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==Background== === Overview === A former loyalist who was cast out of the Imperium by the slander and calumny of his peers, Leo-36 has embraced the heretek lifestyle and revels in debauchery and the bloody press of melee combat. === Appearance === After extensive conversion, Leo is now more machine than man and resembles a steel-skinned humanoid with chiselled metallic features and fiberglassed hair. He garbs himself in a suit of archaic plate armor constructed from advanced materials (counting as light carapace) and wields a power axe of his own design which uses the power of his potentia coil to energize itself. === Personality === * '''Wealth:''' ** Extra Acquisition at +20, -3 WP * '''Greed:''' ** +4 Corruption, -10 Commerce * '''Perfection''' ** +5 Ag, -3 Per, -3 Fel === Desires and Goals === To return to the Lathes one day and show the ones who cast him out how much he appreciates them for starting him on the Path to Glory. === Enemies and Hatreds === === History === === Views === ==Profile== {| class="wikitable" border="0" style="text-align:center" ! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience |- | Leo-36 || Silent Wayfarer || Human || Heretek || Infiltrator/Melee || 22 || 17 || 5 || 6950/7000 |} {| class="wikitable" border="0" style="text-align:center" ! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship |- | 41 || 36 || 31 || 41 || 50 || 50 || 22 || 31 || 24 |} ==Skills== * '''Agility:''' Stealth * '''Intelligence:''' Logic, Tech Use, Security ** '''Common Lores:''' Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War ** '''Forbidden Lores:''' Archeotech ** '''Languages:''' Low Gothic ** '''Scholastic Lores:''' Astromancy * '''Weapon Skill:''' Parry == Talents == === Tier One === * '''Cursed Heirloom''' ** Gain a piece of armor/weapon that will always stay with you. * '''Die Hard:''' ** When suffering from blood loss, roll twice to avoid death. * '''Enemy (Adeptus Mechanicus):''' ** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus. * '''Cold Hearted:''' ** +1 Corruption, immune to seduction, gains +20 on opposed Charm tests. * '''Mechadendrite Training (Utility):''' ** Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others. * '''Technical Knock:''' ** Can un-jam a weapon as a Half Action once per round. * '''Total Recall:''' ** Nigh-perfect recall of any events or information learned. For extreme cases, an Intelligence Test may be called for. * '''Weapon Training:''' ** Las, Power, Primary, Shock === Tier Two === * '''Armor-Monger:''' ** Any armor worn by the character gains +2 AP. === Tier Three === == Traits == === Traits === * '''Binary Chatter:''' ** Gain +10 to tasks that involve ordering or communicating with servitors * '''Mechanicus Implants:''' ** All manner of Mechanicus-related augmentations * '''Machine (4)''' ** Gain 4 points of AP that stack with armor but not Natural Armor. All the creature's AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects. * '''Mechanicus Implants:''' ** All manner of Mechanicus-related augmentations * '''The Quick and the Dead:''' ''A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.'' ** +2 to Initiative rolls. * '''Unnatural Intelligence (+2):''' ** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests. * '''Unnatural Strength (+3):''' ** +4 to Strength Bonus, -10 to the difficulty of all Strength-based tests. === Mutations === ==Equipment== ===Armour=== * '''Light Carapace Armour:''' ** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare ===Weapons=== '''''Power Axe (Best) w/ Cursed Metal''''' {| class="wikitable" border="0" style="text-align:center" ! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability |- | Melee || N/A || 1d10+14 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare |} '''''Heirloom Shield (Best) w/Mono and Maglock upgrades''''' {| class="wikitable" border="0" style="text-align:center" ! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability |- | Melee || N/A || 1d10+7 I || 2 || N/A || N/A || Defensive || 3 kg || Very Rare |} ===Cybernetics=== * '''Cerebral Implant (Good):''' ** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests * '''Luminen Capacitors (Good):''' ** May recharge drained objects with a Toughness test. Gain +10 to this test. * '''Optical Mechadendrite:''' ** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.'' * '''Synthmuscle (Best):''' ** Unnatural Strength (4) ===Other Gear=== * Combi-tool ** ''+10 to Tech-Use Tests'' * Unholy unguents * Dataslate * Cameleoline Cloak == Alignment == * Khorne: 0 * Nurgle: 0 * Slaanesh: 0 * Tzeentch: 0 *Unaligned: 0 ==Experience== '''Experience (Total: 7000, Used: 6450)''' * Stealth (200xp) * Cursed Heirloom (250xp)
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