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− | Axalvo is a plateau which slopes down north-eastwards to the Inner Sea. It's covered with a huge range of tiny nations, the fragments of the lost empire of Kuhetzib the Conqueror. Wilderness punctuates the settlement here and there - areas that no nation can claim, or that no-one wants. | + | Axalvo is a plateau which slopes down north-eastwards to the Inner Sea. It's covered with a huge range of tiny nations, the fragments of the lost empire of Kuhetzib the Conqueror. Wilderness punctuates the settlement here and there - areas that no nation can claim, or that no-one wants. This gazetteer describes the nations and places that we have described so far. |
=Shards of an Empire= | =Shards of an Empire= | ||
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==Brugo== | ==Brugo== | ||
− | Brugo is an orc-dominated kingdom in the far south-western corner of Axalvo. It stretches from the dividing hills all the way to the high mountains of Sellumeverni, and controls the great waterfall | + | Brugo is an orc-dominated kingdom in the far south-western corner of Axalvo. It stretches from the dividing hills all the way to the high mountains of Sellumeverni, and controls the great waterfall overlooking the southern steppes. It is ruled in name by an orc who claims descent from one of Kuhetzib's generals, but in practice the various clans are almost entirely autonomous. Some clans have settled and live much like their northern neighbours, while others still treasure the semi-nomadic ways they followed before the Imperial Era. The principal language of Brugo is Orcish, but Old Imperial is widely understood here too. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19413382#post19413382]) |
==Gartihann== | ==Gartihann== | ||
− | + | Gartihann lies directly north of Brugo, and spans the dividing hills, although most settlements are to the west of them. Gartihann was once the cornerstone of Kuhetzib's empire, but those days are long gone. Until the present year, it was under the direct control of an international mage guild specialising in the schools of Abjuration and Evocation. The popular revolution which drove out the mages has not yet produced a stable government; the country is run mostly by ad hoc citizens' committees and local officials. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19367909#post19367909]) Gartihann's population is highly cosmopolitan, reflecting its imperial past, but is more strongly slanted towards half-orcs than elsewhere, with a corresponding cultural bias to the Old Imperial language and customs. | |
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− | Gartihann lies directly north of Brugo, and spans the dividing hills, although most settlements are to the west of them | ||
There is no formalised nobility in Gartihann, although some families and clans claim ancient heritage and influence. The main distinction is that formerly, only citizens could enter the mage guild, and thus attain public office. This distinction of citizenship was a hold-over from the Empire. In general, to assert that you are entitled to a clan name is to assert that you are a citizen. Among the revolutionaries, there are some who believe that all residents should be allowed to participate in formal politics, and that the old idea of citizenship should be abandoned. | There is no formalised nobility in Gartihann, although some families and clans claim ancient heritage and influence. The main distinction is that formerly, only citizens could enter the mage guild, and thus attain public office. This distinction of citizenship was a hold-over from the Empire. In general, to assert that you are entitled to a clan name is to assert that you are a citizen. Among the revolutionaries, there are some who believe that all residents should be allowed to participate in formal politics, and that the old idea of citizenship should be abandoned. | ||
Brugo and Gartihann haven't formally been at war since the fall of the Empire. However, there have been diplomatic spats over border disputes, and both unruly clan chiefs (on the Brugo side) and rebellious peasants (on the Gartihann side) have clashed from time to time. The generalised state of trade conflict (rather than armed conflict) between the various mage guilds has ensured relative peace since the mage guild took over Gartihann - a situation now open to sudden change. | Brugo and Gartihann haven't formally been at war since the fall of the Empire. However, there have been diplomatic spats over border disputes, and both unruly clan chiefs (on the Brugo side) and rebellious peasants (on the Gartihann side) have clashed from time to time. The generalised state of trade conflict (rather than armed conflict) between the various mage guilds has ensured relative peace since the mage guild took over Gartihann - a situation now open to sudden change. | ||
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===Vikreng=== | ===Vikreng=== | ||
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=Further Afield= | =Further Afield= | ||
− | == | + | ==A Nation of Elves and Humans== |
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− | + | Between Axalvo and the Desert of Sphinxes lies a nation whose inhabitants are predominantly elves and humans. The people here see themselves as the inheritors of the traditions and culture of the lost elven empire on the far side of the world. These days, they mainly export diplomats to other nations, and trade extensively. One of their principal cities consists mainly of scores of ships bound together in a lagoon at the mouth of a great river flowing into the Inner Sea. | |
==East of the Sea== | ==East of the Sea== | ||
− | On the southeastern side of the Inner Sea, far from Axalvo, is a nation where the primary language is Wáyéhì. This is the home of the greatest bardic colleges in the known world, and along with the elves, one of the great seafaring powers. The travelling kenku who sometimes reach Axalvo tell that this is a land where even the monsters are different - asuras, rakshasas and nagas feature prominently | + | On the southeastern side of the Inner Sea, far from Axalvo, is a nation where the primary language is Wáyéhì. This is the home of the greatest bardic colleges in the known world, and along with the elves, one of the great seafaring powers. The travelling kenku who sometimes reach Axalvo tell that this is a land where even the monsters are different - asuras, rakshasas and nagas feature prominently. |
==The Encircling Ocean== | ==The Encircling Ocean== | ||
Maritime trade is relatively limited. Many nations employ riverine and inshore shipping, but the only two nations with any kind of blue-water navy are the elves and the Wáyéhì-speakers. Even their capacity is small; they have visited many nations around the Inner Sea, but not further afield. It is believed that the elves have some kind of secret plan to sail right to the edge of the world in an emergency, but it has not been attempted within living memory - even that of elves. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19413382#post19413382]) | Maritime trade is relatively limited. Many nations employ riverine and inshore shipping, but the only two nations with any kind of blue-water navy are the elves and the Wáyéhì-speakers. Even their capacity is small; they have visited many nations around the Inner Sea, but not further afield. It is believed that the elves have some kind of secret plan to sail right to the edge of the world in an emergency, but it has not been attempted within living memory - even that of elves. (Decision: [http://forum.rpg.net/showthread.php?761590-D-amp-D-5e-Let-s-build-a-setting!&p=19413382#post19413382]) | ||
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[[LetsBuild5e:Geography and Cosmology|Geography and Cosmology]]<br /> | [[LetsBuild5e:Geography and Cosmology|Geography and Cosmology]]<br /> | ||
[[LetsBuild5e:Demographics and Society|Demographics and Society]]<br /> | [[LetsBuild5e:Demographics and Society|Demographics and Society]]<br /> | ||
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