Editing Level Three Spells - Memorized
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- Back; [[Spell Book]] | - Back; [[Spell Book]] | ||
− | + | '''Level Three Memorization Slots: 10''' | |
− | + | '''Unused Slots: 1 ''' | |
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− | '''Unused Slots: | ||
'''++''' = Spells granted free memorization due to magic item, skill or ability | '''++''' = Spells granted free memorization due to magic item, skill or ability | ||
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This spell will affect any human, humanoid, or demi-human up to the size of an ogre. The spell will 1d4 persons. The save is at -2 if only a single victim is selected. | This spell will affect any human, humanoid, or demi-human up to the size of an ogre. The spell will 1d4 persons. The save is at -2 if only a single victim is selected. | ||
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'''Lightning Bolt''' | '''Lightning Bolt''' | ||
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Creates a 5' wide, 60' long bolt of lightning anywhere within its range. Any creatures in the area of effect will take damage of 1d6 points of damage per level of the caster. If the lightning bolt strikes a solid surface before reaching its 60' length, it will extend back towards the caster until it reaches its full length. | Creates a 5' wide, 60' long bolt of lightning anywhere within its range. Any creatures in the area of effect will take damage of 1d6 points of damage per level of the caster. If the lightning bolt strikes a solid surface before reaching its 60' length, it will extend back towards the caster until it reaches its full length. | ||
− | ''' | + | '''Melf's Minute Meteors''' |
− | Range: | + | Range: 70 yds. + 10 yds./level - AoE: 1 target/meteor - Saving Throw: None |
− | + | Enables the wizard to cast one small globe of fire/level, each bursts into a 1-foot-diameter sphere upon impact, inflicting 1d4 points of damage. It can also ignite combustible materials. The meteors are treated as missiles hurled by the wizard with a +2 bonus to the attack rolls and with no penalty for range. Misses are treated as grenadelike missiles that inflict 1 point of damage to creatures within 3 feet. The spell can be cast in either of two ways: A) The wizard discharges five meteors every round. Note that this carries over into at least the following round. B) The wizard discharges only one meteor per round. In addition to releasing the missile, the caster can perform other actions in the round, including spellcasting, melee, or device use. Spells requiring concentration force the wizard to forgo the rest of the missiles to maintain concentration. | |
'''Phantom Steed ++''' | '''Phantom Steed ++''' | ||
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This spell gives complete protection from all small non-magical missiles for the duration of the spell. It only works on the original recipient of the spell. | This spell gives complete protection from all small non-magical missiles for the duration of the spell. It only works on the original recipient of the spell. | ||
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'''Suggestion''' | '''Suggestion''' |