Editing Level Five Spells - Memorized

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'''Level Five Memorization Slots: 11'''
 
'''Level Five Memorization Slots: 11'''
  
'''Unused Slots: 0'''
+
'''Unused Slots: 1'''
  
 
'''++''' = Spells granted free memorization due to magic item, skill or ability
 
'''++''' = Spells granted free memorization due to magic item, skill or ability
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Conjure an air, earth, fire or water elemental with this spell - assuming he or she has the material component for the particular elemental. A considerable fire source must be in range to conjure that type of elemental; a large amount of water must be likewise available for conjuration of a water elemental. The elemental conjured up must be controlled by the magic-user, i.e. the spell caster must concentrate on the elemental doing his or her commands, or it will turn on the magic-user and attack. The elemental can be controlled up to 30' distant per level of the spell caster.
 
Conjure an air, earth, fire or water elemental with this spell - assuming he or she has the material component for the particular elemental. A considerable fire source must be in range to conjure that type of elemental; a large amount of water must be likewise available for conjuration of a water elemental. The elemental conjured up must be controlled by the magic-user, i.e. the spell caster must concentrate on the elemental doing his or her commands, or it will turn on the magic-user and attack. The elemental can be controlled up to 30' distant per level of the spell caster.
 
'''Dismissal'''
 
 
Range: 10 yds - Duration: Permanent - AoE: 1 creature - Saving Throw: Neg.
 
 
A wizard on the Prime Material Plane seeks to force or enable a creature from another plane of existence to return to its proper plane. Magic resistance, if any, is checked if this spell is used to force a being home. If the resistance fails, the caster's level is compared to the creature's level or Hit Dice. If the wizard's level is higher, the difference is subtracted from the creature's die roll for its saving throw vs. spell. If the creature's level or Hit Dice is higher, the difference is added to the saving throw roll. If the creature desires to be returned to its home plane, no saving throw is necessary (it chooses to fail the roll). If the spell is successful, the creature is instantly whisked away, but the spell has a 20% chance of actually sending the subject to a plane other than its own.
 
  
 
'''Feeblemind'''
 
'''Feeblemind'''

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