Editing Leandar
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| align="center" style="background:#f0f0f0;"|'''CHA''' | | align="center" style="background:#f0f0f0;"|'''CHA''' | ||
|- | |- | ||
− | |10|| 20|| 12|| 12|| | + | |10|| 20|| 12|| 12|| 18|| 10 |
|- | |- | ||
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
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| align="center" style="background:#f0f0f0;"|'''+1''' | | align="center" style="background:#f0f0f0;"|'''+1''' | ||
| align="center" style="background:#f0f0f0;"|'''+1''' | | align="center" style="background:#f0f0f0;"|'''+1''' | ||
− | | align="center" style="background:#f0f0f0;"|'''+ | + | | align="center" style="background:#f0f0f0;"|'''+4''' |
| align="center" style="background:#f0f0f0;"|'''+0''' | | align="center" style="background:#f0f0f0;"|'''+0''' | ||
|} | |} | ||
− | *Level: | + | *Level: 18 |
*Race: Half-Elf | *Race: Half-Elf | ||
*Class: Ranger | *Class: Ranger | ||
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*Proficiency bonus: +6 | *Proficiency bonus: +6 | ||
− | *Total Hit Points: | + | *Total Hit Points: 123 |
− | *Passive Perception: | + | *Passive Perception: 20 |
*Armor Class: 18 | *Armor Class: 18 | ||
*Speed: 35 feet (7 inches) | *Speed: 35 feet (7 inches) | ||
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*Acrobatics (Dex) +5 | *Acrobatics (Dex) +5 | ||
− | *'''Animal Handling''' (Wis) + | + | *'''Animal Handling''' (Wis) +10 |
*Arcana (Int) +0 | *Arcana (Int) +0 | ||
*'''Athletics''' (Str) +6 | *'''Athletics''' (Str) +6 | ||
*Deception (Cha) +0 | *Deception (Cha) +0 | ||
*History (Int) +0 | *History (Int) +0 | ||
− | *'''Insight''' (Wis) + | + | *'''Insight''' (Wis) +10 |
*Intimidation (Cha) +0 | *Intimidation (Cha) +0 | ||
*'''Investigation''' (Int) +6 | *'''Investigation''' (Int) +6 | ||
− | *Medicine (Wis) + | + | *Medicine (Wis) +4 |
*Nature (Int) +0 | *Nature (Int) +0 | ||
− | *'''Perception''' (Wis) + | + | *'''Perception''' (Wis) +10 |
*Performance (Cha) +0 | *Performance (Cha) +0 | ||
*Persuasion (Cha) +0 | *Persuasion (Cha) +0 | ||
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*Sleight of Hand (Dex) +5 | *Sleight of Hand (Dex) +5 | ||
*'''Stealth''' (Dex) +11 | *'''Stealth''' (Dex) +11 | ||
− | *'''Survival''' (Wis) + | + | *'''Survival''' (Wis) +10 |
</div> | </div> | ||
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*Hiding in Plain Sight | *Hiding in Plain Sight | ||
**spend one minutes (10 turns/rounds) | **spend one minutes (10 turns/rounds) | ||
− | **must have access to naturally occurring materials to create | + | **must have access to naturally occurring materials to create camoufalge |
**Once camouflaged, try to hide. Gain +10 bonus to Dex (Stealth) check as long as remain there without moving or taking actions. | **Once camouflaged, try to hide. Gain +10 bonus to Dex (Stealth) check as long as remain there without moving or taking actions. | ||
**Once you move or take an reaction or action, then you must camouflage again to gain the benefit | **Once you move or take an reaction or action, then you must camouflage again to gain the benefit | ||
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**Attacking invisible creatures does not impose disadvantage on attack roll(s). | **Attacking invisible creatures does not impose disadvantage on attack roll(s). | ||
**Aware of the location of any invisible creates within 30 feet (6 squares) of self provided that you aren't blind or deaf. | **Aware of the location of any invisible creates within 30 feet (6 squares) of self provided that you aren't blind or deaf. | ||
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**Ranged attacks ignore half cover and three-quarters cover. | **Ranged attacks ignore half cover and three-quarters cover. | ||
**May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | **May take -5 to attack roll to add +10 to damage. Indicate before attack roll to use. | ||
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**Spell Stats | **Spell Stats | ||
***Attack: +10 (Wis Mod + Proficiency Bonus) | ***Attack: +10 (Wis Mod + Proficiency Bonus) | ||
− | ***Spell DC: | + | ***Spell DC: 18 (8 + Wis Mod + Proficiency Bonus) |
− | ***Know Ten ( | + | ***Know Ten (10) Spells |
**Level 1 (4 slots) | **Level 1 (4 slots) | ||
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****Duration: 1 hour, Concentration | ****Duration: 1 hour, Concentration | ||
****description: For duration, creature (including self) is resistant to one damage type: acid, cold, fire, lightning, or thunder. | ****description: For duration, creature (including self) is resistant to one damage type: acid, cold, fire, lightning, or thunder. | ||
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**Level 4 (3 slots) | **Level 4 (3 slots) | ||
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− | **Level 5 ( | + | **Level 5 (1 slot) |
***Conjure Volley | ***Conjure Volley | ||
****Casting Time: 1 Action | ****Casting Time: 1 Action | ||
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****Duration: Instantaneous | ****Duration: Instantaneous | ||
****Description: 40 foot-radius, 20 feet tall. 8d8 damage on failed save, half on successful save. Dexterity save. | ****Description: 40 foot-radius, 20 feet tall. 8d8 damage on failed save, half on successful save. Dexterity save. | ||
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**12th: TBD | **12th: TBD | ||
**16th: Con & Int | **16th: Con & Int | ||
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==Weapons and Armor== | ==Weapons and Armor== | ||
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− | *Hit points: | + | *Hit points: 72 (Ranger level x4) |
*AC 20 (Armor + Dex Mod + Prof Bonus) | *AC 20 (Armor + Dex Mod + Prof Bonus) | ||
*Studded Leather barding (12 + Dex Mod AC) | *Studded Leather barding (12 + Dex Mod AC) |