Editing LetsBuild5e:Emel-Aman
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | [[User: | + | [[User:Metal Fatigue|Metal Fatigue]]'s character in [[LetsBuild5e:Main Page|LetsBuild5e]]. |
− | == | + | ==Reyogoth== |
− | '''Name:''' | + | '''Birth Name:''' [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19381746#post19381746 Hetzivarn Rangrelt Vumgonno] |
− | '''Race:''' | + | '''Race:''' Human (size Medium) |
− | '''Class/Level:''' | + | '''Class/Level:''' Warlock 3 |
− | '''Alignment:''' | + | '''Alignment:''' Neutral |
'''Experience:''' 900 (need 2,700) | '''Experience:''' 900 (need 2,700) | ||
Line 17: | Line 17: | ||
'''Proficiency:''' +2 | '''Proficiency:''' +2 | ||
− | '''Passive Perception:''' | + | '''Passive Perception:''' 12 |
− | '''Initiative:''' + | + | '''Initiative:''' +2 |
− | '''AC:''' | + | '''AC:''' 14 |
+ | '''Pact Magic Level:''' 2<br> | ||
'''Spell Save DC:''' 13<br> | '''Spell Save DC:''' 13<br> | ||
− | + | '''Slots Remaining:''' 2 | |
==Stats/Saves== | ==Stats/Saves== | ||
− | * STR | + | * STR 10 (+0/+0) |
− | * DEX | + | * DEX 14 (+2/+2) |
− | * CON | + | * '''CON''' 14 (+2/+4) |
− | * INT | + | * INT 12 (+1/+1) |
− | * WIS | + | * '''WIS''' 10 (+0/+2) |
− | * CHA | + | * '''CHA''' 16 (+3/+5) |
===Skills=== | ===Skills=== | ||
− | * History (INT) + | + | * Acrobatics (DEX) +2 |
− | * Nature (INT) + | + | * Animal Handling (WIS) +0 |
− | * Perception (WIS) + | + | * '''Arcana''' (INT) +3 |
− | * Persuasion (CHA) +2 | + | * Athletics (STR) +0 |
− | * Survival (WIS) + | + | * '''Deception''' (CHA) +5 |
+ | * History (INT) +1 | ||
+ | * Insight (WIS) +0 | ||
+ | * Intimidation (CHA) +3 | ||
+ | * '''Investigation''' (INT) +3 | ||
+ | * Medicine (WIS) +0 | ||
+ | * Nature (INT) +1 | ||
+ | * '''Perception''' (WIS) +2 | ||
+ | * Performance (CHA) +3 | ||
+ | * Persuasion (CHA) +3 | ||
+ | * Religion (INT) +1 | ||
+ | * Sleight of Hand (DEX) +2 | ||
+ | * '''Stealth''' (DEX) +4 | ||
+ | * Survival (WIS) +0 | ||
===Tool Proficiencies=== | ===Tool Proficiencies=== | ||
− | * | + | * thieves' tools |
===Languages=== | ===Languages=== | ||
− | * | + | * Old Imperial (native) |
+ | * Gnomish/"Common" | ||
+ | * Old Mystic | ||
− | == | + | ==Combat== |
− | * Attack | + | '''Reactions:''' |
− | + | * Opportunity Attack | |
− | |||
− | |||
− | + | '''Bonus Actions:''' | |
− | * | + | * Cast ''shillelagh'' |
===HP=== | ===HP=== | ||
− | '''Max HP:''' | + | '''Permanent Max HP:''' 24 |
− | '''Current HP:''' | + | '''Temporary Max HP:''' 24 |
+ | |||
+ | '''Current HP:''' 24 | ||
'''Hit Dice:''' | '''Hit Dice:''' | ||
− | * | + | * 3(d8+2) ''used 0'' |
===Initiative=== | ===Initiative=== | ||
− | * DEX +3 | + | * DEX +2 |
+ | |||
+ | ===Attacks=== | ||
+ | |||
+ | * quarterstaff (+0 to hit, 1d6 bludgeoning, versatile 1d8) | ||
+ | ** ''shillelagh'' (+3 to hit, 1d8+3 bludgeoning, magic) | ||
+ | * ''eldritch blast'' (120' range, +5 to hit, 1d10 force) | ||
===AC=== | ===AC=== | ||
* Studded Leather 12 | * Studded Leather 12 | ||
− | * | + | * DEX +2 |
− | |||
===Proficiencies=== | ===Proficiencies=== | ||
+ | * all Light armor | ||
+ | * all Simple weapons | ||
===Speed=== | ===Speed=== | ||
− | * | + | * Run: 30' (encumbered 20') |
===Senses=== | ===Senses=== | ||
− | * | + | * Devil's Sight (see through even magical darkness) 120' |
==Background== | ==Background== | ||
− | ''' | + | '''Sage/Criminal''' |
===Feature=== | ===Feature=== | ||
− | ''' | + | '''Researcher''' |
+ | |||
+ | When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign. | ||
===Personality=== | ===Personality=== | ||
− | + | '''Trait:''' I would rather make a new friend than a new enemy.<br> | |
− | + | '''Ideal:''' Knowledge is the path to power and domination.<br> | |
− | + | '''Bond:''' I sold my soul for knowledge. I hope to do great deeds and win it back.<br> | |
− | + | '''Flaw:''' Unlocking an ancient mystery is worth the price of a civilization. | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==Feats== | ||
+ | |||
+ | * Resilient (CON) | ||
==Class Features== | ==Class Features== | ||
+ | * Otherworldly Patron: the Great Old One ''She-marka-q'sanen'' (the Divine Darkness Unhindered) | ||
+ | * Awakened Mind: communicate telepathically with any visible creature within 30'; need not share a language | ||
+ | * Pact Magic ''(see under Magic, below)'' | ||
+ | * Eldritch Invocations | ||
+ | ** Book of Ancient Secrets | ||
+ | ** Devil's Sight | ||
+ | * Pact of the Tome ''(see under Book of Shadows, below)'' | ||
==Magic== | ==Magic== | ||
− | + | '''Pact Magic''' | |
− | Cantrips | + | * 2nd level |
− | + | * 2 slots | |
− | + | * recover after short or long rest | |
− | + | * spell save DC: 13 | |
+ | |||
+ | '''Cantrips:''' | ||
+ | * eldritch blast | ||
+ | * prestidigitation | ||
− | + | '''Spells:''' | |
− | + | * darkness | |
− | + | * detect thoughts | |
− | + | * dissonant whispers | |
− | + | * hex | |
− | + | ===Book of Shadows=== | |
− | |||
− | |||
− | |||
− | + | '''Cantrips:''' | |
+ | * shillelagh | ||
+ | * shocking grasp | ||
+ | * spare the dying | ||
− | + | '''Rituals:''' | |
− | + | * alarm | |
− | + | * detect magic | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==Equipment== | |
− | + | TBD | |
− |