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Most of Axalvo was settled many generations ago, and is far from any frontier. Adventures usually involve the interactions between well-established communities, with feuds, old grudges, long-standing alliances, and known quantities featuring heavily. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19337669#post19337669]) | Most of Axalvo was settled many generations ago, and is far from any frontier. Adventures usually involve the interactions between well-established communities, with feuds, old grudges, long-standing alliances, and known quantities featuring heavily. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19337669#post19337669]) | ||
β | Locally, the technology level is classical, but it's possible that a higher technology level might exist elsewhere. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] ) Moreover, all kinds of [[LetsBuild5e:Arcane magic|arcane magic]] are known, but their practice at higher levels, and especially for payment, are tightly regulated by an oligopoly of competing mage guilds. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19229701#post19229701] ) The whole of Axalvo is highly cosmopolitan: major cities are melting pots where one could meet anyone, while in more rural areas communities tend to be dominated by 2-3 different races. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19276443#post19276443]) There is no superpower on the plateau following the collapse of the empire; instead, it is divided up among many weak states with diverse political systems. (Decisions: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19279989#post19279989] [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296545#post19296545]) In addition to the regular PC races, [[LetsBuild5e:Orc Lore|orcs]] and aasimar are found in significant numbers in the starting area. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19295204#post19295204]) Also present are an enigmatic race of human-sized colonial insects | + | Locally, the technology level is classical, but it's possible that a higher technology level might exist elsewhere. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19238379#post19238379] ) Moreover, all kinds of [[LetsBuild5e:Arcane magic|arcane magic]] are known, but their practice at higher levels, and especially for payment, are tightly regulated by an oligopoly of competing mage guilds. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19229701#post19229701] ) The whole of Axalvo is highly cosmopolitan: major cities are melting pots where one could meet anyone, while in more rural areas communities tend to be dominated by 2-3 different races. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19276443#post19276443]) There is no superpower on the plateau following the collapse of the empire; instead, it is divided up among many weak states with diverse political systems. (Decisions: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19279989#post19279989] [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296545#post19296545]) In addition to the regular PC races, [[LetsBuild5e:Orc Lore|orcs]] and aasimar are found in significant numbers in the starting area. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19295204#post19295204]) Also present are an enigmatic race of human-sized colonial insects, with whom the humanoids have a very limited form of commerce. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19296737#post19296737]) The insect-people's own communications are not understood by humanoids at all, and they resist most forms of mental magic; trade is accomplished by means of sign language through specially trained interpreters. |
==Up the revolution!== | ==Up the revolution!== |