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==Personal Information==
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'''Name:''' Myda Hunter '''Power Level:''' 1 '''Age:''' 21 '''Height:''' 5'7” '''Weight:''' ??? '''Blood Type:''' B '''Style:''' Self Taught Staff Fighting
 
 
'''Name:''' Myda   
 
'''Power Level:''' 4
 
'''Age:''' 21  
 
'''Height:''' 5'7”  
 
'''Weight:''' ???  
 
'''Blood Type:''' B  
 
'''Style:''' Self Taught Staff Fighting
 
'''Fighting Spirit:''' 43
 
  
 
'''Appearance:''' A very attractive woman with the ears and the tail of a skunk. Her black hair has a white strike down the middle of it. She tends not to wear much.
 
'''Appearance:''' A very attractive woman with the ears and the tail of a skunk. Her black hair has a white strike down the middle of it. She tends not to wear much.
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'''Reason For Fighting:''' “It's fun! And I can make a living doing it!”
 
'''Reason For Fighting:''' “It's fun! And I can make a living doing it!”
  
'''Win Quote:''' “Another job well done! Time to grab something to eat and hit the bar!”
+
Strength: 1
 
+
Speed: 0
"There isn't a bounty on you? Uh...sorry about that."
+
Stamina: 1
 
 
"You're not bad. I'll buy you a drink or three."
 
 
 
'''Opening Pose:''' Taps her staff on the ground a couple of times, grins wide at her opponent and then takes her stance.
 
 
 
'''Winning Pose:''' Spins her staff and then rests one end on the ground, her other hand on her hip.
 
 
 
'''Taunt:''' Leans forward and makes a face at her opponent.
 
 
 
'''Background:''' 21 years ago the (slightly) mad scientist Dr. Wolfenstien wanted to put his plan for humans fused with animal DNA into action using Prima as a catalyst. He would create an army of lion-men, bear-men and gorilla-men. But being only slightly mad, he decided to start with less dangerous animals first.
 
 
 
And thus Myda was created. A girl with the ears and big, bushy tail of a skunk. No other powers, Dr. Wolfenstien just wanted to see if it was possible in the first place. With that done he turned his attention to his fantastic army and ignored Myda.
 
 
 
Once she was old enough, Myda began to teach herself staff fighting and just a few years ago, she set out from the Doctor's castle to make a name for herself as a bounty hunter (she really wanted to be one ever since she saw a TV show about one.)
 
 
 
==Abilities==
 
 
 
Strength: 1, Speed: 0, Stamina: 1
 
  
==Bonuses==
+
'''Qualities'''
+1 Control, +2 Defense
+
Attractive
 +
Buxom
 +
Cute
 +
Lucky
 +
Suggestive Attire
  
==Qualities==
+
'''Weakness'''
Attractive, Buxom, Cute, Lucky, Suggestive Attire, Weapon Expert
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Dangerous Job
 
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Unintelligent
==Weakness==
 
Dangerous Job, Unintelligent
 
 
 
==Quirks==
 
Distinctive Appearance, Fan Service, Gluttony
 
 
 
==Combat Skills==
 
 
 
Combo: 5
 
  
 +
'''Quirks'''
 +
Distinctive Appearance
 +
Fan Service
 +
Gluttony
 +
'''
 +
Combat Skills'''
 +
Combo: 2
 
Defense: 3
 
Defense: 3
 
 
Evasion: 2
 
Evasion: 2
 
+
'''
Ki: 4
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Non-Combat Skills'''
 
+
Acrobatics: 3
Tactics: 3
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Agility: 1
 
+
Athletics: 2
==Non-Combat Skills==
 
 
 
Acrobatics: 6
 
 
 
Agility: 6
 
 
 
Athletics: 4
 
 
 
Awareness: 5
 
 
 
 
Fast Reflexes: 1
 
Fast Reflexes: 1
 
 
Perception: 3
 
Perception: 3
 +
Presence: 1
 +
Property Damage: 2
 +
Thug Thrashing: 2
  
Presence: 4
+
'''Special Techniques'''
 
 
Property Damage: 7
 
 
 
Stealth: 3
 
 
 
Street Society: 2
 
 
 
Thug Thrashing: 4
 
  
==Special Moves==
+
'''Big Air Smash lvl 3'''
 
 
===Big Air Smash lvl 3===
 
 
D, DB, B + P
 
D, DB, B + P
 
 
'''Elements:''' Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift
 
'''Elements:''' Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift
 
 
Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might.
 
Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might.
  
===Boomerang Staff Toss lvl 3===
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'''Frankenstiener lvl 2 Basic Throw'''
 
 
D, DF, F + K
 
 
 
'''Elements:''' Increased Damage x2 (1d6), Ranged
 
 
 
Myda spins around and toss her staff at her opponent. It spins rapidly and travels parallel to the ground. The then quickly returns to her hands.
 
 
 
===Downward Smash lvl 2===
 
B + MP
 
 
 
'''Elements:''' Anti-Air, Hard to Evade, Increased Stun
 
 
 
Myda quickly brings her staff above her head and brings it down quickly.
 
 
 
===Frankenstiener lvl 2 Basic Throw===
 
 
MP + MK
 
MP + MK
 
 
'''Elements:''' Position Shift, Throw
 
'''Elements:''' Position Shift, Throw
 
 
Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her,
 
Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her,
  
===Giant Headbutt lvl 2===
+
'''Home Run Swing lvl 3'''
F + HP
 
 
 
'''Elements:''' Counter, Increased Damage (1d8+1), Increased Stun
 
 
 
Myda steps forward quickly and delivers a powerful headbutt.
 
 
 
===Home Run Swing lvl 3===
 
 
D, DF, F + P
 
D, DF, F + P
 
 
'''Elements:''' Critical Hit, Increased Knockback, Reach, Subtle
 
'''Elements:''' Critical Hit, Increased Knockback, Reach, Subtle
 +
Gripping her staff by the end of her staff, Myda swings her staff with all her might.
  
Gripping her staff by the end, Myda swings her staff with all her might.
+
'''Rising Upper Strike lvl 4'''
 
 
===Hop Kick lvl 2===
 
 
 
F + MK
 
 
 
'''Elements:''' Hard to Evade x2, Increased Damage (1d8+1)
 
 
 
With a short hop, Myda raises her foot over her head and brings it down at her opponent.
 
 
 
===Rising Upper Strike lvl 4===
 
 
D, F, DF + P
 
D, F, DF + P
 
 
'''Elements:''' Easy to Combo, Juggle, Knockdown, Launcher
 
'''Elements:''' Easy to Combo, Juggle, Knockdown, Launcher
 
 
Ducking down low, Myda leaps up and swings her staff in a rising arc.
 
Ducking down low, Myda leaps up and swings her staff in a rising arc.
  
===Spinning Tornado Smash lvl 3===
+
'''Win Quote:''' “Another job well done! Time to grab something to eat and hit the bar!”
 +
"There isn't a bounty on you? Uh...sorry about that."
 +
"You're not bad. I'll buy you a drink or three."
 +
'''
 +
Opening Pose:''' Taps her staff on the ground a couple of times, grins wide at her opponent and then takes her stance.
  
D, DB, B + K
+
'''Winning Pose:''' Spins her staff and then rests one end on the ground, her other hand on her hip.
  
'''Elements:''' Critical Hit, Harry, Increased Stun, Reach
+
'''Taunt:''' Leans forward and makes a face at her opponent.
  
Myda spins forward at a high rate of speed and holds her staff out striking her opponent up to three times.
+
'''Background:''' 21 years ago the (slightly) mad scientist Dr. Wolfenstien wanted to put his plan for humans fused with animal DNA into action using Prima as a catalyst. He would create an army of lion-men, bear-men and gorilla-men. But being only slightly mad, he decided to start with less dangerous animals first.
  
==Super Move==
+
And thus Myda was created. A girl with the ears and big, bushy tail of a skunk. No other powers, Dr. Wolfenstien just wanted to see if it was possible in the first place. With that done he turned his attention to his fantastic army and ignored Myda.
===Flaming Boomerang Staff Hurl lvl 5===
 
QCF, QCF + P
 
  
'''Elements:''' Increased Accuracy x3 (+1), Increased Damage x3 (1d10+1), No Ranged Response, Ranged, Very Fast
+
Once she was old enough, Myda began to teach herself staff fighting and just a few years ago, she set out from the Doctor's castle to make a name for herself as a bounty hunter (she really wanted to be one ever since she saw a TV show about one.)
 
 
Focusing all her ki into her staff, it bursts into flame. Myda then hurls it at her opponent with all her might. Weither it hits or misses, it returns to her hands.
 
 
 
===Upper Deck Grand Slam lvl 7===
 
HCF, QCB + P
 
 
 
'''Elements:''' Critical Hit, Easy to Combo, Increased Accuracy x3 (+1), Increased Damage x2 (1d12), Increased Knockback, Invincibility x2, Juggle, Launcher, Reach, Subtle
 
 
 
Myda begins with a Rising Upper Strike, lands and as her opponent falls she hits him with a powerful Home Run Swing.
 

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