Editing Leandar
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
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− | |10|| 20|| | + | |10|| 20|| 11|| 11|| 18|| 10 |
|- | |- | ||
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
| align="center" style="background:#f0f0f0;"|'''+5''' | | align="center" style="background:#f0f0f0;"|'''+5''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+0''' |
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
|} | |} | ||
− | *Level: | + | *Level: 12 |
*Race: Half-Elf | *Race: Half-Elf | ||
*Class: Ranger | *Class: Ranger | ||
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**Malar 6 | **Malar 6 | ||
− | *Proficiency bonus: + | + | *Proficiency bonus: +5 |
− | *Total Hit Points: | + | *Total Hit Points: 69 (needs to be rolled) |
− | *Passive Perception: | + | *Passive Perception: 18 |
− | *Armor Class: | + | *Armor Class: 17 |
*Speed: 35 feet (7 inches) | *Speed: 35 feet (7 inches) | ||
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*Acrobatics (Dex) +5 | *Acrobatics (Dex) +5 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +9 |
*Arcana (Int) +0 | *Arcana (Int) +0 | ||
− | *'''Athletics''' (Str) + | + | *'''Athletics''' (Str) +5 |
*Deception (Cha) +0 | *Deception (Cha) +0 | ||
*History (Int) +0 | *History (Int) +0 | ||
− | *'''Insight''' (Wis) + | + | *'''Insight''' (Wis) +9 |
*Intimidation (Cha) +0 | *Intimidation (Cha) +0 | ||
− | *'''Investigation''' (Int) + | + | *'''Investigation''' (Int) +5 |
− | *Medicine (Wis) + | + | *Medicine (Wis) +4 |
*Nature (Int) +0 | *Nature (Int) +0 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +9 |
*Performance (Cha) +0 | *Performance (Cha) +0 | ||
*Persuasion (Cha) +0 | *Persuasion (Cha) +0 | ||
*Religion (Int) +0 | *Religion (Int) +0 | ||
*Sleight of Hand (Dex) +5 | *Sleight of Hand (Dex) +5 | ||
− | *'''Stealth''' (Dex) + | + | *'''Stealth''' (Dex) +10 |
− | *'''Survival''' (Wis) + | + | *'''Survival''' (Wis) +9 |
</div> | </div> | ||
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**Can recall terrain, general layout, and general location | **Can recall terrain, general layout, and general location | ||
**Can locate locate food & water for self and up to five others (so long as food & water are available) | **Can locate locate food & water for self and up to five others (so long as food & water are available) | ||
− | *Favored Enemy: Goblinoid, Orcs, Giants | + | *Favored Enemy: Goblinoid, Orcs, Giants |
**Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | **Advantage on Wisdom (Survival) checks to track. Advantage on Intelligence checks to recall information about them. | ||
*Natural Explorer: Grassland, Forest, TBD | *Natural Explorer: Grassland, Forest, TBD | ||
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*Hiding in Plain Sight | *Hiding in Plain Sight | ||
**spend one minutes (10 turns/rounds) | **spend one minutes (10 turns/rounds) | ||
− | **must have access to naturally occurring materials to create | + | **must have access to naturally occurring materials to create camoufalge |
**Once camouflaged, try to hide. Gain +10 bonus to Dex (Stealth) check as long as remain there without moving or taking actions. | **Once camouflaged, try to hide. Gain +10 bonus to Dex (Stealth) check as long as remain there without moving or taking actions. | ||
**Once you move or take an reaction or action, then you must camouflage again to gain the benefit | **Once you move or take an reaction or action, then you must camouflage again to gain the benefit | ||
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**Ranged attacks ignore half cover and three-quarters cover. | **Ranged attacks ignore half cover and three-quarters cover. | ||
**May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | **May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | ||
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*Spells | *Spells | ||
**Spell Stats | **Spell Stats | ||
− | ***Attack: + | + | ***Attack: +9 (Wis Mod + Proficiency Bonus) |
− | ***Spell DC: | + | ***Spell DC: 17 (8 + Wis Mod + Proficiency Bonus) |
− | ***Know | + | ***Know Seven (7) Spells |
**Level 1 (4 slots) | **Level 1 (4 slots) | ||
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****Duration: 1 hour, Concentration | ****Duration: 1 hour, Concentration | ||
****description: For duration, creature (including self) is resistant to one damage type: acid, cold, fire, lightning, or thunder. | ****description: For duration, creature (including self) is resistant to one damage type: acid, cold, fire, lightning, or thunder. | ||
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**8th: DEX to 20 | **8th: DEX to 20 | ||
**12th: TBD | **12th: TBD | ||
− | ** | + | |
− | ** | + | |
+ | *Euryale | ||
+ | **-2 to all saving throws | ||
+ | **Curse. Cannot be lifted except by a god/deity/goddess | ||
==Weapons and Armor== | ==Weapons and Armor== | ||
*Oathbow | *Oathbow | ||
− | **+ | + | **+12 to hit |
**1d8+7 piercing damage | **1d8+7 piercing damage | ||
**Range 600/600 | **Range 600/600 | ||
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*Longbow | *Longbow | ||
− | **+ | + | **+12 to hit |
**1d8+7 piercing damage | **1d8+7 piercing damage | ||
**Range 150/600 | **Range 150/600 | ||
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***1d8 piercing damage | ***1d8 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+12 to hit |
***1d6+5 piercing damage | ***1d6+5 piercing damage | ||
***Range 20/60 | ***Range 20/60 | ||
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*Dagger (finesse, light, thrown) | *Dagger (finesse, light, thrown) | ||
**Melee | **Melee | ||
− | ***+ | + | ***+10 to hit |
***1d4+5 piercing damage | ***1d4+5 piercing damage | ||
**Thrown | **Thrown | ||
− | ***+ | + | ***+12 to hit |
***1d4+5 piercing damage | ***1d4+5 piercing damage | ||
***Range 20/60 | ***Range 20/60 | ||
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− | *Hit points: | + | *Hit points: 48 (Ranger level x4) |
− | *AC | + | *AC 18 (Armor + Dex Mod + Prof Bonus) |
*Studded Leather barding (12 + Dex Mod AC) | *Studded Leather barding (12 + Dex Mod AC) | ||
*Speed | *Speed | ||
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*Attacks | *Attacks | ||
**Bite | **Bite | ||
− | ***+ | + | ***+10 to hit |
− | ***1d8+ | + | ***1d8+8 piercing damage |
**Claw | **Claw | ||
− | ***+ | + | ***+10 to hit |
− | ***1d6+ | + | ***1d6+8 slashing damage |
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**Running leap | **Running leap | ||
***part of its movement AND after a 10 foot running start, can jump up to 25 feet | ***part of its movement AND after a 10 foot running start, can jump up to 25 feet | ||
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==Possessions, Mundane== | ==Possessions, Mundane== | ||
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==Possessions, Treasure== | ==Possessions, Treasure== | ||
− | Gold: | + | Gold: 22,869 |
Silver: 0 | Silver: 0 | ||
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**Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | **Bracers of Archery - allows proficiency with all bows. Adds +2 damage to all bow attacks. Attuned. | ||
**Cloak of ______ (from a sun cow) - +1 AC. +1 to all saving throws. Opponents have Disadvantage on ranged attacks against wearer. May use _____ action (bonus?) to light up an area with a 30' radius. Attuned. | **Cloak of ______ (from a sun cow) - +1 AC. +1 to all saving throws. Opponents have Disadvantage on ranged attacks against wearer. May use _____ action (bonus?) to light up an area with a 30' radius. Attuned. | ||
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*Consumables | *Consumables | ||
**Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | **Potion of Healing - Regain 2d+2 hit points on use. Use requires an action. | ||
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==Item Formualas== | ==Item Formualas== | ||
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Uncommon | Uncommon | ||
*Magic Arrow +1 | *Magic Arrow +1 | ||
**a week and a half per arrow to create, half the time it would take to make a non-consumable item. | **a week and a half per arrow to create, half the time it would take to make a non-consumable item. | ||
− | **One-shot magic items also take half the money to make | + | **One-shot magic items also take half the money to make, so 250 gold pieces per arrow. |
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[[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] | [[https://wiki.rpg.net/index.php/Fear_To_Tread Main Page]] |