Editing LetsBuild5e:Emel-Aman

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
[[User:Roger|Roger]]'s character in [[LetsBuild5e:Main Page|LetsBuild5e]].
+
[[User:Metal Fatigue|Metal Fatigue]]'s character in [[LetsBuild5e:Main Page|LetsBuild5e]].
  
==Emel-Aman==
+
==Reyogoth==
  
'''Name:''' Emel-Aman Awani
+
'''Birth Name:''' [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19381746#post19381746 Hetzivarn Rangrelt Vumgonno]
  
'''Race:''' Wood Elf (size Medium)
+
'''Race:''' Human (size Medium)
  
'''Class/Level:''' Druid 3
+
'''Class/Level:''' Warlock 3
  
'''Alignment:''' True Neutral
+
'''Alignment:''' Neutral
  
 
'''Experience:''' 900 (need 2,700)
 
'''Experience:''' 900 (need 2,700)
Line 17: Line 17:
 
'''Proficiency:''' +2
 
'''Proficiency:''' +2
  
'''Passive Perception:''' 15
+
'''Passive Perception:''' 12
  
'''Initiative:''' +3
+
'''Initiative:''' +2
  
'''AC:''' 17 (15 without shield)
+
'''AC:''' 14
  
 +
'''Pact Magic Level:''' 2<br>
 
'''Spell Save DC:''' 13<br>
 
'''Spell Save DC:''' 13<br>
 
+
'''Slots Remaining:''' 2
  
 
==Stats/Saves==
 
==Stats/Saves==
  
* STR 9 (-1/-1)
+
* STR 10 (+0/+0)
* DEX 17 (+3/+3)
+
* DEX 14 (+2/+2)
* CON 12 (+1/+1)
+
* '''CON''' 14 (+2/+4)
* INT 10 (+0/+2)
+
* INT 12 (+1/+1)
* WIS 16 (+3/+5)
+
* '''WIS''' 10 (+0/+2)
* CHA 10 (+0/+0)
+
* '''CHA''' 16 (+3/+5)
  
 
===Skills===
 
===Skills===
  
* History (INT) +2
+
* Acrobatics (DEX) +2
* Nature (INT) +2
+
* Animal Handling (WIS) +0
* Perception (WIS) +5
+
* '''Arcana''' (INT) +3
* Persuasion (CHA) +2
+
* Athletics (STR) +0
* Survival (WIS) +5
+
* '''Deception''' (CHA) +5
 +
* History (INT) +1
 +
* Insight (WIS) +0
 +
* Intimidation (CHA) +3
 +
* '''Investigation''' (INT) +3
 +
* Medicine (WIS) +0
 +
* Nature (INT) +1
 +
* '''Perception''' (WIS) +2
 +
* Performance (CHA) +3
 +
* Persuasion (CHA) +3
 +
* Religion (INT) +1
 +
* Sleight of Hand (DEX) +2
 +
* '''Stealth''' (DEX) +4
 +
* Survival (WIS) +0
  
 
===Tool Proficiencies===
 
===Tool Proficiencies===
  
* Herbalism Kit, Dragonchess
+
* thieves' tools
  
 
===Languages===
 
===Languages===
  
* 'Common', 'Elven', 'Druidic', one other
+
* Old Imperial (native)
 +
* Gnomish/"Common"
 +
* Old Mystic
  
==Attacks==
+
==Combat==
  
* Attack Bonus Damage
+
'''Reactions:'''
* Scimitar +5 1d6+3 sla
+
* Opportunity Attack
* Dagger +5 1d4+3 prc (range 20/60)
 
* Longbow +5 1d8+3 (range 150/600)
 
  
* Poison Spray DC 13 (Con) 1d12 poison
+
'''Bonus Actions:'''
* Produce Flame +5 1d8 fire (range 30)
+
* Cast ''shillelagh''
  
 
===HP===
 
===HP===
  
'''Max HP:''' 15
+
'''Permanent Max HP:''' 24
  
'''Current HP:''' 15
+
'''Temporary Max HP:''' 24
 +
 
 +
'''Current HP:''' 24
  
 
'''Hit Dice:'''
 
'''Hit Dice:'''
* 3d8
+
* 3(d8+2) ''used 0''
  
 
===Initiative===
 
===Initiative===
  
* DEX +3
+
* DEX +2
 +
 
 +
===Attacks===
 +
 
 +
* quarterstaff (+0 to hit, 1d6 bludgeoning, versatile 1d8)
 +
** ''shillelagh'' (+3 to hit, 1d8+3 bludgeoning, magic)
 +
* ''eldritch blast'' (120' range, +5 to hit, 1d10 force)
  
 
===AC===
 
===AC===
  
 
* Studded Leather 12
 
* Studded Leather 12
* Wooden Shield +2
+
* DEX +2
* DEX +3
 
  
 
===Proficiencies===
 
===Proficiencies===
  
 +
* all Light armor
 +
* all Simple weapons
  
 
===Speed===
 
===Speed===
  
* 35'
+
* Run: 30' (encumbered 20')
  
 
===Senses===
 
===Senses===
  
* Darkvision 60'
+
* Devil's Sight (see through even magical darkness) 120'
  
 
==Background==
 
==Background==
  
'''Noble (Knight)'''
+
'''Sage/Criminal'''
  
 
===Feature===
 
===Feature===
  
'''Retainers'''
+
'''Researcher'''
 +
 
 +
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.
  
 
===Personality===
 
===Personality===
  
-Traits:
+
'''Trait:''' I would rather make a new friend than a new enemy.<br>
* I am utterly serene, even in the face of disaster.
+
'''Ideal:''' Knowledge is the path to power and domination.<br>
* I connect everything that happens to me to a grand, cosmic plan.
+
'''Bond:''' I sold my soul for knowledge. I hope to do great deeds and win it back.<br>
-Ideal:
+
'''Flaw:''' Unlocking an ancient mystery is worth the price of a civilization.
* People. I help the people who help me -- that's what keeps us alive. (Neutral)
 
-Bond:
 
* It is my duty to protect my minions.
 
-Flaw:
 
* I cannot resist a good mystery.
 
  
 +
==Feats==
 +
 +
* Resilient (CON)
  
 
==Class Features==
 
==Class Features==
  
 +
* Otherworldly Patron: the Great Old One ''She-marka-q'sanen'' (the Divine Darkness Unhindered)
 +
* Awakened Mind: communicate telepathically with any visible creature within 30'; need not share a language
 +
* Pact Magic ''(see under Magic, below)''
 +
* Eldritch Invocations
 +
** Book of Ancient Secrets
 +
** Devil's Sight
 +
* Pact of the Tome ''(see under Book of Shadows, below)''
  
 
==Magic==
 
==Magic==
  
Spells known
+
'''Pact Magic'''
Cantrips
+
* 2nd level
Druidcraft
+
* 2 slots
Poison Spray
+
* recover after short or long rest
Produce Flame
+
* spell save DC: 13
 +
 
 +
'''Cantrips:'''
 +
* eldritch blast
 +
* prestidigitation
  
Typical 1st level
+
'''Spells:'''
Entangle
+
* darkness
Faerie Fire
+
* detect thoughts
Healing Word
+
* dissonant whispers
Speak with Animals
+
* hex
  
Typical 2nd Level
+
===Book of Shadows===
(Circle: gust of wind, levitate)
 
Enhance Ability
 
Flame Blade
 
  
==Equipment==
+
'''Cantrips:'''
 +
* shillelagh
 +
* shocking grasp
 +
* spare the dying
  
Studded Leather Armour
+
'''Rituals:'''
Wooden Shield
+
* alarm
Scimitar
+
* detect magic
Daggers x5
 
Longbow + Quiver of Arrows
 
Druidic Focus: Sprig of Mistletoe
 
Herbalism Kit
 
Dragonchess set
 
Heraldic Broach
 
A set of traveler's clothes
 
  
Typically carried by the minions:
+
==Equipment==
  
A set of fine clothes
+
TBD
Explorer's Pack: Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)