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| =Charms= | | =Charms= |
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− | '''Athletics''' | + | '''Ability1 (Aspect/Favored)''' |
− | *1st Athletics Excellency: Reflexive; 1m / 2 dice. | + | *Charm1: short description optional |
| + | *Charm2: short description optional |
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− | '''Dodge (Favored)''' | + | '''Ability2 (Aspect/Favored)''' |
− | *1st Dodge Excellency: Reflexive; 1m / 2 dice. | + | *Charm1: short description optional |
− | *Threshold Warding Stance: Reflexive-5; 1m to negate environmental penalties to DDV even when dodging would be impossible.
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− | '''Integrity (Favored)''' | + | '''Ability3 (Aspect/Favored)''' |
− | *1st Integrity Excellency: Reflexive; 1m / 2 dice. | + | *Charm1: short description optional |
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− | '''Lore (Aspect)'''
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− | *Elemental Concentration Trance: Simple; 5m + 1wp to gain one week's training in a day.
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− | '''Occult (Aspect)'''
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− | *Shadowlands Circle Necromancy: 1wp; allows SCN actions.
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− | *(SCN) Five Gifts: 12m, ghosts perceive the world like the living, gain willpower equal to caster’s essence that can take them above max, lasts for one day. Ghost has MDV reduced by half against caster unless it spends 2wp to resist.
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− | *(SCN) Iron Countermagic:
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− | *(SCN) Master Puppeteer's Knife: 14m, shaping action is reflexive, speed 0. All animated dead within 15 yards and a 90 degree arc collapse, truly dead again. More powerful animated dead must be targeted one at a time.
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| =Equipment= | | =Equipment= |