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Lastborn Myda
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==Personal Information== '''Name:''' Myda '''Power Level:''' 4 '''Age:''' 21 '''Height:''' 5'7β '''Weight:''' ??? '''Blood Type:''' B '''Style:''' Self Taught Staff Fighting '''Fighting Spirit:''' 43 '''Appearance:''' A very attractive woman with the ears and the tail of a skunk. Her black hair has a white strike down the middle of it. She tends not to wear much. [[File:Myda.png]] '''Reason For Fighting:''' βIt's fun! And I can make a living doing it!β '''Win Quote:''' βAnother job well done! Time to grab something to eat and hit the bar!β "There isn't a bounty on you? Uh...sorry about that." "You're not bad. I'll buy you a drink or three." '''Opening Pose:''' Taps her staff on the ground a couple of times, grins wide at her opponent and then takes her stance. '''Winning Pose:''' Spins her staff and then rests one end on the ground, her other hand on her hip. '''Taunt:''' Leans forward and makes a face at her opponent. '''Background:''' 21 years ago the (slightly) mad scientist Dr. Wolfenstien wanted to put his plan for humans fused with animal DNA into action using Prima as a catalyst. He would create an army of lion-men, bear-men and gorilla-men. But being only slightly mad, he decided to start with less dangerous animals first. And thus Myda was created. A girl with the ears and big, bushy tail of a skunk. No other powers, Dr. Wolfenstien just wanted to see if it was possible in the first place. With that done he turned his attention to his fantastic army and ignored Myda. Once she was old enough, Myda began to teach herself staff fighting and just a few years ago, she set out from the Doctor's castle to make a name for herself as a bounty hunter (she really wanted to be one ever since she saw a TV show about one.) ==Abilities== Strength: 1, Speed: 0, Stamina: 1 ==Bonuses== +1 Control, +2 Defense ==Qualities== Attractive, Buxom, Cute, Lucky, Suggestive Attire, Weapon Expert ==Weakness== Dangerous Job, Unintelligent ==Quirks== Distinctive Appearance, Fan Service, Gluttony ==Combat Skills== Combo: 5 Defense: 3 Evasion: 2 Ki: 4 Tactics: 3 ==Non-Combat Skills== Acrobatics: 6 Agility: 6 Athletics: 4 Awareness: 5 Fast Reflexes: 1 Perception: 3 Presence: 4 Property Damage: 7 Stealth: 3 Street Society: 2 Thug Thrashing: 4 ==Special Moves== ===Big Air Smash lvl 3=== D, DB, B + P '''Elements:''' Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might. ===Boomerang Staff Toss lvl 3=== D, DF, F + K '''Elements:''' Increased Damage x2 (1d6), Ranged Myda spins around and toss her staff at her opponent. It spins rapidly and travels parallel to the ground. The then quickly returns to her hands. ===Downward Smash lvl 2=== B + MP '''Elements:''' Anti-Air, Hard to Evade, Increased Stun Myda quickly brings her staff above her head and brings it down quickly. ===Frankenstiener lvl 2 Basic Throw=== MP + MK '''Elements:''' Position Shift, Throw Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her, ===Giant Headbutt lvl 2=== F + HP '''Elements:''' Counter, Increased Damage (1d8+1), Increased Stun Myda steps forward quickly and delivers a powerful headbutt. ===Home Run Swing lvl 3=== D, DF, F + P '''Elements:''' Critical Hit, Increased Knockback, Reach, Subtle Gripping her staff by the end, Myda swings her staff with all her might. ===Hop Kick lvl 2=== F + MK '''Elements:''' Hard to Evade x2, Increased Damage (1d8+1) With a short hop, Myda raises her foot over her head and brings it down at her opponent. ===Rising Upper Strike lvl 4=== D, F, DF + P '''Elements:''' Easy to Combo, Juggle, Knockdown, Launcher Ducking down low, Myda leaps up and swings her staff in a rising arc. ===Spinning Tornado Smash lvl 3=== D, DB, B + K '''Elements:''' Critical Hit, Harry, Increased Stun, Reach Myda spins forward at a high rate of speed and holds her staff out striking her opponent up to three times. ==Super Move== ===Flaming Boomerang Staff Hurl lvl 5=== QCF, QCF + P '''Elements:''' Increased Accuracy x3 (+1), Increased Damage x3 (1d10+1), No Ranged Response, Ranged, Very Fast Focusing all her ki into her staff, it bursts into flame. Myda then hurls it at her opponent with all her might. Weither it hits or misses, it returns to her hands. ===Upper Deck Grand Slam lvl 7=== HCF, QCB + P '''Elements:''' Critical Hit, Easy to Combo, Increased Accuracy x3 (+1), Increased Damage x2 (1d12), Increased Knockback, Invincibility x2, Juggle, Launcher, Reach, Subtle Myda begins with a Rising Upper Strike, lands and as her opponent falls she hits him with a powerful Home Run Swing.
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