Editing Leandar
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | |10|| 20|| | + | |10|| 20|| 11|| 11|| 18|| 10 |
|- | |- | ||
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
| align="center" style="background:#f0f0f0;"|'''+5''' | | align="center" style="background:#f0f0f0;"|'''+5''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
|} | |} | ||
− | *Level: | + | *Level: 11 |
*Race: Half-Elf | *Race: Half-Elf | ||
*Class: Ranger | *Class: Ranger | ||
Line 32: | Line 32: | ||
*Background: Outlander | *Background: Outlander | ||
*Piety | *Piety | ||
− | **Malar | + | **Malar 5 |
− | *Proficiency bonus: + | + | *Proficiency bonus: +4 |
− | *Total Hit Points: | + | *Total Hit Points: 69 |
− | *Passive Perception: | + | *Passive Perception: 18 |
− | *Armor Class: | + | *Armor Class: 17 |
*Speed: 35 feet (7 inches) | *Speed: 35 feet (7 inches) | ||
Line 50: | Line 50: | ||
*Acrobatics (Dex) +5 | *Acrobatics (Dex) +5 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +8 |
*Arcana (Int) +0 | *Arcana (Int) +0 | ||
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +4 |
*Deception (Cha) +0 | *Deception (Cha) +0 | ||
*History (Int) +0 | *History (Int) +0 | ||
− | *'''Insight''' (Wis) + | + | *'''Insight''' (Wis) +8 |
*Intimidation (Cha) +0 | *Intimidation (Cha) +0 | ||
− | *'''Investigation''' (Int) + | + | *'''Investigation''' (Int) +4 |
− | *Medicine (Wis) + | + | *Medicine (Wis) +4 |
*Nature (Int) +0 | *Nature (Int) +0 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +8 |
*Performance (Cha) +0 | *Performance (Cha) +0 | ||
*Persuasion (Cha) +0 | *Persuasion (Cha) +0 | ||
*Religion (Int) +0 | *Religion (Int) +0 | ||
*Sleight of Hand (Dex) +5 | *Sleight of Hand (Dex) +5 | ||
− | *'''Stealth''' (Dex) + | + | *'''Stealth''' (Dex) +9 |
− | *'''Survival''' (Wis) + | + | *'''Survival''' (Wis) +8 |
</div> | </div> | ||
Line 86: | Line 86: | ||
**Can recall terrain, general layout, and general location | **Can recall terrain, general layout, and general location | ||
**Can locate locate food & water for self and up to five others (so long as food & water are available) | **Can locate locate food & water for self and up to five others (so long as food & water are available) | ||
− | *Favored Enemy: Goblinoid, Orcs, Giants | + | *Favored Enemy: Goblinoid, Orcs, Giants |
**Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | **Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | ||
*Natural Explorer: Grassland, Forest, TBD | *Natural Explorer: Grassland, Forest, TBD | ||
Line 103: | Line 103: | ||
*Hiding in Plain Sight | *Hiding in Plain Sight | ||
**spend one minutes (10 turns/rounds) | **spend one minutes (10 turns/rounds) | ||
− | **must have access to naturally occurring materials to create | + | **must have access to naturally occurring materials to create camoufalge |
**Once camouflaged, try to hide. Gain +10 bonus to Dex (Stealth) check as long as remain there without moving or taking actions. | **Once camouflaged, try to hide. Gain +10 bonus to Dex (Stealth) check as long as remain there without moving or taking actions. | ||
**Once you move or take an reaction or action, then you must camouflage again to gain the benefit | **Once you move or take an reaction or action, then you must camouflage again to gain the benefit | ||
− | |||
− | |||
− | |||
− | |||
Line 118: | Line 114: | ||
**Ranged attacks ignore half cover and three-quarters cover. | **Ranged attacks ignore half cover and three-quarters cover. | ||
**May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | **May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | ||
− | |||
− | |||
− | |||
Line 132: | Line 125: | ||
***On a turn the beast doesn't attack, you can use your bonus action to command beast to Dsh, Disengage, Dodge, or Help. | ***On a turn the beast doesn't attack, you can use your bonus action to command beast to Dsh, Disengage, Dodge, or Help. | ||
**Bestial Fury | **Bestial Fury | ||
− | + | **When you expend an attack for it to attack, your animal may make two attacks OR use the Multiattack feature if it has that. | |
*Spells | *Spells | ||
**Spell Stats | **Spell Stats | ||
− | ***Attack: + | + | ***Attack: +8 (Wis Mod + Proficiency Bonus) |
− | ***Spell DC: | + | ***Spell DC: 16 (8 + Wis Mod + Proficiency Bonus) |
− | ***Know | + | ***Know Seven (7) Spells |
**Level 1 (4 slots) | **Level 1 (4 slots) | ||
Line 193: | Line 186: | ||
****Whether you hit or miss, each creature within 10 feet (2 squares) must make a dexterity saving throw. If they fail, they take 2d8 lightning damage. If they succeed, damage is halved. | ****Whether you hit or miss, each creature within 10 feet (2 squares) must make a dexterity saving throw. If they fail, they take 2d8 lightning damage. If they succeed, damage is halved. | ||
****Higher levels: When cast at 4th level or high, damage is increased by 1d8 for each slot above third (5d8 for 4th, 6d8 for 5th). | ****Higher levels: When cast at 4th level or high, damage is increased by 1d8 for each slot above third (5d8 for 4th, 6d8 for 5th). | ||
− | *** | + | ***TBD |
− | ****Casting Time | + | ****Casting Time |
− | ****Components: | + | ****Components: |
− | ****Duration | + | ****Duration |
− | ****description | + | ****description |
− | + | ****Higher levels: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | **** | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Line 239: | Line 197: | ||
**4th: Sharpshooter feat | **4th: Sharpshooter feat | ||
**8th: DEX to 20 | **8th: DEX to 20 | ||
− | * | + | |
− | ** | + | |
− | ** | + | *Euryale |
+ | **-2 to all saving throws | ||
+ | **Curse. Cannot be lifted except by a god/deity/goddess | ||
==Weapons and Armor== | ==Weapons and Armor== | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Longbow | *Longbow | ||
− | **+ | + | **+11 to hit |
**1d8+7 piercing damage | **1d8+7 piercing damage | ||
**Range 150/600 | **Range 150/600 | ||
Line 262: | Line 212: | ||
*Spear (versatile, thrown) | *Spear (versatile, thrown) | ||
**1-handed | **1-handed | ||
− | ***+ | + | ***+4 to hit |
***1d6 piercing damage | ***1d6 piercing damage | ||
**2-handed | **2-handed | ||
− | ***+ | + | ***+4 to hit |
***1d8 piercing damage | ***1d8 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+11 to hit |
***1d6+5 piercing damage | ***1d6+5 piercing damage | ||
***Range 20/60 | ***Range 20/60 | ||
Line 274: | Line 224: | ||
*Dagger (finesse, light, thrown) | *Dagger (finesse, light, thrown) | ||
**Melee | **Melee | ||
− | ***+ | + | ***+9 to hit |
***1d4+5 piercing damage | ***1d4+5 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+11 to hit |
***1d4+5 piercing damage | ***1d4+5 piercing damage | ||
***Range 20/60 | ***Range 20/60 | ||
Line 307: | Line 257: | ||
− | *Hit points: | + | *Hit points: 44 (Ranger level x4) |
− | *AC | + | *AC 18 (Armor + Dex Mod + Prof Bonus) |
*Studded Leather barding (12 + Dex Mod AC) | *Studded Leather barding (12 + Dex Mod AC) | ||
*Speed | *Speed | ||
Line 315: | Line 265: | ||
*Skills | *Skills | ||
− | **Perception + | + | **Perception +7 |
− | **Stealth + | + | **Stealth +10 |
− | **Passive Perception + | + | **Passive Perception +17 |
*Attacks | *Attacks | ||
**Bite | **Bite | ||
− | ***+ | + | ***+9 to hit |
− | ***1d8+ | + | ***1d8+7 piercing damage |
**Claw | **Claw | ||
− | ***+ | + | ***+9 to hit |
− | ***1d6+ | + | ***1d6+7 slashing damage |
Line 341: | Line 291: | ||
**Running leap | **Running leap | ||
***part of its movement AND after a 10 foot running start, can jump up to 25 feet | ***part of its movement AND after a 10 foot running start, can jump up to 25 feet | ||
− | |||
==Possessions, Mundane== | ==Possessions, Mundane== | ||
Line 363: | Line 312: | ||
==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 22,869 |
Silver: 0 | Silver: 0 | ||
Line 374: | Line 323: | ||
**Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | **Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | ||
**Cloak of ______ (from a sun cow) - +1 AC. +1 to all saving throws. Opponents have Disadvantage on ranged attacks against wearer. May use _____ action (bonus?) to light up an area with a 30' radius. Attuned. | **Cloak of ______ (from a sun cow) - +1 AC. +1 to all saving throws. Opponents have Disadvantage on ranged attacks against wearer. May use _____ action (bonus?) to light up an area with a 30' radius. Attuned. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Consumables | *Consumables | ||
**Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | **Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | ||
Line 394: | Line 329: | ||
==Item Formualas== | ==Item Formualas== | ||
− | |||
− | |||
− | |||
− | |||
Uncommon | Uncommon | ||
*Magic Arrow +1 | *Magic Arrow +1 | ||
**a week and a half per arrow to create, half the time it would take to make a non-consumable item. | **a week and a half per arrow to create, half the time it would take to make a non-consumable item. | ||
− | **One-shot magic items also take half the money to make | + | **One-shot magic items also take half the money to make, so 250 gold pieces per arrow. |
--------------------- | --------------------- | ||
[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] | [[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] |