recourse during this time) + monthly dues: 20 gp; cannot refuse any reasonable request from higher ranking guild members (typically will be assistance in experiments, requests to obtain materials or research, etc); rank w/in Guild will roughly track with class/proficiency level, but can also be raised by actions or service supporting the guild (e.g., donating books or equipment or magical items, completing tasks from higher-ranking members, etc.; must take an oath of complete secrecy regarding the arcane relationships within the guild - discussions about such topics, as well as magical research and/or experiments, must be held on guild property or other safe locations designated within the city, and may only involve other guild members. Violation of this results in immediate ejection and blacklisting from the guild. It is strongly implied that that will be the least of your worries should this occur, as you would earn the immediate enmity of the entire guild membership, having put their lives and livelihoods at risk. Benefits: allowed open an alcquemiste (chemistry) shoppe that trades in mundane, non-magical preparations only (e.g., solutions used in ornamentation, construction, entertainment, etc.); access to the guild library; free Evening-feast meals at Guild Hall on weekends, fee admission to parties, balls, or galas held by the guild; membership benefits apply to allied guildhalls in other cities (will be city-dependent); ability to network and socialize with guild members (within constraints mentioned above) | ||
== Languages == | == Languages == | ||
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== Equipment == | == Equipment == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
|- | |- | ||
− | | | + | |'''Equipment''' |
− | |''''' | + | |'''''Weight''''' |
− | |''''' | + | |'''''Location''''' |
|- | |- | ||
− | | | + | |'''Clothing''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Body''''' |
|- | |- | ||
− | | | + | |'''Forest Green Hooded Cloak''' |
− | |''''' | + | |'''''1 lb''''' |
− | |''''' | + | |'''''Body''''' |
|- | |- | ||
− | | | + | |'''Dwarven Steel/Silvered Scimitar''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Wilderness Harness on Back''''' |
|- | |- | ||
− | |''' | + | |'''6 Throwing Daggers w/o handles''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Right Thigh Sheath''''' |
|- | |- | ||
− | |''' | + | |'''Backpack''' |
− | |''''' | + | |'''''2 lbs''''' |
− | |''''' | + | |'''''Back''''' |
|- | |- | ||
− | |''' | + | |'''5 Days Iron Rations''' |
− | |''''' | + | |'''''2.5 lb''''' |
− | |'''''Backpack ''''' | + | |'''''Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Large Belt pouches x2''' |
− | |''''' | + | |'''''1 lb''''' |
− | |''''' | + | |'''''Waist on Belt''''' |
|- | |- | ||
− | |''' | + | |'''Flint and steel''' |
− | |''''' | + | |'''''*''''' |
− | |''''' | + | |'''''Beltpouch''''' |
|- | |- | ||
− | |''' | + | |'''Ring of Thought''' |
− | |''''' | + | |'''''*''''' |
− | |''''' | + | |'''''Left hand''''' |
|- | |- | ||
− | |''' | + | |'''Iron Phoenix Holy symbol''' |
− | |''''' | + | |'''''*''''' |
− | |''''' | + | |'''''Neck under shirt''''' |
|- | |- | ||
− | |''' | + | |'''Healing Haversack''' |
− | |''''' | + | |'''''3 lbs''' |
− | |''''' | + | |'''''Over shoulder''''' |
|- | |- | ||
− | |''' | + | |'''Veniri Gladius Short Sword* (50gp)''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Horizontal-Small of back rt side''''' |
|- | |- | ||
− | |''' | + | |'''Dwarven Steel Short Sword (30gp)''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Horizontal-Small of back lt side''''' |
|- | |- | ||
− | |''' | + | |'''2 Vials of Lamp oil''' |
− | |''''' | + | |'''''2 lbs''''' |
− | |'''''Backpack ''''' | + | |'''''Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Hooded Lantern''' |
− | |''''' | + | |'''''2 lbs''''' |
− | |''''' | + | |'''''Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Waterskin''' |
− | |''''' 1 ''''' | + | |'''''1 lbs''''' |
− | |''''' | + | |'''''On Backpack''''' |
|- | |- | ||
− | |''' | + | |'''Long Bow''' |
− | |''''' | + | |'''''3 lbs''''' |
− | |''''' | + | |'''''Lt Hand''''' |
|- | |- | ||
− | |''' | + | |'''Quiver with 50 Sheaf Arrows''' |
− | |''''' | + | |'''''2 lbs''' |
− | |'''''Back ''''' | + | |'''''Back''''' |
|- | |- | ||
− | |''' | + | |'''Total''' |
− | + | |'''''34.5 lbs''''' | |
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− | |''''' 5 ''''' | ||
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|- | |- | ||
|} | |} | ||
+ | * '''Ring of Thought''': Base Power: All Mentalism Spells 125% (Range, AoE, Duration, # creatures affected, etc. etc.). All saves against Mentalism spells cast by wearer at -1; Wearer saves against Mentalism spells and spell-like effects @ +1. Single person cannot wear more than one of the Rings at a time. Here are the spells in the Mentalism List: Charm Person (1st) Hypnotism (1st) Spook (1st) ESP (2nd) Forget (2nd) Clairaudience (3rd) Clairvoyance (3rd) IRON MIND (3rd) Suggestion (3rd) Charm Monster (4th) Phantasmal Killer (4th) Psychic Protection (4th) Rarv's Mnemonic Enhancer (4th) Domination (5th) Feeblemind (5th) Magic Jar (5th) Sending (5th) Eyebite (6th) Geas (6th) Mass Suggestion (6th) Tower of Mental Resistance (6th) Descent into Madness (7th) Demand (8th) Mind Blank (8th) Programmed Amnesia (9th) | ||
− | + | *[[Veniri Gladius Short Sword]] w/ silver inlaid guard featuring nautical designs and a squid pommel with the twined tentacles forming the grip (50 gp value) | |
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− | *''' | + | *'''Healing Bag''' consists of a Large Haversack usually made of heavy leather. It is used primarily by characters who have the Healing Proficiency. A healing bag allows such characters a +1 bonus to his chance to successfully heal a victim. A healing bag may be purchased new complete with all supplies, or may be assembled by the healer. A complete bag includes 30 rolled bandages of various sizes, 20 feet of rolled gauze, a tiny metal mixing bowl, ceramic Mortar and Pestle, and ten jars of various herbs that can be crushed and mixed with water to form a paste to be applied to wounds. The kit also includes 3 curved gold needles and a spool of white and black thread (50 feet) to be used to stitch gaping wounds. Some kits include several ceramic vials (10) to be filled with clean water. Hero's Heart Herbs x 3. Cost 6 Gold Pieces |
== Large Locked Chest in Room == | == Large Locked Chest in Room == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
+ | |'''Dwarven Steel Ingots (1 lb each, 6 gp each) x 13 ingots (78 GP value)''' | ||
+ | |- | ||
+ | |'''Dwarven Steel Short Sword (30gp value)''' | ||
|- | |- | ||
|'''Blue Palace Golden Chainmail with Red Surcoat (40lbs)''' | |'''Blue Palace Golden Chainmail with Red Surcoat (40lbs)''' | ||
|- | |- | ||
− | |'''Pair of Matched Scimitars - Flames of A’Salam | + | |'''Pair of Matched Scimitars - Flames of A’Salam''' |
− | |||
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|- | |- | ||
|'''Leather Cow Hide ''' | |'''Leather Cow Hide ''' | ||
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|- | |- | ||
|'''Small Silver Mirror''' | |'''Small Silver Mirror''' | ||
+ | |- | ||
+ | |'''5 Days Iron Rations''' | ||
|- | |- | ||
|'''Lavender Soap''' | |'''Lavender Soap''' | ||
|- | |- | ||
− | |''' | + | |'''Throwing Daggers x 2''' |
|- | |- | ||
|'''Whetstone''' | |'''Whetstone''' | ||
− | |||
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|- | |- | ||
|'''Leather Map case''' | |'''Leather Map case''' | ||
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|- | |- | ||
|'''Writing quills x 10''' | |'''Writing quills x 10''' | ||
− | |||
− | |||
|- | |- | ||
|'''Vials of Ink x 2''' | |'''Vials of Ink x 2''' | ||
|- | |- | ||
− | |''' | + | |'''Jambiya Dagger''' |
|- | |- | ||
|'''Silk Rope 50 ft''' | |'''Silk Rope 50 ft''' | ||
|- | |- | ||
|'''Hooded Fine Fur Cloak from Violet (50 gp)''' | |'''Hooded Fine Fur Cloak from Violet (50 gp)''' | ||
+ | |- | ||
+ | |'''Large Belt Pouch with 88 gold coins and 2 Emeralds (100gp each)''' | ||
|- | |- | ||
|} | |} | ||
+ | Thirteen 1 pound Dwarven Steel Ingots each values at 6 Gold each lining the bottom of the chest. | ||
One Month paid Room and Board compliments of Violet | One Month paid Room and Board compliments of Violet | ||
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== Total Wealth == | == Total Wealth == | ||
{|class="wikitable" | {|class="wikitable" | ||
− | |'''Local on Person Wealth | + | |'''Local on Person Wealth''' |
− | |''''' | + | |'''''4 gold, 9 Silver, 8 Copper''''' |
− | |||
|- | |- | ||
− | |'''Total Wealth Stored in Locked Chest in Residence''' | + | |'''Total Wealth Stored in Locked Chest in Residence (446 Gold)''' |
− | |''''' | + | |'''''200gp- Emeralds x 2''''' |
− | |''''' | + | |'''''50gp- Fur Cloak''''' |
− | |''''' | + | |'''''30gp- Dwarven Steel Short Sword''''' |
+ | |'''''78gp- Dwarven Steel Ingots x 13''''' | ||
+ | |'''''88gp- Gold Coins in Beltpouch''''' | ||
|- | |- | ||
|} | |} | ||
− | == Future Shopping List | + | == Future Shopping List == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | |''' | + | |'''Emerald Earrings (to match my eyes)*''' |
|- | |- | ||
|'''Silver Holy Symbol of the Phoenix*''' | |'''Silver Holy Symbol of the Phoenix*''' | ||
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|- | |- | ||
|} | |} | ||
+ | *Long term | ||
== Money == | == Money == | ||
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|- | |- | ||
|'''Gold''' | |'''Gold''' | ||
− | |''''' | + | |'''''4 on person (88 gp in Locked Chest)''''' |
|- | |- | ||
|'''Electrum''' | |'''Electrum''' | ||
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|- | |- | ||
|'''Silver''' | |'''Silver''' | ||
− | |''''' | + | |'''''9''''' |
|- | |- | ||
|'''Copper''' | |'''Copper''' | ||
− | |''''' | + | |'''''8''''' |
|- | |- | ||
|'''Gems & Jewlery''' | |'''Gems & Jewlery''' | ||
− | |'''''Emeralds x 2 (100 GP Value each)( | + | |'''''Emeralds x 2 (100 GP Value each)(Chest)''''' |
|- | |- | ||
|} | |} | ||
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|'''First Level''' | |'''First Level''' | ||
|''''' 2 ''''' | |''''' 2 ''''' | ||
− | |''''' | + | |'''''0''''' |
|- | |- | ||
|'''Second Level''' | |'''Second Level''' | ||
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| ''1 || Color Spray'' || 0 || Instantaneous || 5x20x20 Wedge || V, S, M || 1 || Special || Color Flash 1d6 creatures Blind, Unconscious or Stunned. || Red, Yellow, Blue sand | | ''1 || Color Spray'' || 0 || Instantaneous || 5x20x20 Wedge || V, S, M || 1 || Special || Color Flash 1d6 creatures Blind, Unconscious or Stunned. || Red, Yellow, Blue sand | ||
|- | |- | ||
− | | ''1 || Identify'' || 0 || 1 Rd / Level || 1 Item/level || V,S,M || Special || None || Identify Magical Items | + | | ''1 || Identify'' || 0 || 1 Rd / Level || 1 Item/level || V,S,M || Special || None || Identify Magical Items || Pearl (100gp) & Owl Feather steeped in wine & drunk |
|- | |- | ||
− | | ''1 || Fist of Stone'' || 0 || 1 rd / level || Caster's Hand || V, S || 1 || None || Turns casters fist to stone and grants 18-00 strength | + | | ''1 || Fist of Stone'' || 0 || 1 rd / level || Caster's Hand || V, S || 1 || None || Turns casters fist to stone and grants 18-00 strength || None |
|- | |- | ||
− | | ''1 || | + | | ''1 || Spook'' || 30 FT || Special || 1 Creature || V,S || 1 || Negates || Scares creature and forces it to flee until saving. || None |
|} | |} | ||
− | Spells wanted to Find & Learn: '''1st:''' Mount-PHB, Copy-WHB, | + | Spells wanted to Find & Learn: '''1st:''' Mount-PHB, Copy-WHB, Burning Hands-PHB, Mending-PHB, Feather fall-PHB, Write-WSC. '''2nd:'''Strength-PHB, Cat's Grace-S&M, Blur-PHB, Stinking Cloud-PHB, Continual Light-PHB, Deep-pockets-PHB, ESP-PHB, Invisibility-PHB, Knock-PHB, Melf's Acid Arrow-PHB, Rope Trick-PHB, Web-PHB, Spectral Hand-PHB, Displace Self-S&M, Scare-PHB, Mirror Image-PHB, Detect Invisibility-PHB, Levitate-PHB. '''3rd:''' Haste-PHB, Dispel Magic-PHB, Fireball-PHB, Fly-PHB, Lightning Bolt-PHB, Protection from Normal Missiles-PHB, Vamperic Touch-PHB, Water Breathing-PHB, Wraithform-PHB, Tongues-PHB, Monster Summoning 1-PHB, Melf's Minute Meteors-PHB, Flame Arrow-PHB, Augmentation 1-Tome, Lance of Disruption-S&M, Far Reaching 1-Tome, Gust of Wind-PHB, Invisibility 10'Radius-PHB. |
== (Spell Book) == | == (Spell Book) == | ||
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| ''Fist of Stone-Tome of Magic''|| || || || | | ''Fist of Stone-Tome of Magic''|| || || || | ||
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− | | '' | + | | ''Spook-PHB'' || || || || |
|} | |} | ||
== Mage Spells Available to Learn == | == Mage Spells Available to Learn == | ||
{| class="wikitable" | {| class="wikitable" | ||
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| ''Strength'' | | ''Strength'' | ||
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|'''First Level''' | |'''First Level''' | ||
|''''' 4 ''''' | |''''' 4 ''''' | ||
− | |''''' | + | |'''''0''''' |
|- | |- | ||
|'''Second Level''' | |'''Second Level''' | ||
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! First Level (4) !! Second Level (0) !! Third Level (0) | ! First Level (4) !! Second Level (0) !! Third Level (0) | ||
|- | |- | ||
− | | ''Bless''||''Aid | + | | ''Bless''||''Aid''|| |
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− | | '' | + | | ''Combine''||''Augury''|| |
|- | |- | ||
− | | '' | + | | ''Command''||''Barkskin''|| |
|- | |- | ||
− | | '' | + | | ''Create Water''||''Chant''|| |
|- | |- | ||
− | | ''Light | + | | ''Cure Light Wounds''||''Charm Person or Mammal''|| |
|- | |- | ||
− | | '' | + | | ''Detect Evil''||''Detect Charm''|| |
|- | |- | ||
− | | '' | + | | ''Detect Magic''||''Dust Devil''|| |
|- | |- | ||
− | | '' | + | | ''Detect Poison''||''Enthrall''|| |
|- | |- | ||
− | | '' | + | | ''Detect Snares & Pits''||''Fire Trap''|| |
|- | |- | ||
− | | '' | + | | ''Endure Cold / Heat'' ||''Flame Blade''|| |
|- | |- | ||
− | | '' | + | | ''Light or Darkness'' ||''Find Traps''|| |
|- | |- | ||
− | | '' | + | | ''Locate Animals or Plants''||''Messeger''|| |
|- | |- | ||
− | | '' | + | | ''Magical Stone''||''Heat Metal''|| |
|- | |- | ||
− | | '' | + | | ''Protection from Evil''||''Hold Person''|| |
|- | |- | ||
− | | '' | + | | ''Purify Food & Drink''||''Know Alignment''|| |
|- | |- | ||
− | | '' | + | | ''Remove Fear''||''Produce Flame''|| |
|- | |- | ||
− | | '' | + | | ''Sanctuary'' ||''Resist Cold/Fire''|| |
|- | |- | ||
− | | '' | + | | ''Shillelagh''||''Silence 15 ft Radius''|| |
|- | |- | ||
− | | '' | + | | ''Analyze Balance-Tome''||''Slow Poison''|| |
|- | |- | ||
− | | '' | + | | ''Call Upon Faith-Tome''||''Spiritual Hammer''|| |
|- | |- | ||
− | | '' | + | | ''Ring of Hands-Tome''||''Speak with Animals''|| |
|- | |- | ||
− | | '' | + | | ''Sacred Guardian-Tome''||''Wyvern Watch''|| |
|- | |- | ||
− | | '' | + | | ''Blessed Watchfulness-S&M''||''Withdrawal''|| |
|- | |- | ||
− | | '' | + | | ''Calm Animal- S&M''||''Draw Upon Holy Might-Tome''|| |
|- | |- | ||
− | | '' | + | | ''Firelight- S&M''||''Music of the Spheres-Tome''|| |
|- | |- | ||
− | | '' | + | | ''Orisons- S&M''||''Mystic Transfer-Tome''|| |
|- | |- | ||
− | | '' | + | | ''Strength of Stone- S&M''||''Sanctify-Tome''|| |
|- | |- | ||
− | | '' | + | | ''Wind Column- S&M''||''Astral Awareness-S&M''|| |
|- | |- | ||
− | | '' | + | | ''Log of Ever burning''||''Cure Moderate Wounds-S&M''|| |
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− | | '' | + | | ''Dispel Fatigue''||''Iron Vigil-S&M''|| |
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− | | '' | + | | ''Invisibility to Undead'' ||''Resist Acid & Corrosion-S&M''|| |
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− | | | + | | ||''Restore Strength-S&M''|| |
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− | | | + | | ||''Soften Earth & Stone-S&M''|| |
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− | | | + | | ||''Watery Fist-S&M''|| |
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− | | ||'' | + | | ||''Snake Charm''|| |
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+ | | ||''Create Holy Symbol-Tome''|| | ||
|} | |} | ||
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|} | |} | ||
+ | == Motivation == | ||
− | + | Fariya is driven to fulfill her obligation to her master and there by become her own woman. Free from the confines of repayment of debt and favor. She appreciates the training she was given and is willing to repay her obligations to her master, but is willing to learn all she can and set herself up for a good life after her debt is payed. | |
− | + | ||
+ | * Motivated to purchase her own store and make her own way. | ||
+ | * Learn everything and anything she can to better her life and improve her way of living. | ||
+ | * Continue to bring the ways of the Jhon to others and prove that A'Salam is the only faith. | ||
− | '''Apothecaries Guild Member | + | '''Apothecaries Guild Member:''' |
+ | '''Requirements to Join''': Herbalist/Alchemist Proficiency; Must be nominated by an existing member of sufficient rank; enrollment dues 50 gp (6-month probationary period, can be ejected for any reason w/out recourse during this time) + monthly dues of 5 gp/month; oath of loyalty to the guild - will expose anyone practicing the arts of herbalism and associated preparations, with practice within the code of conduct of the guild which forbids the preparation of substances that are soley used as poisons, etc. etc.); cannot refuse reasonable requests of higher-ranking members of guild (e.g., assistance in preparation of materials, requests to obtain materials, etc. etc.); rank w/in guild will track with duration of membership & skill/proficiency in arts, but can be affected by services provided to guild (e.g., donation of materials, books, equipment, service to higher-ranking guild members, etc. etc); | ||
+ | '''Benefits''': licensed to practice herbalism and associated arts within the City freely (e.g., can purchase and open a shoppe); discounts on purchase of raw materials from city vendors; access to Guild library; can attend monthly feasts and occasional formal dinners/dances at guildhall; mingling and networking with guild members from across the city. | ||
− | '''Alcquemiste's Guild Member | + | '''Alcquemiste's Guild Member:''' |
+ | '''Requirements to Join''': proficiency/Class as Herbalist, Alchemist, Wizard; must be Nominated by an existing member of sufficient rank; enrollment dues: 100 gp (6-month probationary period, can be ejected for violations w/out recourse during this time) + monthly dues: 20 gp; cannot refuse any reasonable request from higher ranking guild members (typically will be assistance in experiments, requests to obtain materials or research, etc); rank w/in Guild will roughly track with class/proficiency level, but can also be raised by actions or service supporting the guild (e.g., donating books or equipment or magical items, completing tasks from higher-ranking members, etc.; must take an oath of complete secrecy regarding the arcane relationships within the guild - discussions about such topics, as well as magical research and/or experiments, must be held on guild property or other safe locations designated within the city, and may only involve other guild members. Violation of this results in immediate ejection and blacklisting from the guild. It is strongly implied that that will be the least of your worries should this occur, as you would earn the immediate enmity of the entire guild membership, having put their lives and livelihoods at risk. | ||
+ | '''Benefits''': allowed open an alcquemiste (chemistry) shoppe that trades in mundane, non-magical preparations only (e.g., solutions used in ornamentation, construction, entertainment, etc.); access to the guild library; free Evening-feast meals at Guild Hall on weekends, fee admission to parties, balls, or galas held by the guild; membership benefits apply to allied guildhalls in other cities (will be city-dependent); ability to network and socialize with guild members (within constraints mentioned above). | ||
− | == | + | == Personality == |
+ | Faryia is interested in all forms of Crafts. She enjoys weapon collecting of all sorts. Wishes she was of stronger build to be able to wear better armor when fighting but is happy with her magic and wishes to collect as many spells as she is able. Hopeing to one day have a large library of her own to read and learn from. | ||
− | + | *Quiet and Soft when in the civilized areas and cities. | |
− | + | *Fights like a caged animal when out of the Law controlled areas. | |
− | + | *Soft spot for young orphans and infirmed | |
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== Background == | == Background == | ||
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Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were. | Fariya never knew her parents but surmises that one of them must have been a mist elf. Her earliest memories are of an orphanage in Al-Ma’ij, on the coast of Southeastern Jhon. Nobody told her where she came from - although it was quite clear to her that several of them did in fact know who her parents were. | ||
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She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her. | She looked down the street in the direction he had told her to go. Taking a deep breath, she strode off in that direction towards whatever fate A’Salam had in mind for her. | ||
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