Editing Leandar
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[working on a background and motivation] | [working on a background and motivation] | ||
− | |||
− | |||
Line 15: | Line 13: | ||
| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | |10|| | + | |10|| 18|| 11|| 11|| 18|| 10 |
|- | |- | ||
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
|} | |} | ||
− | *Level: | + | *Level: 8 |
*Race: Half-Elf | *Race: Half-Elf | ||
*Class: Ranger | *Class: Ranger | ||
Line 32: | Line 30: | ||
*Background: Outlander | *Background: Outlander | ||
*Piety | *Piety | ||
− | **Malar | + | **Malar 1 |
− | *Proficiency bonus: + | + | *Proficiency bonus: +3 |
− | *Total Hit Points: | + | *Total Hit Points: 38 (need to roll for 8th level) |
− | *Passive Perception: | + | *Passive Perception: 17 |
− | *Armor Class: | + | *Armor Class: 16 |
*Speed: 35 feet (7 inches) | *Speed: 35 feet (7 inches) | ||
Line 49: | Line 47: | ||
<div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | <div style="column-count:4;-moz-column-count:4;-webkit-column-count:4"> | ||
− | *Acrobatics (Dex) + | + | *Acrobatics (Dex) +4 |
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +7 |
*Arcana (Int) +0 | *Arcana (Int) +0 | ||
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +3 |
*Deception (Cha) +0 | *Deception (Cha) +0 | ||
*History (Int) +0 | *History (Int) +0 | ||
− | *'''Insight''' (Wis) + | + | *'''Insight''' (Wis) +7 |
*Intimidation (Cha) +0 | *Intimidation (Cha) +0 | ||
− | *'''Investigation''' (Int) + | + | *'''Investigation''' (Int) +3 |
− | *Medicine (Wis) + | + | *Medicine (Wis) +4 |
*Nature (Int) +0 | *Nature (Int) +0 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +7 |
*Performance (Cha) +0 | *Performance (Cha) +0 | ||
*Persuasion (Cha) +0 | *Persuasion (Cha) +0 | ||
*Religion (Int) +0 | *Religion (Int) +0 | ||
− | *Sleight of Hand (Dex) + | + | *Sleight of Hand (Dex) +4 |
− | *'''Stealth''' (Dex) + | + | *'''Stealth''' (Dex) +7 |
− | *'''Survival''' (Wis) + | + | *'''Survival''' (Wis) +7 |
</div> | </div> | ||
Line 86: | Line 84: | ||
**Can recall terrain, general layout, and general location | **Can recall terrain, general layout, and general location | ||
**Can locate locate food & water for self and up to five others (so long as food & water are available) | **Can locate locate food & water for self and up to five others (so long as food & water are available) | ||
− | *Favored Enemy: Goblinoid, Orcs, Giants | + | *Favored Enemy: Goblinoid, Orcs, Giants |
**Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | **Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | ||
− | *Natural Explorer: Grassland, Forest | + | *Natural Explorer: Grassland, Forest |
**Proficiency bonus is doubled on Intelligence and Wisdom checks related to the favored terrain. | **Proficiency bonus is doubled on Intelligence and Wisdom checks related to the favored terrain. | ||
**Traveling for an hour or more in favored terrain gains the following benefits: | **Traveling for an hour or more in favored terrain gains the following benefits: | ||
Line 101: | Line 99: | ||
**Pass through nonmagical plants without taking damage or being slowed | **Pass through nonmagical plants without taking damage or being slowed | ||
**Advantage on magical plants or magically manipulated plants, such as Entangled | **Advantage on magical plants or magically manipulated plants, such as Entangled | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Fighting Style: Archery (+2 to ranged attacks) | *Fighting Style: Archery (+2 to ranged attacks) | ||
Line 118: | Line 106: | ||
**Ranged attacks ignore half cover and three-quarters cover. | **Ranged attacks ignore half cover and three-quarters cover. | ||
**May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | **May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | ||
− | |||
− | |||
− | |||
− | |||
*Beastmaster | *Beastmaster | ||
Line 131: | Line 115: | ||
**Exceptional Training | **Exceptional Training | ||
***On a turn the beast doesn't attack, you can use your bonus action to command beast to Dsh, Disengage, Dodge, or Help. | ***On a turn the beast doesn't attack, you can use your bonus action to command beast to Dsh, Disengage, Dodge, or Help. | ||
− | |||
− | |||
− | |||
*Spells | *Spells | ||
**Spell Stats | **Spell Stats | ||
− | ***Attack: + | + | ***Attack: +7 (Wis Mod + Proficiency Bonus) |
− | ***Spell DC: | + | ***Spell DC: 15 (8 + Wis Mod + Proficiency Bonus) |
− | ***Know | + | ***Know Five Spells |
− | |||
**Level 1 (4 slots) | **Level 1 (4 slots) | ||
***Hunters Mark | ***Hunters Mark | ||
Line 156: | Line 136: | ||
****The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet (1 inch) of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on failed save, or half as much damage on a successful one. | ****The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet (1 inch) of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on failed save, or half as much damage on a successful one. | ||
****Higher levels: When using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). | ****Higher levels: When using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). | ||
− | *** | + | ***Absorb Elements |
− | ****Casting Time: 1 action | + | ****Casting Time: 1 reaction action after taking acid/cold/fire/lighting/thunder damage. |
− | ****Range: | + | ****Range: Self |
− | ****Components: | + | ****Components: S |
− | ****Duration: | + | ****Duration: 1 round |
− | **** | + | ****The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. |
− | ****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, | + | ****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. |
− | |||
**Level 2 (3 slots) | **Level 2 (3 slots) | ||
***Cordon of Arrows | ***Cordon of Arrows | ||
Line 171: | Line 150: | ||
****Duration: 8 hours | ****Duration: 8 hours | ||
****4 pieces of ammunition. If a creature comes within 30 feet (6 squares), then one piece of ammunition flies out towards it. Must make a Dex save or take 1d6 piercing damage. Can be made to ignore particular creatures. Ammo is destroyed upon use. | ****4 pieces of ammunition. If a creature comes within 30 feet (6 squares), then one piece of ammunition flies out towards it. Must make a Dex save or take 1d6 piercing damage. Can be made to ignore particular creatures. Ammo is destroyed upon use. | ||
− | + | ***TBA/TBD | |
− | ** | ||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*ASIs: | *ASIs: | ||
**4th: Sharpshooter feat | **4th: Sharpshooter feat | ||
− | **8th | + | **8th: TBD |
− | |||
− | |||
− | |||
==Weapons and Armor== | ==Weapons and Armor== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Longbow | *Longbow | ||
− | **+ | + | **+9 to hit |
− | **1d8+ | + | **1d8+6 piercing damage |
**Range 150/600 | **Range 150/600 | ||
*Spear (versatile, thrown) | *Spear (versatile, thrown) | ||
**1-handed | **1-handed | ||
− | ***+ | + | ***+3 to hit |
***1d6 piercing damage | ***1d6 piercing damage | ||
**2-handed | **2-handed | ||
− | ***+ | + | ***+3 to hit |
***1d8 piercing damage | ***1d8 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+9 to hit |
− | ***1d6+ | + | ***1d6+4 piercing damage |
***Range 20/60 | ***Range 20/60 | ||
*Dagger (finesse, light, thrown) | *Dagger (finesse, light, thrown) | ||
**Melee | **Melee | ||
− | ***+ | + | ***+7 to hit |
− | ***1d4+ | + | ***1d4+4 piercing damage |
**Thrown | **Thrown | ||
− | ***+ | + | ***+7 to hit |
− | ***1d4+ | + | ***1d4+4 piercing damage |
***Range 20/60 | ***Range 20/60 | ||
Line 286: | Line 189: | ||
==Retainers, Familiars, and Mounts== | ==Retainers, Familiars, and Mounts== | ||
− | Guri - lion | + | Guri - young lion |
− | |||
{| {{table}} | {| {{table}} | ||
| align="center" style="background:#f0f0f0;"|'''STR''' | | align="center" style="background:#f0f0f0;"|'''STR''' | ||
Line 296: | Line 198: | ||
| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | | | + | |14|| 15|| 10|| 3|| 14|| 7 |
|- | |- | ||
− | |||
| align="center" style="background:#f0f0f0;"|'''+2''' | | align="center" style="background:#f0f0f0;"|'''+2''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+2''' |
+ | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
| align="center" style="background:#f0f0f0;"|'''-4''' | | align="center" style="background:#f0f0f0;"|'''-4''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+2''' |
− | | align="center" style="background:#f0f0f0;"|'''- | + | | align="center" style="background:#f0f0f0;"|'''-2''' |
|} | |} | ||
− | + | *Hit points: 28 (Ranger level x4) | |
− | *Hit points: | + | *AC 17 (Armor + Dex Mod + Prof Bonus) |
− | *AC | ||
*Studded Leather barding (12 + Dex Mod AC) | *Studded Leather barding (12 + Dex Mod AC) | ||
*Speed | *Speed | ||
**50 ft (10 inches) | **50 ft (10 inches) | ||
− | + | **Climb 40 ft (8 inches) | |
− | |||
*Skills | *Skills | ||
− | **Perception + | + | **Perception +7 |
− | **Stealth + | + | **Stealth +9 |
− | **Passive Perception + | + | **Passive Perception +17 |
− | |||
− | |||
*Attacks | *Attacks | ||
**Bite | **Bite | ||
− | ***+ | + | ***+7 to hit |
− | *** | + | ***1d6+5 piercing damage |
**Claw | **Claw | ||
− | ***+ | + | ***+7 to hit |
− | *** | + | ***1d4+5 slashing damage |
− | |||
− | |||
− | |||
**Pounce | **Pounce | ||
***move 20 ft or more and then attack | ***move 20 ft or more and then attack | ||
***target must make DC 12 saving throw or be knocked prone | ***target must make DC 12 saving throw or be knocked prone | ||
***If knocked prone, make a bite attack. | ***If knocked prone, make a bite attack. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Possessions, Mundane== | ==Possessions, Mundane== | ||
Line 363: | Line 250: | ||
==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 1,424 |
Silver: 0 | Silver: 0 | ||
Line 373: | Line 260: | ||
*Equipment | *Equipment | ||
**Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | **Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Consumables | *Consumables | ||
**Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | **Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | ||
**Magic Arrow +2 - +2 to Attack roll AND damage. Once used, becomes regular arrow again. | **Magic Arrow +2 - +2 to Attack roll AND damage. Once used, becomes regular arrow again. | ||
− | **Magic Arrow +1 ( | + | **Magic Arrow +1 (6 of them) - +1 to Attack roll AND damage. Once used, becomes regular arrow again. |
==Item Formualas== | ==Item Formualas== | ||
− | |||
− | |||
− | |||
− | |||
Uncommon | Uncommon | ||
*Magic Arrow +1 | *Magic Arrow +1 | ||
− | |||
− | |||
--------------------- | --------------------- | ||
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] | [[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] |