Editing LetsBuild5e:Demographics and Society

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 24: Line 24:
 
Most of Axalvo was settled many generations ago, and is far from any frontier. Adventures usually involve the interactions between well-established communities, with feuds, old grudges, long-standing alliances, and known quantities featuring heavily. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19337669#post19337669])
 
Most of Axalvo was settled many generations ago, and is far from any frontier. Adventures usually involve the interactions between well-established communities, with feuds, old grudges, long-standing alliances, and known quantities featuring heavily. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19337669#post19337669])
  
βˆ’
Locally, the technology level is classical, but it's possible that a higher technology level might exist elsewhere. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] ) Moreover, all kinds of [[LetsBuild5e:Arcane magic|arcane magic]] are known, but their practice at higher levels, and especially for payment, are tightly regulated by an oligopoly of competing mage guilds. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19229701#post19229701] ) The whole of Axalvo is highly cosmopolitan: major cities are melting pots where one could meet anyone, while in more rural areas communities tend to be dominated by 2-3 different races. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19276443#post19276443]) There is no superpower on the plateau following the collapse of the empire; instead, it is divided up among many weak states with diverse political systems. (Decisions: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19279989#post19279989] [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296545#post19296545]) In addition to the regular PC races, [[LetsBuild5e:Orc Lore|orcs]] and aasimar are found in significant numbers in the starting area. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19295204#post19295204]) Also present are an enigmatic race of human-sized colonial insects called ''eltfol'', with whom the humanoids have a very limited form of commerce. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296737#post19296737]) The eltfolz' own communications are not understood by humanoids at all, and they resist most forms of mental magic; trade is accomplished by means of sign language through specially trained interpreters known as ''eltbrolir''. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19411459#post19411459])
+
Locally, the technology level is classical, but it's possible that a higher technology level might exist elsewhere. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] ) Moreover, all kinds of [[LetsBuild5e:Arcane magic|arcane magic]] are known, but their practice at higher levels, and especially for payment, are tightly regulated by an oligopoly of competing mage guilds. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19229701#post19229701] ) The whole of Axalvo is highly cosmopolitan: major cities are melting pots where one could meet anyone, while in more rural areas communities tend to be dominated by 2-3 different races. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19276443#post19276443]) There is no superpower on the plateau following the collapse of the empire; instead, it is divided up among many weak states with diverse political systems. (Decisions: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19279989#post19279989] [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296545#post19296545]) In addition to the regular PC races, [[LetsBuild5e:Orc Lore|orcs]] and aasimar are found in significant numbers in the starting area. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19295204#post19295204]) Also present are an enigmatic race of human-sized colonial insects, with whom the humanoids have a very limited form of commerce. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296737#post19296737]) The insect-people's own communications are not understood by humanoids at all, and they resist most forms of mental magic; trade is accomplished by means of sign language through specially trained interpreters.
  
 
==Up the revolution!==
 
==Up the revolution!==

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)