Editing Leandar
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | |10|| 20|| | + | |10|| 20|| 11|| 11|| 18|| 10 |
|- | |- | ||
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
| align="center" style="background:#f0f0f0;"|'''+5''' | | align="center" style="background:#f0f0f0;"|'''+5''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
|} | |} | ||
− | *Level: | + | *Level: 10 |
*Race: Half-Elf | *Race: Half-Elf | ||
*Class: Ranger | *Class: Ranger | ||
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*Background: Outlander | *Background: Outlander | ||
*Piety | *Piety | ||
− | **Malar | + | **Malar 1 |
− | *Proficiency bonus: + | + | *Proficiency bonus: +4 |
− | *Total Hit Points: | + | *Total Hit Points: 52 (need to roll) |
− | *Passive Perception: | + | *Passive Perception: 18 |
− | *Armor Class: | + | *Armor Class: 17 |
*Speed: 35 feet (7 inches) | *Speed: 35 feet (7 inches) | ||
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*Acrobatics (Dex) +5 | *Acrobatics (Dex) +5 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +8 |
*Arcana (Int) +0 | *Arcana (Int) +0 | ||
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +4 |
*Deception (Cha) +0 | *Deception (Cha) +0 | ||
*History (Int) +0 | *History (Int) +0 | ||
− | *'''Insight''' (Wis) + | + | *'''Insight''' (Wis) +8 |
*Intimidation (Cha) +0 | *Intimidation (Cha) +0 | ||
− | *'''Investigation''' (Int) + | + | *'''Investigation''' (Int) +4 |
− | *Medicine (Wis) + | + | *Medicine (Wis) +4 |
*Nature (Int) +0 | *Nature (Int) +0 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +8 |
*Performance (Cha) +0 | *Performance (Cha) +0 | ||
*Persuasion (Cha) +0 | *Persuasion (Cha) +0 | ||
*Religion (Int) +0 | *Religion (Int) +0 | ||
*Sleight of Hand (Dex) +5 | *Sleight of Hand (Dex) +5 | ||
− | *'''Stealth''' (Dex) + | + | *'''Stealth''' (Dex) +9 |
− | *'''Survival''' (Wis) + | + | *'''Survival''' (Wis) +8 |
</div> | </div> | ||
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**Can recall terrain, general layout, and general location | **Can recall terrain, general layout, and general location | ||
**Can locate locate food & water for self and up to five others (so long as food & water are available) | **Can locate locate food & water for self and up to five others (so long as food & water are available) | ||
− | *Favored Enemy: Goblinoid, Orcs, Giants | + | *Favored Enemy: Goblinoid, Orcs, Giants |
**Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | **Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | ||
*Natural Explorer: Grassland, Forest, TBD | *Natural Explorer: Grassland, Forest, TBD | ||
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**Advantage on magical plants or magically manipulated plants, such as Entangled | **Advantage on magical plants or magically manipulated plants, such as Entangled | ||
*Hiding in Plain Sight | *Hiding in Plain Sight | ||
− | ** | + | **(will fill in later) |
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**Ranged attacks ignore half cover and three-quarters cover. | **Ranged attacks ignore half cover and three-quarters cover. | ||
**May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | **May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | ||
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**Exceptional Training | **Exceptional Training | ||
***On a turn the beast doesn't attack, you can use your bonus action to command beast to Dsh, Disengage, Dodge, or Help. | ***On a turn the beast doesn't attack, you can use your bonus action to command beast to Dsh, Disengage, Dodge, or Help. | ||
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*Spells | *Spells | ||
**Spell Stats | **Spell Stats | ||
− | ***Attack: + | + | ***Attack: +8 (Wis Mod + Proficiency Bonus) |
− | ***Spell DC: | + | ***Spell DC: 16 (8 + Wis Mod + Proficiency Bonus) |
− | ***Know | + | ***Know Six Spells |
**Level 1 (4 slots) | **Level 1 (4 slots) | ||
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****The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet (1 inch) of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on failed save, or half as much damage on a successful one. | ****The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. In addition to the normal effect of the attack, the target of the attack and each creature within 5 feet (1 inch) of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on failed save, or half as much damage on a successful one. | ||
****Higher levels: When using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). | ****Higher levels: When using a spell slot of 2nd level or higher, the damage increases by 1d10 for each slot level above 1st (to a maximum of 6d10). | ||
− | *** | + | ***Absorb Elements |
− | ****Casting Time: 1 action | + | ****Casting Time: 1 reaction action after taking acid/cold/fire/lighting/thunder damage. |
− | ****Range: | + | ****Range: Self |
− | ****Components: | + | ****Components: S |
− | ****Duration: | + | ****Duration: 1 round |
− | **** | + | ****The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends. |
− | ****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, | + | ****Higher levels: When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st. |
**Level 2 (3 slots) | **Level 2 (3 slots) | ||
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****4 pieces of ammunition. If a creature comes within 30 feet (6 squares), then one piece of ammunition flies out towards it. Must make a Dex save or take 1d6 piercing damage. Can be made to ignore particular creatures. Ammo is destroyed upon use. | ****4 pieces of ammunition. If a creature comes within 30 feet (6 squares), then one piece of ammunition flies out towards it. Must make a Dex save or take 1d6 piercing damage. Can be made to ignore particular creatures. Ammo is destroyed upon use. | ||
− | **Level 3 | + | **Level 3 (2 slots) |
− | + | ***TBD | |
− | + | ***TBD | |
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**4th: Sharpshooter feat | **4th: Sharpshooter feat | ||
**8th: DEX to 20 | **8th: DEX to 20 | ||
− | * | + | |
− | ** | + | |
− | ** | + | *Euryale |
+ | **-2 to all saving throws | ||
+ | **Curse. Cannot be lifted except by a god/deity/goddess | ||
==Weapons and Armor== | ==Weapons and Armor== | ||
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*Longbow | *Longbow | ||
− | **+ | + | **+11 to hit |
**1d8+7 piercing damage | **1d8+7 piercing damage | ||
**Range 150/600 | **Range 150/600 | ||
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*Spear (versatile, thrown) | *Spear (versatile, thrown) | ||
**1-handed | **1-handed | ||
− | ***+ | + | ***+4 to hit |
***1d6 piercing damage | ***1d6 piercing damage | ||
**2-handed | **2-handed | ||
− | ***+ | + | ***+4 to hit |
***1d8 piercing damage | ***1d8 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+11 to hit |
***1d6+5 piercing damage | ***1d6+5 piercing damage | ||
***Range 20/60 | ***Range 20/60 | ||
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*Dagger (finesse, light, thrown) | *Dagger (finesse, light, thrown) | ||
**Melee | **Melee | ||
− | ***+ | + | ***+9 to hit |
***1d4+5 piercing damage | ***1d4+5 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+11 to hit |
***1d4+5 piercing damage | ***1d4+5 piercing damage | ||
***Range 20/60 | ***Range 20/60 | ||
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==Retainers, Familiars, and Mounts== | ==Retainers, Familiars, and Mounts== | ||
− | Guri - lion | + | Guri - lion (add in lion stats) |
− | |||
{| {{table}} | {| {{table}} | ||
| align="center" style="background:#f0f0f0;"|'''STR''' | | align="center" style="background:#f0f0f0;"|'''STR''' | ||
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− | *Hit points: | + | *Hit points: 40 (Ranger level x4) |
− | *AC | + | *AC 18 (Armor + Dex Mod + Prof Bonus) |
*Studded Leather barding (12 + Dex Mod AC) | *Studded Leather barding (12 + Dex Mod AC) | ||
*Speed | *Speed | ||
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*Skills | *Skills | ||
− | **Perception + | + | **Perception +7 |
− | **Stealth + | + | **Stealth +10 |
− | **Passive Perception + | + | **Passive Perception +17 |
*Attacks | *Attacks | ||
**Bite | **Bite | ||
− | ***+ | + | ***+9 to hit |
− | ***1d8+ | + | ***1d8+7 piercing damage |
**Claw | **Claw | ||
− | ***+ | + | ***+9 to hit |
− | ***1d6+ | + | ***1d6+7 slashing damage |
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**Running leap | **Running leap | ||
***part of its movement AND after a 10 foot running start, can jump up to 25 feet | ***part of its movement AND after a 10 foot running start, can jump up to 25 feet | ||
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==Possessions, Mundane== | ==Possessions, Mundane== | ||
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==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 22,869 |
Silver: 0 | Silver: 0 | ||
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**Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | **Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | ||
**Cloak of ______ (from a sun cow) - +1 AC. +1 to all saving throws. Opponents have Disadvantage on ranged attacks against wearer. May use _____ action (bonus?) to light up an area with a 30' radius. Attuned. | **Cloak of ______ (from a sun cow) - +1 AC. +1 to all saving throws. Opponents have Disadvantage on ranged attacks against wearer. May use _____ action (bonus?) to light up an area with a 30' radius. Attuned. | ||
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*Consumables | *Consumables | ||
**Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | **Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | ||
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==Item Formualas== | ==Item Formualas== | ||
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Uncommon | Uncommon | ||
*Magic Arrow +1 | *Magic Arrow +1 | ||
**a week and a half per arrow to create, half the time it would take to make a non-consumable item. | **a week and a half per arrow to create, half the time it would take to make a non-consumable item. | ||
− | **One-shot magic items also take half the money to make | + | **One-shot magic items also take half the money to make, so 250 gold pieces per arrow. |
--------------------- | --------------------- | ||
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] | [[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] |